Earlier quoted context omitted.
I see a discussion but it's not too harsh to me. Do you come from a Western country? People coming from Western countries tend to be more demanding about discussion friendliness sometimes for my experience
What countries would be less friendly in your experience?
OpenMW: Open-source reimplementation of TES3 Morrowind
61–70 of 117 posts
Re: OpenMW: Open-source reimplementation of TES3 Morrowind
#62The update videos published by the openMW team were my beloved companion through a decade of my life.
Re: OpenMW: Open-source reimplementation of TES3 Morrowind
#63Earlier quoted context omitted.
I would have characterized it more as a midrange phone from half a decade ago.
Half a decade is not much. My phone is a flagship from more than a half a decade ago and everything (except the GPS module - it usually takes minutes of standing still to hit enough satellites and knocks out the whole new battery in under half an hour) works perfectly fast.
Re: OpenMW: Open-source reimplementation of TES3 Morrowind
#64How is this open source Marrowind if I need a copy of Marrowind to play it?
Because software copyright was and is a bad idea, and courts (especially the 9th Circuit) have generally carved out exceptions for compatibility-related copying in the software domain that absolutely would not apply to other copyrightable work that ships with the software. You absolutely can legally reimplement a computer program such as a game engine, but doing so to the story, assets, level design, or what have you…
Re: OpenMW: Open-source reimplementation of TES3 Morrowind
#65Once in the times where ICQ was king, I somehow got a pal from Denmark. Once he sent me a letter with a CD of a game called Morrowind. But it never ran on my old, old even for that time's reckoning computer. But I was pretty sure it was about jet fighters. With a multiplayer component. The CD is long, long gone, and so is the contact. But I still remember it and my distraught over the years to see this company with a…
Re: OpenMW: Open-source reimplementation of TES3 Morrowind
#66My understanding is its at the point where its complete enough there is work underway extending the engine to also support Oblivion/Fallout as they use similar asset formats. Very exciting stuff in my opinion.
I haven't tried OpenMW in a year or more but I was really impressed with what they had managed, it was the first time I had ever played MW with a decent frame rate.. that original engine seemed to run poorly on any configuration of hardware I had over the years.
Re: OpenMW: Open-source reimplementation of TES3 Morrowind
#67It's funny that I see that popping in HN, I've just reinstalled OpenMW the other day and am currently on my way to reveal myself to be the Nerevarine very soon. The project is making excellent progress in my opinion. I remember a few years ago when they were actually many little things lacking (don't ask me for specific examples but I remember some game mechanics being broken) and now it's the opposite, their additio…
20-30 mods, mostly texture-related but a couple additions and gameplay mods—there's an obscure and untouched-for-many-years library mod I adore that adds a nearly-empty library just outside Vivec, which you can fill up by giving them books to copy, for instance, and of course modding plant harvesting is a must, plus I think I had some of the Morrowind Comes Alive stuff enabled—all managed through Mod Manager 2. Draw distance set very high, 4k resolution.
It ran great. Zero bugs, zero quest glitches, zero crashes, the entire time, even with mods. Vanilla Morrowind has always been pretty crashy, so that's a damn good achievement.
Re: OpenMW: Open-source reimplementation of TES3 Morrowind
#68And other open-source game clones: https://osgameclones.com Also, the list says there's this project TES3MP, which adds multiplayer to OpenMW, but development is ‘halted’: https://tes3mp.com “This branch is 2536 commits ahead, 2724 commits behind OpenMW:master” whoa daddy.
Re: OpenMW: Open-source reimplementation of TES3 Morrowind
#69Re: OpenMW: Open-source reimplementation of TES3 Morrowind
#70Earlier quoted context omitted.
Because software copyright was and is a bad idea, and courts (especially the 9th Circuit) have generally carved out exceptions for compatibility-related copying in the software domain that absolutely would not apply to other copyrightable work that ships with the software. You absolutely can legally reimplement a computer program such as a game engine, but doing so to the story, assets, level design, or what have you…
Ducking it wasn't very helpful, what's the 9th circuit? Is it a court of appeals of some kind?