Dungeons and Dragons Is a Case Study in How Capitalism Kills Art
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Re: Dungeons and Dragons Is a Case Study in How Capitalism Kills Art
#2I guess it being a proprietary IP makes it easier to keep a "standard" version of the game, but there should be some way to agree to a certain rules and avoid paying most of the price.
Re: Dungeons and Dragons Is a Case Study in How Capitalism Kills Art
#3With D & D you need a whole bookshelf. It has been somewhat reformed but those polyhedral dice are not as fun as they look because people are always looking for the 5th d4 that rolled under the rug.
D & D is the one game I absolutely won’t run because people get attached to the characters and will argue with you. In Paranoia I will play without a campaign and kill them 4 or 5 times before they ever get to the briefing room and they will come back for more.
Gygax liked the improvisational acting aspect of the game but the rules were so Byzantine that all that got lost. The next generation games boasted simplified rules and directional bias built into the structure of the game that forces people out of the ‘accumulate stuff’ mindset they spend the rest of the week in.
Re: Dungeons and Dragons Is a Case Study in How Capitalism Kills Art
#4So it obviously didn’t point out a very good direction, hence hasbro’s commercial exploitation of it…
Re: Dungeons and Dragons Is a Case Study in How Capitalism Kills Art
#5There will always be a spectrum in the market.
A D&D will always taget the gourmand, no the gourmet.
The gourmets require education.
Be the educator, not the curmudgeon.
Re: Dungeons and Dragons Is a Case Study in How Capitalism Kills Art
#6The only reason D&D is so big is that the profit lets it advertise and have a presence, so more people know about it. That is a benifit to the genre and encourages creativity.
Re: Dungeons and Dragons Is a Case Study in How Capitalism Kills Art
#7D & D was always money grubbing. Fun games, such as Toon , Paranoia and Call of Cthulu come as a single book that has everything you need to run the game including a sample campaign. With D & D you need a whole bookshelf. It has been somewhat reformed but those polyhedral dice are not as fun as they look because people are always looking for the 5th d4 that rolled under the rug. D & D is the one game I absolutely won…
My RPG group that has played for 15+ years has only played D&D a couple times, and only in the past 5 years, but the style in terms of attachment to long-lived and growing characters isn't any different from our previous campaigns (Shadowrun, Starfinder, homebrew Fallout, probably some others I'm forgetting).
Just an odd criticism to hang on D&D specifically.
Half-agreed with the bookshelf argument, though you can certainly get by with just the open SRD rules - most of the book content is just adding more and more options you can pilfer without having to homebrew it all.
Re: Dungeons and Dragons Is a Case Study in How Capitalism Kills Art
#8I've never been a part of any of those fandoms, but it was always curious to me how open-source alternatives didn't obliterate things like Warhammer, Magic cards, or things like that. I guess it being a proprietary IP makes it easier to keep a "standard" version of the game, but there should be some way to agree to a certain rules and avoid paying most of the price.
As for magic cards, I remember as a kid printing off yu-gi-oh cards, but they never ended up being very good, even with access to a laminater (we had to go to the library to do that). It was a short lived idea sadly
Re: Dungeons and Dragons Is a Case Study in How Capitalism Kills Art
#9Please. Art is as dead as it wants to be. There will always be a spectrum in the market. A D&D will always taget the gourmand, no the gourmet. The gourmets require education. Be the educator, not the curmudgeon.
That's no way to sell subscriptions.
Re: Dungeons and Dragons Is a Case Study in How Capitalism Kills Art
#10https://en.wikipedia.org/wiki/Zarnitsa_game
I mean, horses for courses, but you could argue that there would be no D&D were it not for capitalism in the first place.