Apple is getting more serious about 3D and the gaming market, which isn’t surprising considering the market size.
I wonder if they’ll ever add support for Vulkan to macOS/iOS then. If Valve can move the Steam Deck, then there could be a gigantic boost in the available library of games (since all of the big games on Steam will want to target Proton). Architecture makes that still icky, but MoltenVK running Proton (so DirectX to Vulkan to Metal) makes Fallout 4 and Titanfall run playable on M1 (with some graphics glitches). If the…
Apple Joins Blender Development Fund
151–160 of 285 posts
Re: Apple Joins Blender Development Fund
#152Apple's software and hardware arcs are coalescing into them going all in on AR/VR. Things like LIDAR, Photogrammetry, spatial mapping, USDZ / PBR and friends all come across as pretty marginal novelties on smartphones, but they are all a part of that strategy, and will make much more sense with a headset. They're coming out of the gate with a robust ecosystem. Blender is obviously a huge component of the software sta…
I would bet my life savings that Apple are developing some form of VR - maybe headsets, maybe something more interesting like a lightfield display. They're clearly very interested in this space.
Re: Apple Joins Blender Development Fund
#153Earlier quoted context omitted.
blender grew beyond words, but I'm still not sure if it does reactive DAG propagation for animated attributes (like Maya). I was a bit shocked to read that you need to setup propagators or controllers (forgot the term tbh) to get a similar effect. Maybe I need to RTFM.
Maya's API around the DAG is unmatched, which absolutely everything in Maya is built around. If Blender would have such a thing, it would become pretty hard to justify paying the price for Maya.
Re: Apple Joins Blender Development Fund
#154Apple's software and hardware arcs are coalescing into them going all in on AR/VR. Things like LIDAR, Photogrammetry, spatial mapping, USDZ / PBR and friends all come across as pretty marginal novelties on smartphones, but they are all a part of that strategy, and will make much more sense with a headset. They're coming out of the gate with a robust ecosystem. Blender is obviously a huge component of the software sta…
I want to share an amazing experience I recently had. I was looking through TV consoles on Crate & Barrel and found one I liked. I was unsure if it'd be too tall for my room (it's an extra 9 inches of height over my current TV stand, which is actually just a coffee table repurposed.) The listing page had a QR code I could scan with my iPhone. I was taken to a page that asked me for camera permissions and I said yes.…
I wonder what life would be like if I could wear a HUD that showed me an AR overlay. It might bubble up an alert to remind me to drink a glass of water to stay on track for the day. A to-do list might slide in from the side if I tap a button near my temple. A friend calls and their animated avatar hangs out in the corner of my sight while I continue doing what I was doing... It feels like these things are very close, but society is struggling to integrate the amassing tech innovations we're encountering.
Re: Apple Joins Blender Development Fund
#155The most important learnings so far have been:
- Instead of creating objects from scratch, the paradigm is to modify shapes, starting from a number of primitives. That’s why you get the “default cube” when you start it. An important operation is extrude, which copies the selected parts of a mesh and connects the copies to their original. So if you want to draw a curve, you place a default curve and then use an operation like extrude or subdivide to add new points.
- There is a heavy interaction between mouse and keyboard. Depending on the task, it is vital to learn the keyboard shortcuts by heart. Those are often single keystrokes - e.g. tab for switching between object and mesh edit mode, 1/2/3 for switching between vertex/edge/face selection mode, g for moving the selected item, x/y/z to lock to an axis, x for delete, f for filling edges or faces into the mesh, e for extrude etc. while all of this is also possible to do with the mouse, there is a 10x productivity boost from learning the 10, 20 keystrokes that are used all the time.
- It is highly extensible through plugins, mostly written in Python, though, unfortunately, lower layer operations are only exposed in C++. All of the youtube videos use one of the many screencasting plugins, which display the recent mouse buttons or key presses
- it is a good idea to use a numpad, mainly to switch between different views
The benefit: even with minimal manipulations in the lighting settings and the materials of the created objects, the renderer can already create raytraces that are absolutely jaw-dropping.
But: Even after several months I still often ask myself “how do I tell it the computer”. I feel like I have barely scratched the surface of what the tool can do. Rendering pipelines? Sculpting mode? Probably 2022.
Curious about the hottest tips from the HN users :-)
Re: Apple Joins Blender Development Fund
#156I‘ve spent countless hours learning Blender over the past few months (being completely oblivious of other 3D software to that point), mostly through many excellent Youtube videos like from BlenderGuru, and I think it is the most wicket piece of software I have tried to learn in decades. It makes learning the fundamentals of vi a piece of cake. It has hundreds of features, dozens of property dialogs, and most of all i…
Re: Apple Joins Blender Development Fund
#157Earlier quoted context omitted.
I want to share an amazing experience I recently had. I was looking through TV consoles on Crate & Barrel and found one I liked. I was unsure if it'd be too tall for my room (it's an extra 9 inches of height over my current TV stand, which is actually just a coffee table repurposed.) The listing page had a QR code I could scan with my iPhone. I was taken to a page that asked me for camera permissions and I said yes.…
I feel a weird sense of loss for Google Glass. I feel like the controversies that set it back also set back the entire AR space. I wonder what life would be like if I could wear a HUD that showed me an AR overlay. It might bubble up an alert to remind me to drink a glass of water to stay on track for the day. A to-do list might slide in from the side if I tap a button near my temple. A friend calls and their animated…
Re: Apple Joins Blender Development Fund
#158Kind of funny that the name of the Apple press contact person for this story on Blender is... Bender.
Re: Apple Joins Blender Development Fund
#159I‘ve spent countless hours learning Blender over the past few months (being completely oblivious of other 3D software to that point), mostly through many excellent Youtube videos like from BlenderGuru, and I think it is the most wicket piece of software I have tried to learn in decades. It makes learning the fundamentals of vi a piece of cake. It has hundreds of features, dozens of property dialogs, and most of all i…
Re: Apple Joins Blender Development Fund
#160Earlier quoted context omitted.
> If you've ever had a passing interest in Blender or 3d modeling I recommend checking out the donut tutorial, which is fast becoming the "hello world" of blender - > https://www.youtube.com/watch?v=TPrnSACiTJ4 Is there a good written tutorial? I can't sit through video tutorials.
I went through the donut tutorial on 2x speed. If you’re interested in learning modern visual arts (computer graphics, photography, videography, etc.) you’re going to have to deal with video tutorials. Make them work for you.