I’m a senior visual effects artist, compositor. My skills are more related with the 2d aspects of a movie, usually blending multiple 2d and 3d elements seamlessly (and hopefully) photorealistic way into the final image.
Is also said compositors are the last line of defense on movie productions (image only side). The mantra “we’ll fix it in post” means usually us fixing productions problems/incompetence/laziness/lack of money - and a ton of overtime.
I use Nuke on a daily basis and other softwares to assist related tasks.
For high-end productions, artists are very specialized - both 2D/3D artist usually spend 80% of their time in a single software: the most likely in these productions are Nuke and Maya, and for some artists, this can be Houdini, ZBrush or Photoshop. For the 3d tracking dept, 3D equalizer, Syntheyes or PFTrack.
I’ve started a long time ago, where most compositing softwares that I’ve used are dead: Shake, Combustion, 5D Cyborg and a bit of Toxik.
I recently joined a new studio as a pipeline developer/technical director. I’m very excited about the AÍ developments (in a non delusional way - only recent research is getting quality/control good enough for visual effects) and hope to bring these tools to more non-technical people.