I can see how it can solve real problems, I just never hear it doing so. From my observation (correct me if I am mistaken), these projects add a lot of features continually, which is what devs are great at. But I don't see work or an investment being made in quality,reliability and performance. They desparately need central servers that use the metaverse behind the scenes but invest heavily on good UX. Is mastodon inherently better quality than fb? Is matrix more reliable than signal and whatsapp or better performing/moderated than discord? For most people , the decentralized and privacy sensitive features are merely the decoration on the icing of the cake.
What is the metaverse?
41–50 of 56 posts
Re: What is the metaverse?
#42I struggle with the constant stream of fad terminology, the latest being Metaverse and Web 3.0. In some ways, Metaverse appears to be simply a new way of describing what we already have —- aren’t social networks themselves already metaverses? In others, the likes of FB and Apple are pushing technologies to enhance “Metaverse immersion” (made that up), none of which is gaining significant traction. VR and AR headsets…
Had the "knotted rope" moment with the term "Web3" the other day, came across about 6 different uses of the word in a 2 hour period; and every one was someone who was (being charitable) fully bought into and enthused about "cryptoeconomy". They seemed to be using the term to mean "the web, but fully monetized on an NFT-like basis" but in some way that seemed to denote an ideological significance on par with the conce…
Re: What is the metaverse?
#43As with all other technological advances VR/AR will take off when porn is made using the technology.
Um… VR porn is being cranked out at a pretty good clip. IMO it is the most compelling application, actually. The effect is quite extraordinary.
Re: What is the metaverse?
#44I struggle with the constant stream of fad terminology, the latest being Metaverse and Web 3.0. In some ways, Metaverse appears to be simply a new way of describing what we already have —- aren’t social networks themselves already metaverses? In others, the likes of FB and Apple are pushing technologies to enhance “Metaverse immersion” (made that up), none of which is gaining significant traction. VR and AR headsets…
Will Metaverses take over our lives? Probably not. Will they become wide spread for a specific use case? Probably.
Re: What is the metaverse?
#45Re: What is the metaverse?
#46I've read the term defined as MMORPG. Virtual reality MMORPGs, maybe. But it sounds like some non-gamer marketting people discovered MMOs and decided the name wasn't cool enough.
Re: What is the metaverse?
#47I struggle with the constant stream of fad terminology, the latest being Metaverse and Web 3.0. In some ways, Metaverse appears to be simply a new way of describing what we already have —- aren’t social networks themselves already metaverses? In others, the likes of FB and Apple are pushing technologies to enhance “Metaverse immersion” (made that up), none of which is gaining significant traction. VR and AR headsets…
"Metaverse" used by anyone but a corporation implies data portability and open standards that allow hopping between servers owned by different companies and taking your stuff with you.
Re: What is the metaverse?
#48I mean, the previous big things haven't even had the chance to become big...
When can we go back to hyping the wavelet transform?
Re: What is the metaverse?
#49That's all nice but I am still failing to see how it solves problems for people outside of the niche within a niche of privacy conscious tech enthusiasts. I can see how it can solve real problems, I just never hear it doing so. From my observation (correct me if I am mistaken), these projects add a lot of features continually, which is what devs are great at. But I don't see work or an investment being made in qualit…
We already had, at least one, "metaverse" in Second Life, right? What's the difference this time?
VR? - not with the current delivery mechanisms. Too uncomfortable for extended use and not enough value provided. Another decade maybe. Did second life lose popularity because it wasn't a VR-first experience?
NFTs? - game developers are not going to spend their time recreating your NFT as a custom asset in their game world. There aren't great inter-op standards for taking assets between games. We have fbx as model format, kind of, but then how that's rendered is going to vary. There's also all sorts of potentially liability issues in regards to taking a random image / asset off the internet and injecting it into your game. Unless the game world itself is decentralised. I don't see this going anywhere. "Crypo-gaming" sure, some kind of "metaverse" no.
If the "metaverse" is some AR stuff with your phone then sure, that's coming - putting down virtual furniture in your home, trying on virtual shoes or clothing etc. But that doesn't sound anything like what Facebook is pursuing.
I'm not saying it's not possible and maybe this post will look archaic in five years but I don't see it on the horizon at the moment.
Re: What is the metaverse?
#50Earlier quoted context omitted.
3D movies are sadly still super popular. I couldn't find a single high quality streaming of Dune that wasn't 3D in the capital I live in.. It does seem like most people don't have problems wearing the glasses.
Why sadly? In my experience, 3D provides a whole extra dimension. (literally and figuratively). A surprising number of people can't see in 3D though. (For instance, I've met people who thought that autostereograms are some sort of trick gimmick). Is that the case for you perhaps?
I had to settle for 2D in non-IMAX screening, but at least I could find a screening in English and without German subtitles...
Anyway, I dislike 3D cinema even when properly done. It only looks good at high framerate and with deep depth of field. I prefer my 24fps and shallow depth of field.