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Dungeons and Dragons Is a Case Study in How Capitalism Kills Art

jacobinmag.com

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Re: Dungeons and Dragons Is a Case Study in How Capitalism Kills Art

#61
post #6

The thesis in the title makes no sense. There really isn't anything so special about the D&D systems that mean one person working from home couldn't come up with an artistic competitor. You don't need to spend any money on TSR books to run a campaign if there is an imaginative DM handy. The only reason D&D is so big is that the profit lets it advertise and have a presence, so more people know about it. That is a beni…

Oringally, D&D didn't even have a system for melee. Readers were referred to the rules of Chainmail. And for adventuring, to Avalon Hill's Outdoor Survival.

Play was all DIY and the saddle bound Guides were ambiguous suggestions and a gateway into the world of more-than-six-sided dice.

Advanced D&D was a different game sold at the Dalton's in your local mall. Each of the ever expanding line of hardcover rule books - that game had rules not guides - cost about double the ten bucks of the old three guide boxed set (Chanmail was another ten bucks).

My understanding from the article is that the book covers that transition or succession or whatever from guidelines to rules. From a stapled 'zine to manufactured product lines.

Is that the death of art? As such reports tend to be greatly exaggerated, probably not. But there was a change. The game got canon.

And cannon canon https://www.dandwiki.com/wiki/Cannon

Re: Dungeons and Dragons Is a Case Study in How Capitalism Kills Art

#62

Earlier quoted context omitted.

https://www.thingiverse.com/devonjones/collections/openforge

This is interesting -- quickly browsing through this list, I note that some of these .stls are literal alternatives to "sold" "products", like these legally distinct siege bunnies. [0][1] On the one hand, it's surely problematic for the original modeller, but on the other it's "just" similar (not identical!) instructions to the printer. Has this modeller "stolen" from the paid guy? How about from Monty Python and the…

[deleted]

Re: Dungeons and Dragons Is a Case Study in How Capitalism Kills Art

#63

This sounds more like a problem with taking a company public than it does with capitalism in general. When your company isn't beholden to shareholders, you're generally more welcome to do anything you want with it, including focusing on "artistic integrity" for as long as you like. However, you also don't have access to the monopoly money that seems to get generated when taking your company public. I suspect the sire…

>This sounds more like a problem with taking a company public than it does with capitalism in general I don't disagree, but it's sort of difficult to disentangle the incentives to take a company public from "capitalism in general", at least as it's practiced in the world today. I'd point to Valve as the paradigmatic example of "not-evil corporation", precisely because it's GabeN's private hat empire and he can do thi…

I don't mean to suggest that the process is inevitable, just frequent.

Re: Dungeons and Dragons Is a Case Study in How Capitalism Kills Art

#64
post #2

I've never been a part of any of those fandoms, but it was always curious to me how open-source alternatives didn't obliterate things like Warhammer, Magic cards, or things like that. I guess it being a proprietary IP makes it easier to keep a "standard" version of the game, but there should be some way to agree to a certain rules and avoid paying most of the price.

Magic is actually really enhanced by capitalism, imo. Trading cards is a really enticing aspect of it (which you can skip entirely if you want), each one having different cards is really interesting (you start with a novice set and can get better by acquiring the right cards). There is always that mystery of someone with really powerful cards, it creates an interesting atmosphere (and makes good cards really remarkable). Teaching children about economics is a good thing for me as well.

Games like Dominion (deck-building Magic) are really good, but you don't get this aspect of the game.

Now, maybe if everyone were given a random set of cards which you had to trade your way to glory that could be interesting as well. Maybe a victory allows you points or permits trading one of your cards for the opponent. In that case, Magic gets more meritocratic. However, this is essentially a parallel, magic-exclusive economy. And the glaring issue would be preventing the bleeding/interference of the real economy into this lateral economy.

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