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Ask HN: Any Artists on HN?

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Re: Ask HN: Any Artists on HN?

#91
You're question bears some qualification; by artists are you meaning concept/game artists, or something else?

I've been moonlighting as a fine artist and illustrator for a few decades (with a brief diversion at an actual game startup that failed some time ago) but I mostly work in analog, with post procesing in Photoshop/Krita and a slew of specialized tools (e.g. Context Free, various fractal generators, etc).

http://zeruch.deviantart.com or @zeruch on IG.

Re: Ask HN: Any Artists on HN?

#92

Earlier quoted context omitted.

I am a former Local 600 guy that burned out and who now teaches high school English. I’ve been slowly developing a fiction project centered on ubiquitous AR. As part of my research, I stumbled upon demo from Universal Everything[0]. Are you able to recommend any websites, blogs, resources to discover similar simulations/etc? [0] https://vimeo.com/429924982?ref=em-share Thanks!

> similar simulations/etc? I'm not sure I understand what you're looking for. What I saw in that video was a walk cycle that used as the basis for a bunch of different effects animations. So, basically an Art project. It doesn't look like it has anything to do with AR. That's more live generation, isn't it? What makes that unique for you among art projects? Can you be more specific?

Apologies. I understand it is disconnected from AR, and I am not asking about AR content or tech.

I am really just looking for avenues for discovering novel visual effects, interesting showreels, advanced demos, etc.

Re: Ask HN: Any Artists on HN?

#93
post #24

I'm using unity to do 3d midi animation, have an ok setup going, lacking artistic vision :)

I have the vision for VR instruments. I'd be very interested in creating something like Smash Drums or Paradiddle VR or some kind of VR-only instrument.

that sounds fun but the audio is probably quite complex. I'm using ableton for audio - and you can't really ship that.

Re: Ask HN: Any Artists on HN?

#94
I am in the process of learning Clip Studio Paint by doing some October themed dailies. CSP has gotten a strong rep among indie illustrators for its usability and mix of raster and vector functions. The vector tools I think are particularly outstanding - you can build a whole workflow around line art using vector erase(which automatically chops your selection to the nearest intersection). It also has some great conveniences for scene building with poseable 3D mannequins, perspective rulers and an asset store.

Re: Ask HN: Any Artists on HN?

#96
post #2

Are you asking for 3D specifically (based on the example you provide). I'm not a professional, but I'm learning digital painting. I use procreate on the iPad (It's way easier than connecting the graphic tablet to my computer) and I've made some good progress recently. I learned a bit about 3D, but did not really pursue as I got interested in programming instead.

This is a hobby I took up as well a few years ago, couple with a few Udemy courses, etc. It's good fun, and, as somewhat of a legendary "anti-talent" at drawing (mostly according to my family), I found that it's surprisingly easy to pick up. As in, given the right coaching, you can produce something that motivates you to keep improving, literally on day one. I had just never really tried before, or not in the right w…

Recommend any good courses on it? I have anxiety about trying new things because I HATE HATE HATE the suck at the beginning stage. Took me forever to pickup guitar because of it, but would LOVE to actually start doing digital art.

Re: Ask HN: Any Artists on HN?

#98

Earlier quoted context omitted.

> similar simulations/etc? I'm not sure I understand what you're looking for. What I saw in that video was a walk cycle that used as the basis for a bunch of different effects animations. So, basically an Art project. It doesn't look like it has anything to do with AR. That's more live generation, isn't it? What makes that unique for you among art projects? Can you be more specific?

Apologies. I understand it is disconnected from AR, and I am not asking about AR content or tech. I am really just looking for avenues for discovering novel visual effects, interesting showreels, advanced demos, etc.

Ah, that makes sense.

SIGGRAPH is a great resource. http://www.siggraph.org/ They're super nerdy too. I used to go to the conference when I could, before the pandemic.

Cinefx is a classic print magazine: https://cinefex.com/ A bit light on technique, but goes into a little depth about huge productions.

search for "visual effects magazine" and you'll find tons.

On reddit there is:

/r/simulated - people post simulations they’ve made or seen (that vary kind of wildly in quality)

/r/cinematography - not exactly vfx but closely related and there is occasional discussion of vfx

/r/computergraphics - good for innovations in computer graphics for more technical vfx artists

/r/Houdini - decent if you’re a houdini user

/r/vfx - general vfx discussion ranging from tutorials people post to examples people like in film

Then there's always the 3rd party forums for any particular software. Those are pretty easy to find and explore.

Enjoy!

Re: Ask HN: Any Artists on HN?

#99
I’m a senior visual effects artist, compositor. My skills are more related with the 2d aspects of a movie, usually blending multiple 2d and 3d elements seamlessly (and hopefully) photorealistic way into the final image.

Is also said compositors are the last line of defense on movie productions (image only side). The mantra “we’ll fix it in post” means usually us fixing productions problems/incompetence/laziness/lack of money - and a ton of overtime.

I use Nuke on a daily basis and other softwares to assist related tasks.

For high-end productions, artists are very specialized - both 2D/3D artist usually spend 80% of their time in a single software: the most likely in these productions are Nuke and Maya, and for some artists, this can be Houdini, ZBrush or Photoshop. For the 3d tracking dept, 3D equalizer, Syntheyes or PFTrack.

I’ve started a long time ago, where most compositing softwares that I’ve used are dead: Shake, Combustion, 5D Cyborg and a bit of Toxik.

I recently joined a new studio as a pipeline developer/technical director. I’m very excited about the AÍ developments (in a non delusional way - only recent research is getting quality/control good enough for visual effects) and hope to bring these tools to more non-technical people.

Re: Ask HN: Any Artists on HN?

#100

Senior Visual effects artist here. Hi! 20+ years in the industry, worked on movies from Final Fantasy The Spirits Withing to Disney's Enchanted and a whole mess of forgettable cinema and TV shows. My axe is SideFx's Houdini. I've been in love with it since I first set eyes on it in 1998, but didn't use it in work until 2010. Until then I was using Maya. Yuck. It's now off my resume and I've left studios that made me…

What do you think about Adobe locking ppl in with subscriptions… do you see the industry moving to tools like Davinci Resolve or Affinity apps?

Can Davinci Resolve Fusion replace After Effects?

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