> The general guideline will be to keep Blender functionally compatible with 2.8x and later. Existing workflows or usability habits shouldn’t be broken without good reasons – with general agreement and clearly communicated in advance. Oh boy. How I wish so much that other software developers would follow this principle... It seems nearly every software I use and rely on has to change its appearance and interface ever…
Blender 3.x roadmap
11–20 of 119 posts
Re: Blender 3.x roadmap
#12Blender is such an amazing tool. I have a side business where I create 3d printed jewelry with my customer's fingerprints on it in gold and silver ( https://lulimjewelry.com ) and I use Blender on the backend for all of the jewelry creation. I run blender headless in a docker container on google cloud run. When needed I invoke it with an image and have a blender script "engrave" that image on the jewelry and output a…
I just wanted to say that your process sounds incredibly awesome. I was curious, what type of instance do you have running behind your Cloud Run job? I know rendering can be quite heavy on a CPU, but it sounds like you're running a series of commands to generate a model instead
And I dont actually do any rendering on this instance, just the STL generation. I use Threejs to display/render the STL once its done.
Re: Blender 3.x roadmap
#13Blender is such an amazing tool. I have a side business where I create 3d printed jewelry with my customer's fingerprints on it in gold and silver ( https://lulimjewelry.com ) and I use Blender on the backend for all of the jewelry creation. I run blender headless in a docker container on google cloud run. When needed I invoke it with an image and have a blender script "engrave" that image on the jewelry and output a…
Re: Blender 3.x roadmap
#14Blender is such an amazing tool. I have a side business where I create 3d printed jewelry with my customer's fingerprints on it in gold and silver ( https://lulimjewelry.com ) and I use Blender on the backend for all of the jewelry creation. I run blender headless in a docker container on google cloud run. When needed I invoke it with an image and have a blender script "engrave" that image on the jewelry and output a…
There's a plotline for an episode of CSI crying out to be written here..
Re: Blender 3.x roadmap
#15> The general guideline will be to keep Blender functionally compatible with 2.8x and later. Existing workflows or usability habits shouldn’t be broken without good reasons – with general agreement and clearly communicated in advance. Oh boy. How I wish so much that other software developers would follow this principle... It seems nearly every software I use and rely on has to change its appearance and interface ever…
Well blender just did that exact thing going from 2.7 to 2.8 recently, although it was at least somewhat justified. But now that they've reworked it it doesn't make sense to do it again any time soon.
Minor bump 2.7 -> 2.8 = everything breaks, your workflow no longer functions, you have to relearn the API, online resources and documentation no longer relevant for many aspects of the editor
Major bump 2.8/9 -> 3.0 = everything is compatible with 2.8?? Just feels like 2.8/2.9 and what's referenced in the blog post should have been version 3 to me, but maybe they had some technical reason regarding the backend and scripting APIs?
Re: Blender 3.x roadmap
#16Blender is such an amazing tool. I have a side business where I create 3d printed jewelry with my customer's fingerprints on it in gold and silver ( https://lulimjewelry.com ) and I use Blender on the backend for all of the jewelry creation. I run blender headless in a docker container on google cloud run. When needed I invoke it with an image and have a blender script "engrave" that image on the jewelry and output a…
And you get to build a database for any state agencies that might be interested in buying (or taking)!
Re: Blender 3.x roadmap
#17Blender is such an amazing tool. I have a side business where I create 3d printed jewelry with my customer's fingerprints on it in gold and silver ( https://lulimjewelry.com ) and I use Blender on the backend for all of the jewelry creation. I run blender headless in a docker container on google cloud run. When needed I invoke it with an image and have a blender script "engrave" that image on the jewelry and output a…
Re: Blender 3.x roadmap
#18Blender is such an amazing tool. I have a side business where I create 3d printed jewelry with my customer's fingerprints on it in gold and silver ( https://lulimjewelry.com ) and I use Blender on the backend for all of the jewelry creation. I run blender headless in a docker container on google cloud run. When needed I invoke it with an image and have a blender script "engrave" that image on the jewelry and output a…
> my customer's fingerprints And you get to build a database for any state agencies that might be interested in buying (or taking)!
Re: Blender 3.x roadmap
#19Now, these objects can be combined into a higher level organizational container called a collection. These, too, have a position, scale, rotation, etc, and behave much the same way as objects. They can even be combined into parent collections.
Now, what I would love would be to have them gain much of the functionality of objects that they don't currently have, most importantly modifiers.
Say I was building a well. I make a single brick, an object. I can array this brick object to create a wall, and I can add a corner to the wall, and add it all to a collection. Now I have this wall "object," and maybe I want to array it 8x around a center point in order to create an octagonal well. I can't, because I can't place modifiers on collections. For all intents and purposes, it is just another object, and would love to see any push towards allowing it to behave as such.
Re: Blender 3.x roadmap
#20I do understand that this a roadmap for the 3.x series and not for the very first 3.0 release, but oh boy, is that a lot! Improvements across the board. Is there even a subsystem that doesn't have big plans? Apart from physics, and that seems to be subsumed into Everything Nodes.