Earlier quoted context omitted.
> retribution is an important social construct I would like to see evidence to back up your claim - evidence that supports the extension of this idea from the real world to the internet , because you don't get that for free. Moreover, I can think of far more examples of retribution causing harm in the real world than doing good. Bullying in school, being fired for whistleblowing, being jailed or executed for wrongthi…
The real life interactions are much more civil because of the fact that being an a*hole gets retribution from the person you are being an a*hole to or from the society. Perfectly nice people turn into psychos when they interact with people online. Observe kids playing games in real life, they are very rarely as vulgar or sadistic as on online games. A walk even in the most crowded places is much nicer experience that…
Kids are actually rarely vulgar or sadistic when playing online as well. The toxicity of online gaming communities is a self-reinforcing feedback loop. The toxic kids find a home and either drive all the nice kids out with their toxicity or prompt the nice kids to adapt and internalize toxic ways of engaging. It's not an inherent feature of kids themselves and plenty of online games that were explicitly targeted at children have been perfectly fine without epidemics of griefing or abuse as long as they constrain kids to playing within their own friend-groups rather than against strangers.
Most of the foulest people are actually adults with jobs or surly teenagers. The kids are fine.