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Apple Joins Blender Development Fund

blender.org

171–180 of 285 posts

Re: Apple Joins Blender Development Fund

#171

It's great to see Blender get the support. The user numbers seem to be arcing upwards. https://www.blender.org/news/blender-by-the-numbers-2020/ If you've ever had a passing interest in Blender or 3d modeling I recommend checking out the donut tutorial, which is fast becoming the "hello world" of blender - https://www.youtube.com/watch?v=TPrnSACiTJ4 And check out all the donuts - https://www.reddit.com/r/BlenderDough…

Better link (includes the tutorial playlist in the sidebar):

https://youtu.be/TPrnSACiTJ4?list=RDCMUCOKHwx1VCdgnxwbjyb9Iu...

Re: Apple Joins Blender Development Fund

#172
post #14

Earlier quoted context omitted.

> Nice to see Apple supporting open-source. ... in a domain where they have either no products or their own products have clearly failed to obtain traction. Not going to happen for anything where there's an even reasonably successful Apple product, I think we can be sure of that. So yes, it is really nice to see Apple supporting Blender but let's not confuse that with open source/libre software in general.

WebKit, Clang, LLVM

WebKit is a fork of KHTML and the source had to be released in order to comply with the LGPL.

Re: Apple Joins Blender Development Fund

#173
post #108

Earlier quoted context omitted.

We had a class on Blender in high school (mandatory even!) and it was very popular. A lot of people in our school played with Blender in their free time in the following years.

Why would a Blender class in high school be mandatory??

We had a mandatory Java class, why not a 3D modeling class?

Re: Apple Joins Blender Development Fund

#174
post #130

Apple's software and hardware arcs are coalescing into them going all in on AR/VR. Things like LIDAR, Photogrammetry, spatial mapping, USDZ / PBR and friends all come across as pretty marginal novelties on smartphones, but they are all a part of that strategy, and will make much more sense with a headset. They're coming out of the gate with a robust ecosystem. Blender is obviously a huge component of the software sta…

I want to share an amazing experience I recently had. I was looking through TV consoles on Crate & Barrel and found one I liked. I was unsure if it'd be too tall for my room (it's an extra 9 inches of height over my current TV stand, which is actually just a coffee table repurposed.) The listing page had a QR code I could scan with my iPhone. I was taken to a page that asked me for camera permissions and I said yes.…

If everybody used VR headsets all the time, you wouldn't even need a TV console in your room. In fact, you wouldn't need much besides a comfy chair.

This whole AR thing is just a transition technology, that will go away with time.

Re: Apple Joins Blender Development Fund

#175
post #160

Earlier quoted context omitted.

I went through the donut tutorial on 2x speed. If you’re interested in learning modern visual arts (computer graphics, photography, videography, etc.) you’re going to have to deal with video tutorials. Make them work for you.

This is a polite version of "suck it up" and about as helpful.

There are official written docs (https://docs.blender.org/manual/en/latest/) but they would be difficult to learn from by themselves. There isn't a more helpful answer because the fact is >99% of Blender content is video.

Re: Apple Joins Blender Development Fund

#176

It's great to see Blender get the support. The user numbers seem to be arcing upwards. https://www.blender.org/news/blender-by-the-numbers-2020/ If you've ever had a passing interest in Blender or 3d modeling I recommend checking out the donut tutorial, which is fast becoming the "hello world" of blender - https://www.youtube.com/watch?v=TPrnSACiTJ4 And check out all the donuts - https://www.reddit.com/r/BlenderDough…

I uncomfortably poked at blender a few times over the years until this tut by Imphenzia, which made me comfortable in under 2 hours: https://www.youtube.com/watch?v=1jHUY3qoBu8

+1 from me as well.

Same channel author's vids on Unity are great too.

Re: Apple Joins Blender Development Fund

#177
post #30

Earlier quoted context omitted.

I guess you confuse Blender 3D editor with Godot game engine. Blender had built-in game engine, but it's been frozen and removed few years ago. Also Epic is sponsoring Blender Fund too.

And Epic granted money to Godot: https://godotengine.org/article/godot-engine-was-awarded-epi...

While it's great that Godot is getting better funding, that's about the worst insult I can think of. Epic is so confident that Godot will never be a serious competitor that they're giving them charity money. We'll see; there was a time when Autodesk viewed Blender as an also-ran too.

Re: Apple Joins Blender Development Fund

#178

Earlier quoted context omitted.

It also helps blender is a competitor to Epic's Unreal

Epic doesn't seem to think so, since they majorly funded it just two years ago. https://www.blender.org/press/epic-games-supports-blender-fo... The only area I could see this in is in high-end movie production, like they did with The Mandelorian for the digital green screen stuff, but the distinction between real-time and non-real-time rendering seems pretty strong.

Blender does have a real-time engine called Eevee which is pretty powerful, although I don't think the use cases overlap enough to bother Epic.

Re: Apple Joins Blender Development Fund

#179
post #160

Earlier quoted context omitted.

This is a polite version of "suck it up" and about as helpful.

There are official written docs ( https://docs.blender.org/manual/en/latest/ ) but they would be difficult to learn from by themselves. There isn't a more helpful answer because the fact is >99% of Blender content is video.

Yes, that's the problem. There needs to be more text/image guides as eddieh said. This used to be the norm. Now everything is a video. Worse, existing text/image guides are allowed to rot or removed outright in favor of video. Not everyone learns well from video.

Re: Apple Joins Blender Development Fund

#180
post #108

Earlier quoted context omitted.

We had a class on Blender in high school (mandatory even!) and it was very popular. A lot of people in our school played with Blender in their free time in the following years.

Why would a Blender class in high school be mandatory??

Why wouldn’t it be? There’s far less practical classes that were mandatory
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