What a colossal waste of time.
We are recreating the entire planet in Minecraft
81–90 of 99 posts
Re: We are recreating the entire planet in Minecraft
#82Earlier quoted context omitted.
I really suggest reading the book “But is it Art?” by Cynthia A Freeland. Because history and context was a lot different then you describe.
I'd appreciate if you explain in more detail what I got/put wrong. I do attend modern art exhibitions occasionally, from garage exhibits to Venetian Biennale. I have friends working in it, recently worked at exhibition myself, and read on biographies of Renaissance and XIX century artists. I find a large chunk of "modern art" boring and definitely not entertaining. I don't see why making something so grandiose makes…
> Still I don't think this is worth a form of art, given that 99% of landscape will never be seen by anyone.
Oh - it's an opinion on a highly subjective matter. And indeed, you continue to use the pronoun "I" through your responses. Why anyone thought this was worth arguing against is beyond me. Similarly, why you feel that your specific opinion is obvious enough to be held by random strangers on the internet is also beyond me.
Re: We are recreating the entire planet in Minecraft
#83Re: We are recreating the entire planet in Minecraft
#84Earlier quoted context omitted.
Someone got paid to make that. That was someone's job. That's freaking awesome. ...I wonder how tricky this would be to auto-generate in Unreal Engine.
Yes, my initial skim-reading thought was something something, France geography in minecraft, something something WAIT did I just read 'government program'?! I think this is an absurdly untapped function of governments agencies regardless of country; figuring out how to make interesting things that are also useful for public education. Being able to "trick" people into exploring game/internet media that immediately tr…
I have personally experienced this with Europa Universalis IV. A great game that allows you to learn a lot about the geography of Europe, and maybe even some of its history. Although some a-historical gameplay elements are introduced in an effort to make the game more likely to simulate certain future events (relative to the game's starting date of 1444).
One example is making Philip the Good, who was notoriously promiscuous, unable to father any children, so that the in-game Burgundian Succession Crisis will happen, which historically happened when Charles the Bold (Philip the Good's heir) died without having produced a male successor.
https://en.wikipedia.org/wiki/War_of_the_Burgundian_Successi...
It is interesting how this game is still evolving, with new DLC's adding loads of historical context to regions outside of the Europe (which was the original target of the game). This historical context is a mix of events that happened in the real world, as well as stated ambitions of the different rulers. It is not uncommon for a very specific event to cause a deep-dive into wikipedia articles related to that event.
Re: We are recreating the entire planet in Minecraft
#85Earlier quoted context omitted.
I really suggest reading the book “But is it Art?” by Cynthia A Freeland. Because history and context was a lot different then you describe.
I'd appreciate if you explain in more detail what I got/put wrong. I do attend modern art exhibitions occasionally, from garage exhibits to Venetian Biennale. I have friends working in it, recently worked at exhibition myself, and read on biographies of Renaissance and XIX century artists. I find a large chunk of "modern art" boring and definitely not entertaining. I don't see why making something so grandiose makes…
Re: We are recreating the entire planet in Minecraft
#86Re: We are recreating the entire planet in Minecraft
#87Not directly related to this project but in a similar spirit. Recently, while exploring france’s national geography department (Institut de Géographie Nationale [1]) website, I came across a page [2] which allows anybody to download a Minecraft world representing any 25km^2 area of France. The page lets you set the precise center and many other parameters such as whether to include buildings or even stylistic options…
Someone got paid to make that. That was someone's job. That's freaking awesome. ...I wonder how tricky this would be to auto-generate in Unreal Engine.
Re: We are recreating the entire planet in Minecraft
#88Earlier quoted context omitted.
> Still I don't think this is worth a form of art, The whole point of art is to make something cool and creative and entertaining - if it needs to be "worth it" (practically) then it won't be an art.
No, art does not have to be impractical. It was practical all the history of humanity, till mid XX century, when state-funded art galleries were captured by context-violating "artists", who invented this kind of excuse.
Re: We are recreating the entire planet in Minecraft
#89Considering the Minecraft (unmodded) resolution (that is, its lack of it), I cannot help but to look at this as a giant wasted effort... and I am writing this as someone who has seen some amazing looking creations. But, while it might be easier to do, one meter is just too large for any decent experience with a more personal "face-to-block" virtual street walk. Having it built out of 20-centimeter sided blocks (with…
Without the use of computers, 1m^3 blocks seems bad, but 0.5m^3 blocks seems impossibly harder.
Re: We are recreating the entire planet in Minecraft
#90Earlier quoted context omitted.
Looks like they already use OSM. Here's the full Google Translate translation. Skip down to "How are the maps made?" for the OSM part. ---- Start of translation ---- In regards to Minecraft® à la carte is an online service offered by IGNfab, allowing you to generate Minecraft® maps (or other similar formats like Minetest) from geographic data, namely: for France, the National Institute of Geographic and Forest Inform…
Thank you for the translation. So the maps are also available for the free and Open Source Minetest equivalent which doesn't have height limitations? Great if true!
I like the fact that the tool is open source (https://github.com/ignfab-minalac/minalac as pointed by others) and uses OSM.
Screens from the world I generated for Minetest in January 2021 around Lyon, France: https://imgur.com/a/N2gVIeU
It takes a really long time to cross the generated city, even when boosting the in-game speed. That goes to show how much more smaller videogame worlds really are in general, especially when those are walkable.