> ... Apple has joined the Blender Development Fund as a Patron Member. To find out what "Patron Member" means, it's 120k or more per year[0]. It's the highest corporate tier Blender has. Nice to see Apple supporting open-source. [0]: https://fund.blender.org/corporate-memberships/
This is especially interesting because Blender is GPLv2. And AFAIK apart from Webkit which for historical reason it is LGPL, all other open source software Apple support are BSD / MIT / Apache. It is also exceptionally rare Apple donate this amount of money to any open source organisation. To the point I would argue this is very non-Apple. There could be some strategic interest for Blender, although I haven't figure…
Apple Joins Blender Development Fund
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Re: Apple Joins Blender Development Fund
#262I‘ve spent countless hours learning Blender over the past few months (being completely oblivious of other 3D software to that point), mostly through many excellent Youtube videos like from BlenderGuru, and I think it is the most wicket piece of software I have tried to learn in decades. It makes learning the fundamentals of vi a piece of cake. It has hundreds of features, dozens of property dialogs, and most of all i…
I've been using Blender for, ooo, I'd say about 15 years now?
I've got almost every hotkey down to a reflex, explored the software extensively, even written my own plugins for Blender. I've watched it grow over the years and man, has it come SO far.
And let me tell you... I can honestly say 15 years... I still feel like I'm barely scratching the surface.
Blender is just an infinite well of potential power and productivity. The more you put in to it, the more it will give you back.
And every few months the Blender devs put out a new update, making it even better than before. Absolutely amazing tool, would be easily worth thousands a year to me for my professional work and yet it's free. It's a 'must have' for any graphic designer/3D artist/etc in my opinion.
Re: Apple Joins Blender Development Fund
#263Probably just to make sure that Blender remains available for their platform. If popular programs aren't available for their ARM / macOS platform, it can hurt them. Good for Blender.
> If popular programs aren't available for their ARM Not a problem. M1 blender benchmarks were already smoking the x86 Macs, despite the fact Blender was running on M1 with Rosetta. A native build is obviously better of course. But OSX ports are a bigger deal, in general, than the CPU architecture.
Re: Apple Joins Blender Development Fund
#264Apple's software and hardware arcs are coalescing into them going all in on AR/VR. Things like LIDAR, Photogrammetry, spatial mapping, USDZ / PBR and friends all come across as pretty marginal novelties on smartphones, but they are all a part of that strategy, and will make much more sense with a headset. They're coming out of the gate with a robust ecosystem. Blender is obviously a huge component of the software sta…
I want to share an amazing experience I recently had. I was looking through TV consoles on Crate & Barrel and found one I liked. I was unsure if it'd be too tall for my room (it's an extra 9 inches of height over my current TV stand, which is actually just a coffee table repurposed.) The listing page had a QR code I could scan with my iPhone. I was taken to a page that asked me for camera permissions and I said yes.…
A photo with a new McLaren next to your garage adds a lot of credibility to all of the “honey, I bought a new car” pranks ;)
Re: Apple Joins Blender Development Fund
#265Glad to see Apple supporting more open 3d tools. Apple was huge in getting open standards funded at Khronos for OpenGL ES, WebGL and more. These investments led to lots of great things and innovations. The market for 3d tools is one of the most fixed markets out there and the tools are expensive, that has caused interoperability issues and standards being more proprietary. For instance, COLLADA wasn't great but it wa…
Cinema4D is still ~$100 a month unfortunately. I prefer it’s interface to Blender, even with Blender’s recent UI updates. I don’t think my preference is strong enough to support forking over $100/month, though. The others have a “lite” version or an indie subscription that is significantly cheaper. When you have those, and a lot of other software is is around $10-50 a month, C4D’s pricing is egregious.
Re: Apple Joins Blender Development Fund
#266I'm not a user but I know Blender had existed for quite a while but how is it gaining traction a lot these days suddenly? Is there something that makes it a first choice for many professional users?
Re: Apple Joins Blender Development Fund
#267Earlier quoted context omitted.
Sculpting mode is worth learning. Grant Abbitt has some great tutorials on that front. Though if you dive too far into that you may wanna look at getting a Wacom tablet or similar. Actually Grant has a lot of good tutorials in general on Blender.
A tablet makes a big difference. Doesn't need to be a Wacom though. There's plenty of very good much cheaper alternatives. A small size is often better as less hand movement is required.
Re: Apple Joins Blender Development Fund
#268Earlier quoted context omitted.
I want to share an amazing experience I recently had. I was looking through TV consoles on Crate & Barrel and found one I liked. I was unsure if it'd be too tall for my room (it's an extra 9 inches of height over my current TV stand, which is actually just a coffee table repurposed.) The listing page had a QR code I could scan with my iPhone. I was taken to a page that asked me for camera permissions and I said yes.…
I feel a weird sense of loss for Google Glass. I feel like the controversies that set it back also set back the entire AR space. I wonder what life would be like if I could wear a HUD that showed me an AR overlay. It might bubble up an alert to remind me to drink a glass of water to stay on track for the day. A to-do list might slide in from the side if I tap a button near my temple. A friend calls and their animated…
Not to mention what you won't see. When you drive by protesters about a topic that makes you uncomfortable, your SuperFlow2030 app will blur out the words and images on their signs so they don't disturb you.
The latest safety feature will use facial recognition to highlight anyone you don't know or is not typically in an area, so you can keep an eye on them. Coincidentally, a high percentage of those highlighted people will have a different skin color from you, which deep down in the weights of its classification model is still being used as a handy heuristic even though the developers tried to specifically exclude it.
I, too, wonder what life would be like. Sadly, I don't have to wonder too much, because it appears that it would be like it is now, only more so.
Re: Apple Joins Blender Development Fund
#269Earlier quoted context omitted.
Sorry, I was responding incorrectly to the first child comment of the one linked to > Swift, FoundationDB, Obj-C, Darwin...
Still unclear where your information is coming from. Neither FoundationDB nor Obj-C were started by Apple.
Re: Apple Joins Blender Development Fund
#270Earlier quoted context omitted.
While I agree I think the reason a lot of big companies are funding Blender is because they use it internally as tool. I can imagine Photoshop is used internally at Apple and they will just pay a license for this. So there is no reason they would start funding Krita or Gimp.
Imagine if companies who heavily used Photoshop funded GIMP at half the license rate, and companies who used Illustrator funded Inkscape at the same half license rate. Donating to LibreOffice at half the rate you pay to office 365. The free alternatives would surpass the paid versions.
Let's not sugar coat that GIMP and Blender both went to great lengths to eschew industry workflow and UI/UX norms. they both only started shifting to more familiar paradigms when grassroots movements within their user communities pushed hard for it.
Development time and money are only half the battle. Project leadership and politics are an unquantifiable effort.
Blender for example has been capable of great things for a long time. Its surge in popularity was largely down to giving up the ideologies of its unique workflow.