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Oculus Quest is removing the Facebook account requirement

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Re: Oculus Quest is removing the Facebook account requirement

#181

Earlier quoted context omitted.

I'm a little fuzzy on why people are upset at the idea of linking their Oculus devices to a Facebook account, but not to a Meta or Oculus account, which are surely part of the same data ecosystem. Genuinely asking, is there some reason to expect less – I don't know, zuckerberginess – from Meta or Oculus than from Facebook?

If your facebook account gets banned for some reason, you would lose your entire paid game library and would not be able to use the hardware you spent your cash on.

Isn’t that true for Apple, Google, Amazon and Microsoft as well? I have games on Xbox, movies in iTunes, books and audiobooks with Amazon. I’ve hedged my bets but it still would be non-trivial loss for me.

Re: Oculus Quest is removing the Facebook account requirement

#182

It begs the question: if they host the social media account and VR account and can reliably identify / link them on their end, and the laws and terms allow them to do so, does it really matter if they’re different accounts? It's still a win if you don't have a facebook account. For everyone else: I would assume that they will identify your accounts reliably.

They are explicitly banned from "soft matching" account now, by germany of all places.

I suspect that what they are planning to do is to allow thirdparty authentication for "professional" VR devices.

Re: Oculus Quest is removing the Facebook account requirement

#183

Earlier quoted context omitted.

Not wireless, don't care. Glib but true. Wireless Vs. non-wireless is apples vs. oranges, now that I've experienced apples I want apples and Valve is only currently selling oranges. Plus you're comparing a "good enough" $300 device to a superior but cost prohibitive $1K device. I feel like people who compare a Valve Index to a Quest really don't get what makes Quest uniquely good to its audience currently. Nobody is…

Well let's get some edumacation goin here, you can be wireless. Tracking is night and day on a vive vs. fb trash device. Are you really running around with a vr headset on? No, you mostly stay in one area and usually the same one. My vive pro not only has insanely good tracking. The video is amazing and the tracking, you can't say enough good things about it. Vive costs more because it's that much better. So while I'…

> Tracking is night and day on a vive vs. fb trash device

Is it though? I mean given the price difference it should be miles ahead. However I don't see any meaningful difference between the two.

Yes, in low light it might suffer, but then occluded base stations will cock up the vive

Re: Oculus Quest is removing the Facebook account requirement

#185

Earlier quoted context omitted.

You log into an ipad. What's the difference?

I mean, thats a complete lie. Got anything else?

Oh? The overwhelming majority of people don't log into Apple accounts when setting up their ipads?

Do better.

Re: Oculus Quest is removing the Facebook account requirement

#186
post #179

Earlier quoted context omitted.

Now your Meta account can get banned for some reason. I assume the ToS will be very similar. It's a platform, you can say things on it, you can potentially abuse people on it. There may come a day where the world is utterly broken for the unaugmented, just a confusing sterile landscape camouflaged in QR codes. Getting kicked off the Metaverse will be a terrifying form of exile. But it will all be a private company's…

It is still better to keep as many accounts separate as possible. At least right now if you get banned from Facebook your google account doesn’t get banned also. And though I have never been banned from Facebook I wouldn’t want to tie real life game purchases to a social media account where saying the wrong thing might end you up in trouble. Hard pass.

Not being banned is nice, but keeping your accounts separate does nothing to prevent the data points you mentioned being linked, especially within the Meta ecosystem. Even outside of the ecosystem, there are billion dollar companies that are very very good at tying together all your 'unrelated' accounts/data points and selling these packages to the highest bidder. It's prudent to assume that big brother and anyone else who cared enough to look could link said activity to you.

Re: Oculus Quest is removing the Facebook account requirement

#187

Earlier quoted context omitted.

You log into an ipad. What's the difference?

I use a pin code or thumbprint to unlock my iPad and login to Apples store I can root it and install alternative store What alternative software can I run on Occulus? That and all the extra engineering for managing users for business reasons not technical wastes real resources to prop up a technology company that isn’t interested in novel discovery, but servicing contemporary business obligations If they’re so smart…

> I can root it and install alternative store

Well if you can root an Oculus you can do whatever you want there as well. That's the whole point of... root.

Re: Oculus Quest is removing the Facebook account requirement

#188
post #146

Glad to hear about this. I sued Facebook in a California small-claims court to rescind my purchase of the Quest 1 (and all accessories and game purchases) after I declined the change in ToS adding the FB account requirement. It took a while (negotiated with their customer support, then sued, then finally months later got an intelligent response), but we settled for what I asked for. I can't be the only one who got my…

I'm a little fuzzy on why people are upset at the idea of linking their Oculus devices to a Facebook account, but not to a Meta or Oculus account, which are surely part of the same data ecosystem. Genuinely asking, is there some reason to expect less – I don't know, zuckerberginess – from Meta or Oculus than from Facebook?

It's unknown what a Meta account will be, but I can explain the difference between a FB account and an Oculus one.

Having an Oculus account was pretty much like having a Steam account. It keeps track of your devices, your purchases, and you get emails or notifications (if you enable it)about products it thinks you want. Not perfect, but an a tradeoff I will accept for great devices and a good service.

Having to log into FB means you have to create an FB account, and they try to stop you from setting up a fake one not connected to your real phone number and emails. Using your device will mean that sometimes you have to log into FB which can be a real hassle on your home browser or phone. You have to think about leaving cookies, not leaving certain apps on your phone, particularly if you are on Android, and if you are a Quest 2 developer you are an Android developer so all the security questions are x2.

Plus, FB probably keeps this account you set up just to use your Oculus device and they post to it every time you buy a game or maybe every time you get an achievement. I have no idea if anyone actually has the misfortune to see those posts, but I wonder if they collect money on ads that are served to the accounts that have no other activity than automated Oculus posts. Someone here would know.

I love the Quest 2 and I am really happy FB is doing this. Thank you FB for this.

Re: Oculus Quest is removing the Facebook account requirement

#189

Earlier quoted context omitted.

If your facebook account gets banned for some reason, you would lose your entire paid game library and would not be able to use the hardware you spent your cash on.

Bingo. I don't want my online persona to be tied to one account or company. Big tech companies are pushing for a 360 approach where all you media, entertainment, work and even finance happens on their platform. But what happens when one of their "AI" bots flags you for some arbitrary reason or they simply don't like you? Google is notorious for automatically banning accounts and it's virtually impossible to get a res…

That's the big problem with these massive tech companies. They want to suck more and more of your life into their ecosystems, but they don't want to take on the responsibility that comes with it.

When losing your account just meant not being able to look at a few emails or social media their attitude was (almost) acceptable, but when losing access to your account could mean not being able to pay for things (apple pay, google pay), not being able to access stuff you've paid for (any digital content purchases through the account), possibly not even being able to access your phone; then it becomes a more serious responsibility and just suspending an account for arbitrary reasons is no longer acceptable.

Unfortunately, the tech companies don't seem to have got the message and still regularly ruin people's lives by banning accounts for no discernible reason and giving no recourse to getting them back.

I think if they are going to continue on the course they are on there needs to be some sort of campaign to force them to take more responsibility and to give people a proper channel to get bans investigated. Enforced by some sort of ombudsman or something.

Another option could be that if an account is banned for ToS violations the account holder can still log in and access "essential" services such as payments, plus have read-only access to stuff like emails and photos so they can still rescue their lives.

I would say a mix of both will be essential.

Re: Oculus Quest is removing the Facebook account requirement

#190

Earlier quoted context omitted.

I mean, thats a complete lie. Got anything else?

Oh? The overwhelming majority of people don't log into Apple accounts when setting up their ipads? Do better.

Heya, I noticed that, in responding, you switched your premise from, "You log into an ipad", to, 'The overwhelming majority of people log into their apple accounts when setting up their ipads'.

Since this is disingenuous on your part, telling the person you responded to, to "do better" seems hypocritical.

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