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It‘s been 9 years since Valve rolled out the Steam Linux beta

phoronix.com

51–60 of 123 posts

Re: It‘s been 9 years since Valve rolled out the Steam Linux beta

#51
post #30

Steam is a trap though, no? You buy software, but if you leave, you lose it all. Is that correct? there's no way to retain what you've bought?

Yes, it's like netflix/etc in that regard.

Steam is not like Netflix in any meaningful way to the end user.

Re: It‘s been 9 years since Valve rolled out the Steam Linux beta

#52
post #30

Steam is a trap though, no? You buy software, but if you leave, you lose it all. Is that correct? there's no way to retain what you've bought?

Yes, it's like netflix/etc in that regard.

Its not a subscription service, so that's a strange analogy.

Re: It‘s been 9 years since Valve rolled out the Steam Linux beta

#54
post #48
post #37

Earlier quoted context omitted.

I think it was Supergiant Games who said that because Proton is good enough, they're don't plan to provide native Linux versions of their games in the future.

Does the game run well in Proton? Then who cares if it’s not native. What’s wrong with using Windows APIs to run games on Linux? Let’s take Microsoft’s API, embrace it, and steal that sweet sweet gaming marketshare.

The other day I bought Ziggurat 2, a great game except for some mysterious input lag on the native version. Partially out of amusement, I tried playing it through Proton and poof, there went the latency. I do not know what kind of black magic it's using, but it seems to work quite well.

Re: It‘s been 9 years since Valve rolled out the Steam Linux beta

#55
post #15

Earlier quoted context omitted.

In 891 years, Linux gaming will reach 100%. :)

That's a little optimistic, don't you think?

If it’s an s-curve, then yes: it will never reach 100%.

But if it’s an s-curve it will reach 70% much sooner than 891 years.

In my opinion 1% of the Earth in 9 years is a triumph. Electric cars are not there yet and people are quite optimistic.

Re: It‘s been 9 years since Valve rolled out the Steam Linux beta

#56

Something I always told myself I'd get around to. I've been meaning to set up Ubuntu on my desktop so I can use it for development, anyone have a good tutorial for setting up steam/proton?

It's basically set-and-forget. Just download Steam from your preferred package manager, and all of the verified Proton titles should be playable without manual intervention. If you want to open up Proton to all your Windows games, you have to enable it in Settings > Steam Play. ProtonDB is your best friend, but besides that it's fairly easy to get up and running. Props to Valve for removing the friction, here!

Re: It‘s been 9 years since Valve rolled out the Steam Linux beta

#57
post #7

Earlier quoted context omitted.

Reaching a single digit percentage larger user count in exchange for 30% of your revenue is questionable accounting

Valve does quite a bit more than just proton. 0. They manage the most popular games store in the western world. 1. They provide a community forum for your users. 2. Host downloads of games (sometimes 100s of GBs). They distribute the content all across the world and handle region specific laws about what can be sold, etc. They host content at edge so downloads are super fast. 3. Process refund requests. 4. Have one o…

Many comments also seem to be grounded in the false notions that running a store is easy and inexpensive.

Re: It‘s been 9 years since Valve rolled out the Steam Linux beta

#58
post #7

Earlier quoted context omitted.

Reaching a single digit percentage larger user count in exchange for 30% of your revenue is questionable accounting

Valve does quite a bit more than just proton. 0. They manage the most popular games store in the western world. 1. They provide a community forum for your users. 2. Host downloads of games (sometimes 100s of GBs). They distribute the content all across the world and handle region specific laws about what can be sold, etc. They host content at edge so downloads are super fast. 3. Process refund requests. 4. Have one o…

Mod support via Workshop is pretty sweet, too. I don't use mods much but when I do, and the game supports it, workshop makes it incredibly easy to plug an go.

Re: It‘s been 9 years since Valve rolled out the Steam Linux beta

#59
post #7

Earlier quoted context omitted.

Valve does quite a bit more than just proton. 0. They manage the most popular games store in the western world. 1. They provide a community forum for your users. 2. Host downloads of games (sometimes 100s of GBs). They distribute the content all across the world and handle region specific laws about what can be sold, etc. They host content at edge so downloads are super fast. 3. Process refund requests. 4. Have one o…

Apart from a few games purchased on GoG, everything I buy is on Steam. It’s been a very consistent experience for a long time. My first Steam “purchase” was me plugging in the CD code from a copy of Half-Life purchased ~1999. Everything I’ve purchased since then is playable in minutes—most of it playable on Linux. The killer feature of Valve / Steam for game developers is customer trust. For me, that trust has transl…

Considering all the broken or neglected games on Steam I've lost trust in them. GOG has started slipping in quality as they've grown, but at least they strive to host playable games and without DRM.

Competition among stores and hosting is good IMO, even if a modest inconvenience.

Re: It‘s been 9 years since Valve rolled out the Steam Linux beta

#60
post #39
post #7

Earlier quoted context omitted.

Valve does quite a bit more than just proton. 0. They manage the most popular games store in the western world. 1. They provide a community forum for your users. 2. Host downloads of games (sometimes 100s of GBs). They distribute the content all across the world and handle region specific laws about what can be sold, etc. They host content at edge so downloads are super fast. 3. Process refund requests. 4. Have one o…

> They allow you to generate steam keys (at no cost to you) and sell them on your own website. Only if you charge the same as Steam, i.e. you can't pass the 27% (still pay payment processing) savings on to customers, unless it is a limited time sale.

> you can't pass the 27% (still pay payment processing) savings on to customers

Well yeah... whether you sell your game on Steam or via Steam codes on your website, the soft-, hardware and business infrastructure in the background handling the sale and distribution of your game is the same. So why would they let you use their infrastructure without letting them have their cut? It wouldn't make any sense.

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