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Oculus Quest is removing the Facebook account requirement

gamerant.com

101–110 of 249 posts

Re: Oculus Quest is removing the Facebook account requirement

#102

Earlier quoted context omitted.

> does it really matter if they’re different accounts? Yes. If you lose access to one, you can keep the other.

You assume that linking them will prevent any bans from propagating from one to the other.

Yes, because that's literally what they said was the reason for doing so in the stream, but I agree that until there's more clarity here and an explanation of how the terms of a Meta account would work then that's only of so much use.

Re: Oculus Quest is removing the Facebook account requirement

#103
post #88
post #85

Earlier quoted context omitted.

I can use an Android or iOS devices without logging into their respective app stores easily, hopefully they allow similar on Oculus.

What would you do with it? Side load apps? The games in the app store are presumably the reason 99% of people buy it.

On android - yes.

Specifically I would sideload fdroid, and then install (free) apps from there since it doesn't need a login.

Or maybe I'd (say, on windows) "sideload" steam, and install apps from there instead of from Oculus.

The idea that the only place I can get apps from is the "official" appstore is ridiculous.

Re: Oculus Quest is removing the Facebook account requirement

#104
post #85
post #75

Earlier quoted context omitted.

And an app store. It obviously needs some kind of login.

I can use an Android or iOS devices without logging into their respective app stores easily, hopefully they allow similar on Oculus.

Also MacOS and Windows have “App Stores” that you certainly don’t need to be logged into.

Re: Oculus Quest is removing the Facebook account requirement

#105
post #18

Facebook account will become meta account. Oculus will transition to meta account. There will be no difference.

No, this would be an Oculus-specific account. There are enough legitimate criticisms of Facebook that we don't have to go around inventing false ones. Edited to cite the announcement transcript[1]: > And as we’ve focused more on work, and frankly, as we’ve heard your feedback more broadly, we’re on making it so you can log into Quest with an account other than your personal Facebook account . > ... I know this is a b…

Does Meta provide a guarantee that data won’t be unified between Facebook and Oculus accounts ever? If not, what is the value of this distinction beyond PR?

Re: Oculus Quest is removing the Facebook account requirement

#107

I'll pay the extra money and get the valve index just to avoid doing business with FB

Not wireless, don't care. Glib but true. Wireless Vs. non-wireless is apples vs. oranges, now that I've experienced apples I want apples and Valve is only currently selling oranges. Plus you're comparing a "good enough" $300 device to a superior but cost prohibitive $1K device. I feel like people who compare a Valve Index to a Quest really don't get what makes Quest uniquely good to its audience currently. Nobody is…

Also outside in vs. inside out tracking. Being able to take the Quest from living room to rec room without setting up cameras is a game changer.

And if you care about the higher performance you can still tether yourself to a gaming pc.

Re: Oculus Quest is removing the Facebook account requirement

#108

Earlier quoted context omitted.

You log into an ipad. What's the difference?

I do not own an iPad. Also... do you really have to? I haven't used an iOS in a little bit now. Apple is hardly the model for technology we should be using these days. Their walled garden has rotten fruit and it doesn't even get you drunk, you simply fall ill.

You have to if you want to install any software. Even free apps from the app store. No side loading allowed.

Re: Oculus Quest is removing the Facebook account requirement

#109
post #82

Earlier quoted context omitted.

Why the fuck do I need to log into my monitor?! it's bad enough the driver demands a running application which tries to sell me shit and pushes me into a place I don't want to be at all. It's literally hijacking my computer.

Why the fuck do I need to log into my monitor? Because you bought a system that only has apps from your monitor's app store available, and that means you have to prove who you are to use them. It's no different to phones, consoles, etc.

You can use via Link with a PC or side load apps, so Oculus apps aren't needed. Since when is it ok that I need an third party account to access my computer?

Re: Oculus Quest is removing the Facebook account requirement

#110
post #85

Earlier quoted context omitted.

I can use an Android or iOS devices without logging into their respective app stores easily, hopefully they allow similar on Oculus.

Also MacOS and Windows have “App Stores” that you certainly don’t need to be logged into.

The MacOS "App Store" (as in the thing they call the app store, rather than all the other ways you can pay for and install apps) does require you to login. Worse, they block updating the non-os software that came with your computer with logging into that app store.
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