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“The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ NFTs

torrentfreak.com

31–40 of 184 posts

Re: “The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ NFTs

#31

Isn’t the point of NFTs that it verifies ownership, not “you’re the only one that can access the content” (although there are indeed NFTs that can only allow the owner to decrypt the content)? It’s like video game cosmetics - many people can have the same skin, but people you want to impress or show off to can see that you own x, y, and z.

Reminds me of Moon Shares from like 20 years ago. You could buy property on the moon and the company would verify ownership for you.

Although this is totally different, because it’s blockchain.

Re: “The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ NFTs

#32

Isn’t the point of NFTs that it verifies ownership, not “you’re the only one that can access the content” (although there are indeed NFTs that can only allow the owner to decrypt the content)? It’s like video game cosmetics - many people can have the same skin, but people you want to impress or show off to can see that you own x, y, and z.

> It’s like video game cosmetics Video game cosmetics derive their appeal from people using them while they actually play the game, not from showing off the database flag that activates it for the account. With NFTs, the whole game part of the game cosmetics analogy is missing.

Totally.

Who is going to pay a studio to develop the models, artwork and code required to have a ‘NFT skin’ in a game? Money is made by selling a skin multiple times to return effort.

And what if I want that skin in League, rather than GTA? The whole concept is a nonsense.

Influencers + shady finance have collided to *create a climate melting scam.

Edit: spelling and errant word

Re: “The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ NFTs

#33
post #6

Seems it has only around 10GB of data, the rest are zeros hashed. https://gist.github.com/zhuowei/ebd5601f7dd8e5ee186bf302874e... https://www.twitter.com/zhuowei/status/1461576936241733638

I think that is kind of the point. This a social commentary on the absurdity of NFTs and crypto. There was the study yesterday that showed that 70% of crypto trading was wash trading. I.e junk to inflate the appearance of the market. I see this being mostly zeros as effectively the same. It was meant to be found to be junk, to show how stupid it all is.

It is a matter of signal to noise ratio of the network.

Re: “The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ NFTs

#34

Isn’t the point of NFTs that it verifies ownership, not “you’re the only one that can access the content” (although there are indeed NFTs that can only allow the owner to decrypt the content)? It’s like video game cosmetics - many people can have the same skin, but people you want to impress or show off to can see that you own x, y, and z.

> It’s like video game cosmetics Video game cosmetics derive their appeal from people using them while they actually play the game, not from showing off the database flag that activates it for the account. With NFTs, the whole game part of the game cosmetics analogy is missing.

I think you could argue that Discord/Twitter is the game, which is a much bigger space than Fortnite or CSGO, meaning that the "skins" cost more. Instead of runing around a 3d character, you just type words on a web page/chat client and get points the more people see it.

Re: “The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ NFTs

#35

NFTs are obviously a bit silly, BUT, it would be nice if things bought on platforms like Steam, Roblox, Amazon, iTunes etc. were transferable to other games/platforms. The platform providers would still need to agree that a specific blockchain / NFT is actually the source of truth, and so it's not really trustless. But the internet itself isn't perfectly decentralized either. I could see a future where developers cou…

I'm gonna copy my questions from another thread about transferable items because I'm genuinely curious about the answers. Why would an asset designed for one game make sense or look good or feel at home in a completely different one? Why would companies make one of them and sell it for a million bucks instead of trying to convince more players to buy it in a shop for two bucks? Is the mechanic of a weapon gonna adjus…

Ignore the speculation on NFTs as a “single owner” of a piece of digital art for now, like most high art, it’s BS.

Just think about the things you buy online, be it movies, artwork, music, in app upgrades etc. Today we trust each individual app developer to honour the purchase agreement, eg. if the Amazon disappears or changes their license agreement, all your purchases are gone.

Tomorrow we might be able to purchase a license to the asset, registered on a public blockchain, and use that to prove ownership within an application. You could actually own some of things you currently “buy” online.

This is a huge net win for end users.

Re: “The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ NFTs

#36
post #6

Seems it has only around 10GB of data, the rest are zeros hashed. https://gist.github.com/zhuowei/ebd5601f7dd8e5ee186bf302874e... https://www.twitter.com/zhuowei/status/1461576936241733638

I don’t understand; did the author of the torrent toss in a bunch of nothing to pad out the number, or is there that many references to nothing in the NFT chain?

The former seems pointless, but for the latter, I’m under the assumption that the NFT chain stores the image hashes directly, and those hashes are enforced to be unique — so there should be only one instance of a zero hash? Or I suppose a ton of images with like three bytes set and bunch of nothing for padding

Re: “The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ NFTs

#37

NFTs are obviously a bit silly, BUT, it would be nice if things bought on platforms like Steam, Roblox, Amazon, iTunes etc. were transferable to other games/platforms. The platform providers would still need to agree that a specific blockchain / NFT is actually the source of truth, and so it's not really trustless. But the internet itself isn't perfectly decentralized either. I could see a future where developers cou…

Just imagine, if you bought a movie or game and could "consume" it on any platform you want, or event download files from web, skipping platforms. While technology is there, and you could prove ownership using public or private blockchain, this is obviously "bad for business" and no company will ever implement it. They better re-sell you same digital goods few times on several platforms.

Re: “The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ NFTs

#38
post #6

Seems it has only around 10GB of data, the rest are zeros hashed. https://gist.github.com/zhuowei/ebd5601f7dd8e5ee186bf302874e... https://www.twitter.com/zhuowei/status/1461576936241733638

I think that is kind of the point. This a social commentary on the absurdity of NFTs and crypto. There was the study yesterday that showed that 70% of crypto trading was wash trading. I.e junk to inflate the appearance of the market. I see this being mostly zeros as effectively the same. It was meant to be found to be junk, to show how stupid it all is.

It was 70% of the trading done on -unregulated- exchanges.

Re: “The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ NFTs

#39

Isn’t the point of NFTs that it verifies ownership, not “you’re the only one that can access the content” (although there are indeed NFTs that can only allow the owner to decrypt the content)? It’s like video game cosmetics - many people can have the same skin, but people you want to impress or show off to can see that you own x, y, and z.

Yes, but NFT “owners” get real mad if you right click > Download Image the art they “own”.

Re: “The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ NFTs

#40

NFTs are obviously a bit silly, BUT, it would be nice if things bought on platforms like Steam, Roblox, Amazon, iTunes etc. were transferable to other games/platforms. The platform providers would still need to agree that a specific blockchain / NFT is actually the source of truth, and so it's not really trustless. But the internet itself isn't perfectly decentralized either. I could see a future where developers cou…

Would that be nice? Sure.

Are NFTs likely to do that? No. Why would game/platform creators do a ton of work so they could make less money? And even if they wanted to, which they won't, why would they bless some specific blockchain with that power? If that is at all viable, somebody like Steam or Amazon will want it to be their own digital assets registry that wins. For that, they don't need a blockchain, just a database.

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