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Truths about video game stories

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Re: Truths about video game stories

#131

If I was, I'd be writing books nobody buys because nobody buys books anymore Sales of printed books have been increasing every year since 2012. Last year alone saw a jump of over eight percent.

Overall sales might be up but are those sales making the head fatter, the tail fatter, or the tail longer? For any individual writer without sales in the head, increased sales only matter if the tail gets fatter. They don't individually make any more money if it gets longer (more books by more writers).

Re: Truths about video game stories

#132

Earlier quoted context omitted.

> (…) his comparison of game stories to movies. > How can you compare a 2 hour narrative with a 10-100 hour narrative? Not only the length makes video game stories different. Another huge difference is that in video games you actually get to be the character(s). You don’t just passively experience the story like in a movie or a book, you’re an active part of it. Even better: you can have the player make meaningful ch…

Exactly. And even if you don't have any real choices to make, you still get to experience the story as your story , not a tale. The author would probably think I'm a lunatic for it, but I consider the original Call of Duty: Modern Warfare trilogy to have a good story . I thoroughly enjoyed it, and unlike with other shooters, and even though it followed multiple characters simultaneously, I was able to suspend disbeli…

You can enjoy a story without the story being particularly innovative or good. That’s why twilight was popular.

Re: Truths about video game stories

#133

If I was, I'd be writing books nobody buys because nobody buys books anymore Sales of printed books have been increasing every year since 2012. Last year alone saw a jump of over eight percent.

It looks to me like the author was making a joke.

Re: Truths about video game stories

#134

How exactly are Raiders of the Lost Ark or Breaking Bad storylines better than those of the first Mafia, The Witcher 3, Uncharted 4, Metro Exodus, Kingdom Come: Deliverance or Half-Life 2 + episodes? And I'm not even mentioning artistic pieces like What Remains of Edith Finch or Life is Strange. There are quests in The Witcher 3 you could make a movie from (Bloody Baron).

To me the witcher 3 had the feature of collectible women cards from sex as a game mechanic, which really takes away from the notion of a deep or compelling story.

Re: Truths about video game stories

#135

If I was, I'd be writing books nobody buys because nobody buys books anymore Sales of printed books have been increasing every year since 2012. Last year alone saw a jump of over eight percent.

Thanks for posting this comment, I searched for sources on this topic after reading it and was very surprised to see corroboration. Here’s a quote and few links for those interested:

In the US in 2019, a high % of adults reported reading a book recently

https://www.markinblog.com/book-sales-statistics/

…who is reading in the US?

In October of 2019, over 80% of adults, age 18 to 29, have read at least one book in the previous year. Older adults, possibly because they are not spending as much time studying and more time working, read slightly less.

Lockdowns may have increased reading in the US

https://publishingperspectives.com/2021/02/aap-statshot-sees...

Political polarization in the UK appears to drive book sales

https://www.theguardian.com/books/datablog/2017/mar/18/the-f...

(edit for formatting)

Re: Truths about video game stories

#136
post #7

Earlier quoted context omitted.

It's gotten to the point that I just don't buy or play new games from American or Japanese studios. It's too disappointing to pick up new releases of series that I've played for more than half my life (such as the Tales series) and find everything that made them great ripped out and replaced with consumerist trash that panders to the lowest common denominator. China seems to be the only country that still has some or…

Got some examples for good games from China? As a counterexample to the first part, check out Nier Automata. One of the most original and compelling games I've played in recent years.

I actually found nier automatas story beats so cringey that I was turned off on the playing of it, honestly. Pretty early on a pile of robots start an orgy that creates a human-looking clearly-not-a-human villain. It felt totally directionless and random at the time. I didn’t really want to continue if I was just going to get weird shit happening with an overlay of philosophical hand waving.

Re: Truths about video game stories

#137
post #18

We've had theatre and literature as narrative art for centuries. Film has been around for a tiny bit over 100 years, and it took them decades to find their own voices distinct from their predecessors. By comparison, video games are in their infancy. We've been at it for only a few short decades, and having the audience directly involved with the narrative is a radical shift from what we had before. We're looking at a…

Video games have existed for over 50 years now. Video games have had as much time to mature as film had had by the early 1940s. And by the early 1940s film had produced numerous mature works of art displaying mastery of the medium that are still avidly watched and viewed as masterpieces today. The excuse that video games are a young medium may have held 20 years ago in the PS2 era, but it does not hold any longer.

Re: Truths about video game stories

#138
post #26

I have not played any computer game in over more than a decade, but I played a lot earlier. Anyway, what I did for a while - not recently due to a lack of good targets - is watch Youtube "playthrough no commentary" videos (and with story-less gameplay parts heavily cut out). That's usually 4-6 hours of game movie . The Last of Us was good, but the very top #1 for me as far as story goes - ignoring the game play compl…

I had no idea that "game movies" existed. I'm going to have to watch a few. I was obsessed with playing games as a kid. I'm now 40 and every so often get excited about playing a game I see (most recently Deathloop) but when I actually play it I am underwhelmed by the experience and never play again after the first sitting. The only exceptions are arcade games that I don't need to invest heavily in and are a mindless escape. On the other hand I still enjoy watching the reviews and gameplay videos. I think what is lacking for me in the playing experience is that the actual gameplay never feels novel or interesting to me and usually feels like a huge amount of drudgery to extract the core ideas and highlight experiences. Open world games are overwhelming to me as I can't stop thinking about the real-life opportunity cost of the time I'm spending meandering around (strangely I don't worry about the opportunity cost when reading books...). What I enjoy from just watching is experiencing the ideas and aesthetics in a more streamlined fashion. You might say that I should just stick to movies and books, but I honestly believe games are a unique art form with great promise, so I'll keep revisiting!

Re: Truths about video game stories

#139
post #129

Earlier quoted context omitted.

> The equivalent would be to have a movie or book that dynamically react to you, and that doesn't really exists, at least not as well as how games do it. This does exist and is called interactive fiction, FWIW. I do agree however it isn’t as clearly reactive to the consumer as a video game (you can turn on a dime in a video game, but in interactive fiction you don’t get such a granular level of control in how you int…

I would personally classify interactive fiction closer to games, unless you count gamebooks in that, which I consider closer to books. There was also a movie where you get to get choices linked to Black Mirror that was popular recently, and a few people on youtube explored this by making different videos and letting you pick "what happens next". There's also the whole genre of visual novels, mostly from Japan. I'm no…

I would consider interactive fiction I’ve seen to be more like stories than games, mostly because the game mechanics part of them are often extremely thin(clicking).

Re: Truths about video game stories

#140
post #25
post #18

We've had theatre and literature as narrative art for centuries. Film has been around for a tiny bit over 100 years, and it took them decades to find their own voices distinct from their predecessors. By comparison, video games are in their infancy. We've been at it for only a few short decades, and having the audience directly involved with the narrative is a radical shift from what we had before. We're looking at a…

Journey and Abzü are great examples of what video games can do with just exploration of the environment telling you a story with zero dialogue/exposition that by definition can't be done in other mediums

I haven’t played either game but any sort of visual medium is capable of story telling without dialogue or exposition: visuals can tell a story at least as effectively, if not more so, than words can. For a somewhat recent, very well regarded example, see the opening prologue of Up.
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