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Truths about video game stories

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Re: Truths about video game stories

#31

Parents play video games as well as their kids. This never used to happen if we roll back to when Space Invaders was the latest and greatest. Nowadays you can have the 50 year old dad spending his quality time in bed next to his wife blasting enemies with the teenage/student kids doing the same. With another generation it will be the folks in retirement homes too. With music you get stuck on the stuff you discovered…

It did used to happen. Really. And it does not happen super often now.

Re: Truths about video game stories

#32
post #25
post #18

We've had theatre and literature as narrative art for centuries. Film has been around for a tiny bit over 100 years, and it took them decades to find their own voices distinct from their predecessors. By comparison, video games are in their infancy. We've been at it for only a few short decades, and having the audience directly involved with the narrative is a radical shift from what we had before. We're looking at a…

Journey and Abzü are great examples of what video games can do with just exploration of the environment telling you a story with zero dialogue/exposition that by definition can't be done in other mediums

I would argue that what you're describing is close to an interactive version of the sort of storytelling you can achieve in a painting (also - you piqued my interest, installing Journey!).

Re: Truths about video game stories

#33
post #26

I have not played any computer game in over more than a decade, but I played a lot earlier. Anyway, what I did for a while - not recently due to a lack of good targets - is watch Youtube "playthrough no commentary" videos (and with story-less gameplay parts heavily cut out). That's usually 4-6 hours of game movie . The Last of Us was good, but the very top #1 for me as far as story goes - ignoring the game play compl…

I couldn't agree more with you! I played through the game and Horizon Dawn story was so rewarding! I kept playing for it even though the gameplay part had long run its course in keeping my interest. The expansion also expanded a little bit on the lore, broadening a little bit the world outside of the main arc, which was nice.

This game surprised me so much, because I just picked it on a whim a short while ago. It is so much more than what the cover suggests.

A very emotional and impactful story, really looking forward what they do for the next chapter of her story.

Re: Truths about video game stories

#34
This author seems to have never played a game with an actual good story. You can tell from his comparison of game stories to movies.

How can you compare a 2 hour narrative with a 10-100 hour narrative?

This article grossly overgeneralizes stories in games and ignores the unique storytelling device that is a "game".

A good book doesn't necessarily make for a good movie and a good movie doesn't necessarily make for a good game (and the other way around, as we've seen over and over again).

This article seems like a self-congratulating piece by an indie developer for being an indie developer.

Good for you. That doesn't mean AAA studios can't make a good game story, same as big budget movies can have a compelling story.

Re: Truths about video game stories

#35
post #26

I have not played any computer game in over more than a decade, but I played a lot earlier. Anyway, what I did for a while - not recently due to a lack of good targets - is watch Youtube "playthrough no commentary" videos (and with story-less gameplay parts heavily cut out). That's usually 4-6 hours of game movie . The Last of Us was good, but the very top #1 for me as far as story goes - ignoring the game play compl…

On the one hand, I like that this much story telling effort goes into video games. On the other hand, I'm a bit sad that from a narrative standpoint, you can generally cut out all the actual game-playing parts and get a stronger experience for it.

There are some exceptions to this (Spec Ops: The Line comes to mind as a case where the gameplay actually fuels the story, and I also think I've heard good things about Two Brothers in this respect too) but these are the exception, not the rule.

Re: Truths about video game stories

#36
post #34

This author seems to have never played a game with an actual good story. You can tell from his comparison of game stories to movies. How can you compare a 2 hour narrative with a 10-100 hour narrative? This article grossly overgeneralizes stories in games and ignores the unique storytelling device that is a "game". A good book doesn't necessarily make for a good movie and a good movie doesn't necessarily make for a g…

[deleted]

Re: Truths about video game stories

#37
For me, this depends on the game genre...

FPS? All the story I need is the 'end condition' (basically what do I have to do to win this level), and I can play. "reach point X", "detonate bomb", "kill everyone".... sure.

Strategy games? Same... kill everyone, destroy base, done.

But for example, point and click adventures with a shitty story? Totally unplayable for me.

Re: Truths about video game stories

#38
post #7

Earlier quoted context omitted.

It's gotten to the point that I just don't buy or play new games from American or Japanese studios. It's too disappointing to pick up new releases of series that I've played for more than half my life (such as the Tales series) and find everything that made them great ripped out and replaced with consumerist trash that panders to the lowest common denominator. China seems to be the only country that still has some or…

Got some examples for good games from China? As a counterexample to the first part, check out Nier Automata. One of the most original and compelling games I've played in recent years.

I own Nier, but never beat it. I enjoyed the aesthetic and gameplay, but often end up going back to old favorites when I sit down to relax. I should take a weekend or two and get back into it.

Bright Memory Infinite is a new game from China that's coming out in November, the demo is incredible and I'm excited. Gujian3 is an open-world action rpg, similar to Nier but with a xianxia theme, it's pretty good. Amazing Cultivation Simulator is a Rimworld clone with a lot of fun features. Path of Wuxia is a very original and fun martial-arts-school/dating-sim/srpg with a lot of replayability (only fan-translated for now, but an official english translation is slated for when it comes out of early access).

Re: Truths about video game stories

#39
Reading this article makes me realize how little I know about games. I've never heard of any game the writer used as examples, except World of Warcraft (which I never played, however).

The author made a lot of pithy statements, but the article feels strangely lack of substance. There's little evidence or elaboration. Just statement after statement, with a lot of repetitiveness.

And the writing. Paragraphs like these:

> Now let's be clear. I'm not a great fantasy writer. If I was, I'd be writing books nobody buys because nobody buys books anymore. Still, as a writer I'm simply competent. Which, by video games standards, makes me awesome. Overall, I'm good enough that people give me money, and that is sufficient.

...... are just strange, and made me grimace. He's quite plainly saying, that he's mediocre, but because everyone else is bad, he's great.

And what's with the "nobody buys books anymore"? Plenty of people do.

> Good story isn't what gamers are after. Which is good, because they ain't gettin' it.

While not having played many games, I remember some GBA games having decent stories. They are not Charles Dickens level literature, but comparable to good short stories, definitely worthy of "good writing".

---

I had expected much more---more substance, better writing---from a "successful" story writer of a game company.

Re: Truths about video game stories

#40
I think the author is right that games generally have poor, or poorly executed stories, and even great stories need to be squeezed into the game play box (e.g. his "ends with bang"-trope.)

But I also feel like the author misunderstands how the medium can elevate a story:

"Old mans Journey" was critized for having too simple puzzles, but it is not a puzzle game. It's a story, where a few simple puzzles gives you time to interact with the landscape and soak up the atmosphere, which enhances the impact of the worldless storytelling between levels.

It's a simple, nothing new story, made extremely impactful through the medium.

I also felt the story in Celeste was very impactful, even though it probably would make for a boring movie. But I struggled as Madelein as she conquered the mountain and her fears, and that struggle primed me to feel her struggle through the sparse dialogue.

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