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Dataminers are finding developer comments and unlicensed songs in GTA Trilogy

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Re: Dataminers are finding developer comments and unlicensed songs in GTA Trilogy

#71

Earlier quoted context omitted.

Is there a mature discussion on the history of 'consolization' anywhere online, first examples I am aware of are 2003: Deus-ex Invisible War and 2004: Thief - Deadly Shadows, where the PC port is deliberately gimped due to being developed for console. GTA VC/San Andreas were worth at least waiting for at the time, due to proper mouse support and higher resolution. Previously the Doom/Quake version that was on console…

Consoles today are more powerful than the average PC. I didn't believe it until I saw the steam hardware survey. Consoles and PC have influenced eachother- how many PC gamers today use controllers? The distinction has blurred somewhere in the 2010s.

I think just as much as that budgets are a big driver. If a game costs a bazillion dollars to make, and making it cross-platform is relatively straightforward, making it an exclusive doesn't make a lot of sense unless the platform holder is handing you a bag of money.

Re: Dataminers are finding developer comments and unlicensed songs in GTA Trilogy

#72

Earlier quoted context omitted.

Consoles today are more powerful than the average PC. I didn't believe it until I saw the steam hardware survey. Consoles and PC have influenced eachother- how many PC gamers today use controllers? The distinction has blurred somewhere in the 2010s.

I am probably PC gamer and I do not use controller and do not plan to do. Aiming with mouse vs aiming with controller will always differ - tbf, even when shooter games(Doom and Duke Nukem 3D, even Descent) used keyboard for aiming that had a lot more options than modern controllers, which I personally think is a big step down from PC joystics. What you are mostly seeing are console players, who are playing games on P…

His point isn't about the superiority of one method or another; it's that PC games all support controllers and many players choose to use them to play. Microsoft made a pretty hard push for that with the Xbox 360/One controllers.

Re: Dataminers are finding developer comments and unlicensed songs in GTA Trilogy

#73

This is really interesting. I remember that the GTA 5 build log file was leaked back in the day. It contained a lot of interesting information too (e.g., something along the lines of an "auto play bot" which failed at a certain mission). I'm looking forward to some summary of this soon in a blog/Youtube video :-). That being said, it's a shame T2/R* is taking down/suing mods for this type of bad port. Despite being w…

Nobody should be surprised Rockstar went as cheap as possible and suckered everyone. Rockstar is infamous for milking GTA 5 while not spending a dime on doing anything about harassment/trolling/hackers. I stopped playing GTA 5 after some rando found me in one of the more isolated parts of the map and just decided to kill me over and over and over again. There was nothing I could do to get away from him; I'd respawn c…

What you're describing is part of the game.

It's like people being pissed off about PKers in Ultima Online 20-something years ago. It's literally what you signed up for. It's part of the world.

Re: Dataminers are finding developer comments and unlicensed songs in GTA Trilogy

#74

This is really interesting. I remember that the GTA 5 build log file was leaked back in the day. It contained a lot of interesting information too (e.g., something along the lines of an "auto play bot" which failed at a certain mission). I'm looking forward to some summary of this soon in a blog/Youtube video :-). That being said, it's a shame T2/R* is taking down/suing mods for this type of bad port. Despite being w…

Nobody should be surprised Rockstar went as cheap as possible and suckered everyone. Rockstar is infamous for milking GTA 5 while not spending a dime on doing anything about harassment/trolling/hackers. I stopped playing GTA 5 after some rando found me in one of the more isolated parts of the map and just decided to kill me over and over and over again. There was nothing I could do to get away from him; I'd respawn c…

Passive Mode + You can just jump into another server. Heck on PC I know there were ways you can modify your network settings to ensure you're always dropped in an empty room. Great for CEO work.

Re: Dataminers are finding developer comments and unlicensed songs in GTA Trilogy

#75

This is really interesting. I remember that the GTA 5 build log file was leaked back in the day. It contained a lot of interesting information too (e.g., something along the lines of an "auto play bot" which failed at a certain mission). I'm looking forward to some summary of this soon in a blog/Youtube video :-). That being said, it's a shame T2/R* is taking down/suing mods for this type of bad port. Despite being w…

> Despite being way ahead of any other game company in terms of R&D and innovation, they sadly decided to outsource these "definitive"versions and pay little attention to QA.

One thing I really wonder if what codebase they worked off of. Seems like they worked off the mobile port codebase a few years ago, I've seen a few people mention that many of the bugs they saw in the Definitive Edition was also present in the mobile ports.

To it seems like their big mistake wasn't necessarily the fact they outsourced everything, is they started in the wrong place.

Codebase evolution seems to be: Original -> Mobile Port(s) -> Definitive Edition.

They should have scrapped any changes made in the mobile ports and worked straight off the original versions.

Re: Dataminers are finding developer comments and unlicensed songs in GTA Trilogy

#76

A friend of mine called me late last night and told me some people were saying the entire game source code was leaked on PC, which was why Rockstar took down their servers for over 24 hours (and then brought it back up without the GTA Trilogy) I know that a lot of dev notes and other stuff have been leaked, but nothing to confirm the entire source code was leaked. Though I remain hopeful

Many people seem to be confusing uncompiled mission scripts for uncompiled source code.

Re: Dataminers are finding developer comments and unlicensed songs in GTA Trilogy

#77

Earlier quoted context omitted.

PS2 emulation works pretty well these days.

Sure, but why would you emulate something that already has a native build for PC?

Emulation often has an easier setup: no need to install, for instance. If on Windows, no trouble with incompatibilities with old versions of Windows; if on Linux, no trouble with Wine setup and winetricks. Also, no worries with malware.

Emulators also comes with "save states" (RAM dumps that save/restore at any point of time) and other features. It's really more convenient.

Re: Dataminers are finding developer comments and unlicensed songs in GTA Trilogy

#78
post #59

Earlier quoted context omitted.

Is there a mature discussion on the history of 'consolization' anywhere online, first examples I am aware of are 2003: Deus-ex Invisible War and 2004: Thief - Deadly Shadows, where the PC port is deliberately gimped due to being developed for console. GTA VC/San Andreas were worth at least waiting for at the time, due to proper mouse support and higher resolution. Previously the Doom/Quake version that was on console…

I have worked on console games since the 360/PS3 era, (which was 10 years ago, so my info is probably a little rusty) > the PC port is deliberately gimped due to being developed for console. If you want to have a mature discussion on the topic don't start out with this attitude. Timelines are finite, and plans change. Remember that the games you're talking about existed before licensing ue4/unity was the default opti…

The reason why PC gamers have this attitude is very clear from OP's comment: it used to be that PC was the primary platform, and thus e.g. keyboard/mouse controls would be designed properly at least. When that changed to worse, it was glaringly obvious.

Re: Dataminers are finding developer comments and unlicensed songs in GTA Trilogy

#79

Earlier quoted context omitted.

Nobody should be surprised Rockstar went as cheap as possible and suckered everyone. Rockstar is infamous for milking GTA 5 while not spending a dime on doing anything about harassment/trolling/hackers. I stopped playing GTA 5 after some rando found me in one of the more isolated parts of the map and just decided to kill me over and over and over again. There was nothing I could do to get away from him; I'd respawn c…

What you're describing is part of the game. It's like people being pissed off about PKers in Ultima Online 20-something years ago. It's literally what you signed up for. It's part of the world.

The problem isn't player killing here, it's that you get repeatedly killed by the same person immediately when you respawn. That's just broken game design.

Re: Dataminers are finding developer comments and unlicensed songs in GTA Trilogy

#80

Earlier quoted context omitted.

Yes, Windows 2000, the newest consumer Windows in 2002 when Grand Theft Auto 3 was released.

Windows 2000 wasn't a consumer OS, and it is older than Windows XP which came out in October 2001.

I might be misremembering things, but didn't WinXP also require a paid add-on to enable MP3 support?
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