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The metaverse is bullshit

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741–750 of 780 posts

Re: The metaverse is bullshit

#741

Earlier quoted context omitted.

I read this three times and I'm still not sure what your point is.

The point is that this technology forum is in the sad state of being consistently dismissive of novel technology.

I'm nearly 50, I think the Metaverse is a solution looking for a problem, but I don't hate all new tech.

I'm excited about Deno.

I really like the idea of serverless, cloud functions, and these new durable cloud objects that Cloudflare is talking about.

I'm super excited about the Steam Deck. A powerful, handheld PC running Linux, with real buttons I can click, not all just touch screens.

I can understand how Smart Watches will be cool eventually. When they are unteathered and running an open OS.

I will grudgingly admit that the stupid siri voice assist ball thing my wife bought is useful. We use it a lot for setting timers and alarms, playing music, and we are slowing finding more ways it can be useful. I can see that as Siri gets smarter, she will be more useful, so I can understand why everybody is going ape shit over AI.

I think e-bikes scooters are cool. I think EV cars will change the world significantly. I do a 15 minute commute on a scooter every day.

There is a lot of great new tech out there. VR is not one of them.

Re: The metaverse is bullshit

#742
> The metaverse is bullshit because it already exists, and it's called the internet

On the other hand, every day is day zero. AR/VR is not going away. Don't you want be able to identify a leaf by looking at it? Night vision?

Re: The metaverse is bullshit

#743

Earlier quoted context omitted.

>Yeah, the "absolute hell" of billionaires investing lots of money to create fun and immersive entertainment options for the rest of us. Truly the worst dystopia imaginable? Yes, the "circuses" part of "bread and circuses". Superficial appeasement doesn't really outweigh the all the many other unethical actions made by billionaires - in this case, vying for be the proprietary controllers of the literal reality of the…

I don't like centralized control, either, but to claim that we are living in an "absolute hell" right now is just ridiculous. You are not forced to attend the "circus", either, if you don't like it. As for centralized control, that is actually the one thing that disappoints me about the future. Somehow all the SF books glossed over the immense cost required to develop the cutting edge technology. How much money did F…

>How much money did Facebook spend to create the Oculus Quest? I just don't see hobbyists and hackers create the same level of technology

Facebook bought a company made of hackers to get in on VR on the ground floor. Yes, they're throwing money at the problem to artificially keep the price down, but using that example really hurts your point.

Re: The metaverse is bullshit

#744

Earlier quoted context omitted.

I think they are discounting that there would be anything new at all in a "Metaverse" offering driving compared to what exists today in gaming. Of course you can have fun with virtual driving, there already exists a plethora of ways, from realistic-ish high speed racing in Gran Turismo to wacky racing in Mario Kart to realistic-ish long-form driving in Truck Simulator.

And there’s the newest version of Microsoft Flight Simulator. People really love the vr mode and the videos I’ve seen (I’ve never played it) already look pretty darn realistic and engaging.

Sure, but still it's a niche product. It's not like they're going to sell the next XBox by getting Microsoft Flight Simulator as a platform exclusive.

This is not to cast any aspersions on the game - popularity is not everything - but things like MFS are perfect examples that even the best simulators are just niche products, not the future of the web.

Re: The metaverse is bullshit

#746
post #619

Earlier quoted context omitted.

> Text is mightier than the Metaverse. "A Picture says more than a thousand words." > Kids can do video calls with their smartphones but prefer texting. Because text is asynchronous, and persistent. Text is a weak medium, but with specific strengths which can beat others in certain situation if they can played well. > We could discuss Hacker News stories with video chat but we prefer text. I guess you haven't discove…

>>Because text is asynchronous, and persistent. Text is a weak medium, but with specific strengths which can beat others in certain situation if they can played well. It is indeed async & persistent, but those are not it's only strengths. Text is ALSO highly searchable, and skim-able. I can search and jump right to the point I want, I can rapidly skim through parts I'm not so interested in and then focus and examine…

Text is far superior to video for conveying (most types of) information. It's not so great for building individual relationships. An ideal VR metaverse would be focused on the latter.

Re: The metaverse is bullshit

#747

Earlier quoted context omitted.

Well sure, if an external object hits your car above the CoM then it will roll. I suspect we're talking past each other, I was referring to the handling characteristics, not the response to an impact.

I think you misunderstand. My demonstration uses an external force for simplicity. To illustrate the stabilizing effects of moving the CoM up and down. The results are the same for other sources of body roll as well. We're very much not talking past one another. I recommend just doing the experiment to convince yourself because as I and Animats note this is a very common thing to do in games. As I said in my last rep…

I'm sure we all agree that a lower CG is always more "stabilizing" in the sense of righting a car that is not already flat on the ground. But that's not what snovv_crash and I were talking about - we were talking about plausible handling characteristics. A CG below the ground will produce vehicle rolling motions opposite to real life. The outer wheels will lift in a tight turn, and the car will rear up when braking instead of pitching down.

There are only two forces involved - inertial forces which act on the CG, and friction forces which act at ground level. Swap the order, and you swap the direction of the torque.

Re: The metaverse is bullshit

#748

Metaverse is not bullshit. It's a sign of desperation. Facebook has _nothing_ for the future. * Blue app is already on it's death bed. * Instagram is already seeing a massive decline in quality and engagement as its getting close to the end of its lifecycle. * They managed to survive Snapchat, but I think that made them think Instagram is too big to fail. Thus, they didn't go after TikTok. It was a mistake. * What's…

I don't think it is a good idea to go after TikTok. TikTok is a massive waste of cash without any viable way to profits and under a constant threat of being banned by US or China authorities. And already banned in India.

By the way, a hefty portion of that cash was pocketed by Facebook and Instagram.

Facebook's deathbed is gold laden. Ads targeted to 45+ users are 2-3 times more expensive than ads for 16-25. By the way, ads targeted to 30+ women (hello, Instagram!) are even more expensive.

Re: The metaverse is bullshit

#749
post #436

Earlier quoted context omitted.

I'm 45 and already spend more than half of my day in VR. My morning workout is done in VR, then I move on to guided meditation session, before finally starting work in Immersed.

What headset do you use so the text is not pixelated? What mind of work do you do?

I use a quest 2, with prescription inserts from Reloptix. Add the Input font (input . djr . com) for my system and application fonts (for apps that support it, like IDEs). And it's good enough for me at this point.

Re: The metaverse is bullshit

#750
post #432

Earlier quoted context omitted.

Depending on your needs, the technology is already there. I already do most of my work in VR with my partner, while he is also in VR from his house about 2 miles away. We need a few desktop screens up for information, a big whiteboard, and the ability to see each others screens. With Immersed and Horizon Workrooms we get all of that already. Before workrooms was really stable we were using Immersed and keeping Mural…

This is really interesting. I’ve been thinking of getting into a VR setup for productivity and collaboration. Would you mind sharing some details about your hardware/software setup? Any pitfalls or difficulties you’ve run into? Motion sickness?

Pretty standard setup. I use a Quest 2 and the Input font (input . djr . com). I do most of my work related stuff in Immersed or Workrooms.

I also do daily workouts and meditation every morning before I start work, all in VR.

I haven't had any motion sickness yet.

The only difficulty I have run into is my bad eyesight. I have found the prescription lenses inserts from Reloptix to be the best, for me at least.

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