Earlier quoted context omitted.
Well, assuming the PC version isn't a half-hearted console port...
Is there a mature discussion on the history of 'consolization' anywhere online, first examples I am aware of are 2003: Deus-ex Invisible War and 2004: Thief - Deadly Shadows, where the PC port is deliberately gimped due to being developed for console. GTA VC/San Andreas were worth at least waiting for at the time, due to proper mouse support and higher resolution. Previously the Doom/Quake version that was on console…
IIRC the first "Watch Dogs" game had deliberately downgraded graphics on PC compared to the previews and it was later found that changing a value in some config file would not only return the better looks but also lead to a boost in performance.