Steam is a trap though, no? You buy software, but if you leave, you lose it all. Is that correct? there's no way to retain what you've bought?
Yes, it's like netflix/etc in that regard.
It‘s been 9 years since Valve rolled out the Steam Linux beta
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Re: It‘s been 9 years since Valve rolled out the Steam Linux beta
#52Re: It‘s been 9 years since Valve rolled out the Steam Linux beta
#53Steam is a trap though, no? You buy software, but if you leave, you lose it all. Is that correct? there's no way to retain what you've bought?
Re: It‘s been 9 years since Valve rolled out the Steam Linux beta
#54Earlier quoted context omitted.
I think it was Supergiant Games who said that because Proton is good enough, they're don't plan to provide native Linux versions of their games in the future.
Does the game run well in Proton? Then who cares if it’s not native. What’s wrong with using Windows APIs to run games on Linux? Let’s take Microsoft’s API, embrace it, and steal that sweet sweet gaming marketshare.
Re: It‘s been 9 years since Valve rolled out the Steam Linux beta
#55Earlier quoted context omitted.
In 891 years, Linux gaming will reach 100%. :)
That's a little optimistic, don't you think?
But if it’s an s-curve it will reach 70% much sooner than 891 years.
In my opinion 1% of the Earth in 9 years is a triumph. Electric cars are not there yet and people are quite optimistic.
Re: It‘s been 9 years since Valve rolled out the Steam Linux beta
#56Something I always told myself I'd get around to. I've been meaning to set up Ubuntu on my desktop so I can use it for development, anyone have a good tutorial for setting up steam/proton?
Re: It‘s been 9 years since Valve rolled out the Steam Linux beta
#57Earlier quoted context omitted.
Reaching a single digit percentage larger user count in exchange for 30% of your revenue is questionable accounting
Valve does quite a bit more than just proton. 0. They manage the most popular games store in the western world. 1. They provide a community forum for your users. 2. Host downloads of games (sometimes 100s of GBs). They distribute the content all across the world and handle region specific laws about what can be sold, etc. They host content at edge so downloads are super fast. 3. Process refund requests. 4. Have one o…
Re: It‘s been 9 years since Valve rolled out the Steam Linux beta
#58Earlier quoted context omitted.
Reaching a single digit percentage larger user count in exchange for 30% of your revenue is questionable accounting
Valve does quite a bit more than just proton. 0. They manage the most popular games store in the western world. 1. They provide a community forum for your users. 2. Host downloads of games (sometimes 100s of GBs). They distribute the content all across the world and handle region specific laws about what can be sold, etc. They host content at edge so downloads are super fast. 3. Process refund requests. 4. Have one o…
Re: It‘s been 9 years since Valve rolled out the Steam Linux beta
#59Earlier quoted context omitted.
Valve does quite a bit more than just proton. 0. They manage the most popular games store in the western world. 1. They provide a community forum for your users. 2. Host downloads of games (sometimes 100s of GBs). They distribute the content all across the world and handle region specific laws about what can be sold, etc. They host content at edge so downloads are super fast. 3. Process refund requests. 4. Have one o…
Apart from a few games purchased on GoG, everything I buy is on Steam. It’s been a very consistent experience for a long time. My first Steam “purchase” was me plugging in the CD code from a copy of Half-Life purchased ~1999. Everything I’ve purchased since then is playable in minutes—most of it playable on Linux. The killer feature of Valve / Steam for game developers is customer trust. For me, that trust has transl…
Competition among stores and hosting is good IMO, even if a modest inconvenience.
Re: It‘s been 9 years since Valve rolled out the Steam Linux beta
#60Earlier quoted context omitted.
Valve does quite a bit more than just proton. 0. They manage the most popular games store in the western world. 1. They provide a community forum for your users. 2. Host downloads of games (sometimes 100s of GBs). They distribute the content all across the world and handle region specific laws about what can be sold, etc. They host content at edge so downloads are super fast. 3. Process refund requests. 4. Have one o…
> They allow you to generate steam keys (at no cost to you) and sell them on your own website. Only if you charge the same as Steam, i.e. you can't pass the 27% (still pay payment processing) savings on to customers, unless it is a limited time sale.
Well yeah... whether you sell your game on Steam or via Steam codes on your website, the soft-, hardware and business infrastructure in the background handling the sale and distribution of your game is the same. So why would they let you use their infrastructure without letting them have their cut? It wouldn't make any sense.