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Ask HN: Any Artists on HN?

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21–30 of 116 posts

Re: Ask HN: Any Artists on HN?

#21
Generative Art based on physics and nature, Krakow. First I started with Processing, then switched to Python. On the technique: https://www.researchgate.net/publication/344327257_Generativ... Examples: https://opensea.io/collection/grzegorz-kepisty-art-collectio... https://society6.com/gkep/prints?sort=new

Re: Ask HN: Any Artists on HN?

#22
I got inspired by a video, Paint like a Sculptor by Sinix on YouTube. I got reinvigorated to do art, so I got a tablet with a screen and started learning to paint in Photoshop starting in may. I'm on a nearly 150 day streak of drawing or painting something every day! I think I've had some good results as well, though I've got no link to share.

Re: Ask HN: Any Artists on HN?

#25
I'm a 3D artist doing 3D animation (non-character) with Blender. I've used Max, Maya and Zbrush in the past, but it was a long time ago, since then Blender has been all I needed. I probably should learn some C4D and Houdini to be able to get a better job...

Re: Ask HN: Any Artists on HN?

#26
post #20

I started as a painter, discovered multi-color 3D Printing and learned basic coding skills. I'm currently working on a Blender Addon that lets you modify G-code inside of Blender. Shifting more and more to the developer side of things, but still trying to work with both, can be a powerful combination. G-code importer can be seen here: [link redacted] Some results here: [link redacted]

not sure if it's rude to ask, but have you had any buyers of your nfts?

Re: Ask HN: Any Artists on HN?

#28
post #2

Are you asking for 3D specifically (based on the example you provide). I'm not a professional, but I'm learning digital painting. I use procreate on the iPad (It's way easier than connecting the graphic tablet to my computer) and I've made some good progress recently. I learned a bit about 3D, but did not really pursue as I got interested in programming instead.

This is a hobby I took up as well a few years ago, couple with a few Udemy courses, etc. It's good fun, and, as somewhat of a legendary "anti-talent" at drawing (mostly according to my family), I found that it's surprisingly easy to pick up. As in, given the right coaching, you can produce something that motivates you to keep improving, literally on day one. I had just never really tried before, or not in the right ways.

Re: Ask HN: Any Artists on HN?

#29
I am interested in a lot of different mediums but I wouldn’t say I am great at any of them. I put a fair bit of time into it though.

I really enjoyed creating 3D art in Rhino, however my very old educational license doesn’t work on modern macOS. I have been meaning to get comfortable with other tools but have yet to find the time in my day to day. I'd be excited to hear peoples opinions on what's worth my time.

I sketch, and otherwise do the occasional digital work with my Wacom tablet though less often than I would like. I have had my eyes on a Cintiq for a couple months now thinking it would encourage me to do more, but I know the problem is less lack of tools than motivation. I have been a huge fan of ArtRage for years, although I have not tried the latest version. Photoshop is my primary tool.

I have been taking a near daily photo for over a decade now, every couple years I put out a video of them. The latest version I wrote some software to do a rolling average which ended up with a neat sort of painterly feel.

https://youtu.be/Zv6P0wNiZOA

I also messed around building some tools to convert bitmaps into actual available lego's - and rendered using Stud.io

https://noteof.it/post/184075469826/so-i-wrote-a-little-prog...

Re: Ask HN: Any Artists on HN?

#30

Senior Visual effects artist here. Hi! 20+ years in the industry, worked on movies from Final Fantasy The Spirits Withing to Disney's Enchanted and a whole mess of forgettable cinema and TV shows. My axe is SideFx's Houdini. I've been in love with it since I first set eyes on it in 1998, but didn't use it in work until 2010. Until then I was using Maya. Yuck. It's now off my resume and I've left studios that made me…

Questions:

Do you know whether SGIs, Alphas, or SPARC machines were used for rendering for Spirits Within?

How much custom software was used vs off-the-shelf for design, rendering, etc. ?

Were you working directly under Sakaguchi/Squaresoft or as a contractor/freelancer?

I just wanted to say I really enjoyed watching Spirits Within as a teen, even if the story wasn't very well-executed. And I certainly thank you for your part in it. The CGI and brilliant colors were mindblowing at the time and it still holds up somewhat today.

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