Live data from Hacker News

Dataminers are finding developer comments and unlicensed songs in GTA Trilogy

pcgamer.com

61–70 of 84 posts

Re: Dataminers are finding developer comments and unlicensed songs in GTA Trilogy

#61

Earlier quoted context omitted.

Well, assuming the PC version isn't a half-hearted console port...

Is there a mature discussion on the history of 'consolization' anywhere online, first examples I am aware of are 2003: Deus-ex Invisible War and 2004: Thief - Deadly Shadows, where the PC port is deliberately gimped due to being developed for console. GTA VC/San Andreas were worth at least waiting for at the time, due to proper mouse support and higher resolution. Previously the Doom/Quake version that was on console…

> first examples I am aware of are 2003: Deus-ex Invisible War and 2004: Thief - Deadly Shadows, where the PC port is deliberately gimped due to being developed for console

IIRC the first "Watch Dogs" game had deliberately downgraded graphics on PC compared to the previews and it was later found that changing a value in some config file would not only return the better looks but also lead to a boost in performance.

Re: Dataminers are finding developer comments and unlicensed songs in GTA Trilogy

#62

This is really interesting. I remember that the GTA 5 build log file was leaked back in the day. It contained a lot of interesting information too (e.g., something along the lines of an "auto play bot" which failed at a certain mission). I'm looking forward to some summary of this soon in a blog/Youtube video :-). That being said, it's a shame T2/R* is taking down/suing mods for this type of bad port. Despite being w…

Nobody should be surprised Rockstar went as cheap as possible and suckered everyone. Rockstar is infamous for milking GTA 5 while not spending a dime on doing anything about harassment/trolling/hackers. I stopped playing GTA 5 after some rando found me in one of the more isolated parts of the map and just decided to kill me over and over and over again. There was nothing I could do to get away from him; I'd respawn c…

Don't forget that thing about the 20 minute loading times on multiplayer.

Re: Dataminers are finding developer comments and unlicensed songs in GTA Trilogy

#63

Earlier quoted context omitted.

Is there a mature discussion on the history of 'consolization' anywhere online, first examples I am aware of are 2003: Deus-ex Invisible War and 2004: Thief - Deadly Shadows, where the PC port is deliberately gimped due to being developed for console. GTA VC/San Andreas were worth at least waiting for at the time, due to proper mouse support and higher resolution. Previously the Doom/Quake version that was on console…

Consoles today are more powerful than the average PC. I didn't believe it until I saw the steam hardware survey. Consoles and PC have influenced eachother- how many PC gamers today use controllers? The distinction has blurred somewhere in the 2010s.

The hardware survey is going to catch machines that aren't even attempting to be in the same class as consoles though.

Combine that with the availability issues that plagued the current-gen console launch, and the actual comparison of PCs used as gaming machine and consoles in people's houses is much closer.

Re: Dataminers are finding developer comments and unlicensed songs in GTA Trilogy

#64
post #59

Earlier quoted context omitted.

Is there a mature discussion on the history of 'consolization' anywhere online, first examples I am aware of are 2003: Deus-ex Invisible War and 2004: Thief - Deadly Shadows, where the PC port is deliberately gimped due to being developed for console. GTA VC/San Andreas were worth at least waiting for at the time, due to proper mouse support and higher resolution. Previously the Doom/Quake version that was on console…

I have worked on console games since the 360/PS3 era, (which was 10 years ago, so my info is probably a little rusty) > the PC port is deliberately gimped due to being developed for console. If you want to have a mature discussion on the topic don't start out with this attitude. Timelines are finite, and plans change. Remember that the games you're talking about existed before licensing ue4/unity was the default opti…

I was actually hoping to avoid starting a debate here and hoping to find a broadly scoped long form discussion written by a journalist.

Please do not take my opinion as a personal affront to your career, and I sympathise with the difficulties in the industry.

Don't worry about my missing out, I had plenty of other things to do during that time. I have since regained a temporary interest and caught up on the offline single player PC games of interest to me over the course of lockdown restrictions, but console games are not for me. Invisible-War stands out as an abomination, prompting my comment.

The Ion storm games I mention ran poorly on an unreal 2 engine compared to their predecessors and the GTA ones were developed in parallel, there was no change of plan, it's a statement of fact in those cases rather than an attitude.

Re: Dataminers are finding developer comments and unlicensed songs in GTA Trilogy

#65

Earlier quoted context omitted.

Is there a mature discussion on the history of 'consolization' anywhere online, first examples I am aware of are 2003: Deus-ex Invisible War and 2004: Thief - Deadly Shadows, where the PC port is deliberately gimped due to being developed for console. GTA VC/San Andreas were worth at least waiting for at the time, due to proper mouse support and higher resolution. Previously the Doom/Quake version that was on console…

Consoles today are more powerful than the average PC. I didn't believe it until I saw the steam hardware survey. Consoles and PC have influenced eachother- how many PC gamers today use controllers? The distinction has blurred somewhere in the 2010s.

I am probably PC gamer and I do not use controller and do not plan to do. Aiming with mouse vs aiming with controller will always differ - tbf, even when shooter games(Doom and Duke Nukem 3D, even Descent) used keyboard for aiming that had a lot more options than modern controllers, which I personally think is a big step down from PC joystics. What you are mostly seeing are console players, who are playing games on PC and they might use controller - some of the platform games(that are also available on PC) might benefit use of controllers instead of keyboards, but then again - PC gamers have reached virtuoso level with using keyboards, so pleas stap this nonsense of inciting PC vs consoles hatred. Clearly, consoles have bigger income from gaming than PC, but then again - mobile games dwarf all of these combined, but that is not really an argument about what is better, but where is bigger income.

Re: Dataminers are finding developer comments and unlicensed songs in GTA Trilogy

#66

Earlier quoted context omitted.

Well I'm kind of an audio nerd, and the radios are great to listen to in the background, so I guess that explains it. You probably can't find it, but it's relatively easy to figure out by just browsing the original game files, since the audio files (except for SFX.RAW/DAT) are all unpacked.

How did you find out those mp3s were encoded twice?

The most damning piece of evidence is that they have twice the encoder delay (mp3 encoders add a few samples at the beginning and end) that the file would have if encoded once (from VC PS2 for example).

Re: Dataminers are finding developer comments and unlicensed songs in GTA Trilogy

#67
post #13

Earlier quoted context omitted.

The problem is that the only reason that something requires the service to function is so that the company can control how you use it. So, they are effectively stopping you from using a product you bought, because they can't keep tabs on you at that particular time. Some people consider that abusive.

My point is that there's nuance in it, given this same "feature" of licenses (remember, you generally don't "buy" these games, you're granted an indefinite license to use them) allows game developers to even operate online PvP games at all. Without it, developers would legally be unable to ban people, even if they're vulgarly racist against other players, or if they're cheating and auto-snapping to people's heads to…

That is not true. They can have an EULA governing their online services, while allowing you to play offline to your heart's content. There is no nuance.

Re: Dataminers are finding developer comments and unlicensed songs in GTA Trilogy

#68

Earlier quoted context omitted.

Consoles today are more powerful than the average PC. I didn't believe it until I saw the steam hardware survey. Consoles and PC have influenced eachother- how many PC gamers today use controllers? The distinction has blurred somewhere in the 2010s.

I am probably PC gamer and I do not use controller and do not plan to do. Aiming with mouse vs aiming with controller will always differ - tbf, even when shooter games(Doom and Duke Nukem 3D, even Descent) used keyboard for aiming that had a lot more options than modern controllers, which I personally think is a big step down from PC joystics. What you are mostly seeing are console players, who are playing games on P…

I only see the hatred from one camp my friend. The irony is lost on you.

I switched to PC. I play what once would be exclusive console games with a dualshock on a TV. Consoles and PC have converged.

Re: Dataminers are finding developer comments and unlicensed songs in GTA Trilogy

#69

Earlier quoted context omitted.

PS2 emulation works pretty well these days.

Sure, but why would you emulate something that already has a native build for PC?

pc versions of gta have had iconic music removed in updates and as of a few days ago you can't even purchase them anymore.

emulate and enjoy the games at 4k upscaled running at 60fps with everything the original had. it's the best way to enjoy these older titles.

even shadow of the colossus for ps2 upscaled is better than the ps4 remaster - the "tone" has changed in the remaster. check out some youtube videos.

Re: Dataminers are finding developer comments and unlicensed songs in GTA Trilogy

#70
post #60

Earlier quoted context omitted.

Consoles today are more powerful than the average PC. I didn't believe it until I saw the steam hardware survey. Consoles and PC have influenced eachother- how many PC gamers today use controllers? The distinction has blurred somewhere in the 2010s.

Average PC or average Steam PC? Because I can't imagine anything but the average Steam PC being a lot better than the average PC people have in their house.

The Steam hardware survey shows what hardware people are using to play games on Steam and it is surprisingly modest for the most part.
Post reply on HN