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Apple Joins Blender Development Fund

blender.org

41–50 of 285 posts

Re: Apple Joins Blender Development Fund

#42

Wonder if this will lead to a functional iOS port of Blender? Pretty much the whole reason I went with a MS Surface tablet instead of an iPad of some sort, was the lack of Blender.

Not unless Apple open up their locked-in platform. Blender licensed under GPLv2 or later and fortunately it's completely impossible to change source code license.

Re: Apple Joins Blender Development Fund

#43

Earlier quoted context omitted.

Wasn’t there a headline were it said apple made more on games than Nintendo, Sony, blizzard etc. together. Apple is already on top of the gaming market.

I doubt that Apple arcade makes them that much money. Counting the App Store service fee of 30% as "game revenue" is disingenuous, as then we could count every single Windows license sale and every single dollar of revenue from hosting game servers as "making money from games".

>Counting the App Store service fee of 30% as "game revenue" is disingenuous,

It was total revenue from App Store derived from Gaming Apps. I dont see how that is disingenuous. Just like Sony makes a cut from games on PS5.

Re: Apple Joins Blender Development Fund

#44

This is great. Highly unlikely, but maybe Apple could release some gems from the Shake code base into the Blender compositor?

> Apple could release some gems from the Shake code base into the Blender compositor

You're assuming they still have a copy of the source code :(

I'd love to see some of the Shake feature set make it into Blender:

    - node-to-code  + code-to-node
    - 2.5D motion blur for transforms
    - general concatenation of image transforms for single pass resampling.
    - general C-style code expressions available in any text field of the UI and being able to reference any other variable in the entire UI
    - ability to call any function from libc / external DSO's directly from any text field in the UI.
etc ...

Re: Apple Joins Blender Development Fund

#45
post #30

Earlier quoted context omitted.

It also helps blender is a competitor to Epic's Unreal

I guess you confuse Blender 3D editor with Godot game engine. Blender had built-in game engine, but it's been frozen and removed few years ago. Also Epic is sponsoring Blender Fund too.

And Epic granted money to Godot:

https://godotengine.org/article/godot-engine-was-awarded-epi...

Re: Apple Joins Blender Development Fund

#46
post #38

This is great. Highly unlikely, but maybe Apple could release some gems from the Shake code base into the Blender compositor?

What is the Shake code base?

> What is the Shake code base?

https://en.wikipedia.org/wiki/Nothing_Real

https://en.wikipedia.org/wiki/Shake_(software)

Re: Apple Joins Blender Development Fund

#47

Apple is getting more serious about 3D and the gaming market, which isn’t surprising considering the market size.

I wonder if they’ll ever add support for Vulkan to macOS/iOS then. If Valve can move the Steam Deck, then there could be a gigantic boost in the available library of games (since all of the big games on Steam will want to target Proton).

Architecture makes that still icky, but MoltenVK running Proton (so DirectX to Vulkan to Metal) makes Fallout 4 and Titanfall run playable on M1 (with some graphics glitches). If there was real funding behind it they’d have a winner on their hands.

Re: Apple Joins Blender Development Fund

#48
post #8
post #3

Apple also submitted a patch to port Cycles to run on Metal. https://developer.blender.org/T92212

Cycles is good first step if Apple wants to make blender fully functional on Mac. I wonder if they'll ever attempt to port Eevee to metal, that seems like the logical next step if Apple wants to permanently remove OpenGL from macOS.

Blender’s UI would also need to be ported to Metal, as that’s currently OpenGL if I’m not mistaken.

Re: Apple Joins Blender Development Fund

#49
post #2

> ... Apple has joined the Blender Development Fund as a Patron Member. To find out what "Patron Member" means, it's 120k or more per year[0]. It's the highest corporate tier Blender has. Nice to see Apple supporting open-source. [0]: https://fund.blender.org/corporate-memberships/

It’s great positive advert for Apple, and also no money for them. Not even a blip on their balance sheet. If they are going to contribute, that would be interesting.
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