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Truths about video game stories

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Re: Truths about video game stories

#21
post #8
post #5

I remember all the press praising the original Half Life for its story. I was really surprised - it was the same story as all first person shooters going back to Doom: Bad guys spawn across an inter-dimensional portal and start wreaking havoc. Protagonist has to kill them all, crossing the portal in the process to go destroy the alien leader. There were some cool extra details - the G Man, the marines entering as a t…

While I think the bassic narrative skeleton of the story is important, what is equally important is the world building that comes with it. If your game feels like traveling to an alternate dimension with vivid details and differences a lot about the story can be excused, because the player will eventually find their own story within your game. If your story is great and the freefloating passages are dull and lifeless…

> While I think the bassic narrative skeleton of the story is important, what is equally important is the world building that comes with it.

Case in point: Children of Men is basically a two hour-long escort quest. It's also an absolutely amazing film with amazing storytelling.

Re: Truths about video game stories

#22
post #5

I remember all the press praising the original Half Life for its story. I was really surprised - it was the same story as all first person shooters going back to Doom: Bad guys spawn across an inter-dimensional portal and start wreaking havoc. Protagonist has to kill them all, crossing the portal in the process to go destroy the alien leader. There were some cool extra details - the G Man, the marines entering as a t…

Its low because MOST the chimp troupe is incapable of doing harder cognitive work or for longer periods of time no matter what reward is dangled in front of them.

It doesnt matter which writer, author, musician, artist, game designer, movie maker you pick they all hit an upper bound of how many chimps in the the whole troupe they can connect with.

But if we are targeting specific niches rather than the whole population its a great time to be a story teller. The kind of engagement you can get is historically of the charts.

Re: Truths about video game stories

#23

Another truth is that you don't need a good story to achieve success. There are many successful games with no good story or no story at all.

This.

Space Invaders, Pacman, Mario, Tetris are games that single-handedly defined an entire generation of games. No story to be found.

I think the OP is perfectly on point. A good story demands an authorial voice, and most games can't have (or won't bother with) that.

Re: Truths about video game stories

#24
https://youtube.com/playlist?list=PLzqQqTZGYi1b6SBlFWhgr38sP...

I’d like to submit the Marathon series of video games on how to integrate story into a game without needing to change virtually any gameplay or include cutscenes. That the story is incredibly intelligent is just bonus. For those unfamiliar, it includes AI mental illness, AIs getting molested, subjugated alien races, infinite alternative timelines, and Lovecraftian beings. It might have been recognized as a better Doom if it wasn’t doomed to be a Mac-exclusive game series in the early 90s.

Re: Truths about video game stories

#25
post #18

We've had theatre and literature as narrative art for centuries. Film has been around for a tiny bit over 100 years, and it took them decades to find their own voices distinct from their predecessors. By comparison, video games are in their infancy. We've been at it for only a few short decades, and having the audience directly involved with the narrative is a radical shift from what we had before. We're looking at a…

Journey and Abzü are great examples of what video games can do with just exploration of the environment telling you a story with zero dialogue/exposition that by definition can't be done in other mediums

Re: Truths about video game stories

#26
I have not played any computer game in over more than a decade, but I played a lot earlier.

Anyway, what I did for a while - not recently due to a lack of good targets - is watch Youtube "playthrough no commentary" videos (and with story-less gameplay parts heavily cut out). That's usually 4-6 hours of game movie.

The Last of Us was good, but the very top #1 for me as far as story goes - ignoring the game play completely - was Horizon Zero Dawn. One of many such game movies for this game: https://youtu.be/W6jbYfmQAG4

That story seemed to be good but kind of stupid and the same as always, completely predictable, you already know what happened when you see the start and it's a bit stupid and too far-fetched - that kind. Until it wasn't. Turned out it wasn't just well-made, when you find out what was really going on it was THE BEST.

Not only does it have two very different stories layered (three, if you count the present time story): One about what happened to earth and its people and one layered inside of two people, the MC and a woman in the past, with seemingly no connection, until we find out the opposite is the case.

Both story-parts actually had me crying. When I found out after about four hours what had actually happened on earth, it was a great emotional shock. Same with the ending, that used the connection between the MC and that person from the past.

Even the machines and their (animal) forms make sense, there is a good and IMO satisfying explanation.

The stories in this game and in a handful of others are much better than most movies.

If you are in the mood for something really dark, watch a game movie of "SOMA". Underwater survival. Earth is gone - a giant meteor made the surface into a fiery hell, the only survivors are some researchers in a deep ocean facility. Best small detail: They get the "uploading your brain into a computer simulation" right, see the very ending of that game which shows it one last time (TL;DW: As someone who knows neuroscience, the idea makes no sense anyway, but let's forget that and assume it makes sense. What will happen is you still stand there in front of the computer, wandering what happened, after the "upload". Because you still exist, and the copy is not you. It's a copy. You still die, there is no magical connection between you and your copy.)

Re: Truths about video game stories

#28
post #4

This is quite an incredibly toxic and negative piece. There are countless games with great stories The whole article feels like OP is upset about something behind the scenes and just had to rumble about it Maybe it's even sarcasm, you never know nowdays

> This is quite an incredibly toxic and negative piece The author might have a negative take on things and you might not like the article but to brand the article as "incredibly toxic" is a bit of a hyperbole.

Well to me it's toxic when it opens with the achievements (being successful in the business for 27 years) then shits on the whole industry and their own customers (treat your own players as idiots) in a holier than thou attitude. Just very bitter.

Re: Truths about video game stories

#29
post #5

I remember all the press praising the original Half Life for its story. I was really surprised - it was the same story as all first person shooters going back to Doom: Bad guys spawn across an inter-dimensional portal and start wreaking havoc. Protagonist has to kill them all, crossing the portal in the process to go destroy the alien leader. There were some cool extra details - the G Man, the marines entering as a t…

> This author has it spot on: our standards for story telling in video games are really low.

Are they? I would say that they are, but not for video games, but for all things in general.

Sturgeon's law [0] states that "ninety percent of everything is crap." And it was supposedly originally about sci-fi novels! “Fifty Shades of Grey” was completely criticized on all fronts by reviewers, but still became one of the top bestsellers.

If you look at ancient myths, we have things like a series of myths with a central plot resolving around a god raping humans of all genders (significant chunk of Zeus-related mythology), Loki changing into a mare and getting impregnated, because gods wanted to prevent a builder from getting rightfully earned reward [1].

Most of the stories created today are low-quality ones. And that was always so. Only when we look at the past creations, we can only experience those that were good enough to be preserved. The same will probably happen with video games if various DRMs will not prevent that.

[0]: https://en.wikipedia.org/wiki/Sturgeon's_law [1]: https://en.wikipedia.org/wiki/Sva%C3%B0ilfari

Re: Truths about video game stories

#30

Another truth is that you don't need a good story to achieve success. There are many successful games with no good story or no story at all.

Or, as Nintendo often does, you create a good gameplay first, and only then you start creating a plot around it.

Of course, it can fail too, but in my humble opinion it is one of the best approach to game design.

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