Blender, Cinema4D, AfterEffects and Ableton Live users here. Only a semi-pro in the music category (paid to do music but nowhere near my main income). I started in the 90's with Sculpt3D and REAL3D on Amiga. Started to do a lot more of Unity and Unreal because the rendering engines are becoming pretty good, even for postproduction VFX. Traditional renderers are much much slower.
How did you get into paid music gigs despite not being a "pro"? Did you ever work with a Video Toaster when you were on the Amiga? How in your experience does Cinema4D compare to Blender or Maya? Do you do any 2D work?
Not OP but I have been playing music non-professionally in the US for about 25 years - there are a number of ways non-pro musicians can work paid gigs. I have been paid to play coffee shops, small festivals, college radio events, the occasional decently attended bar show, etc. My personal experience is primarily loud and / or experimental[0] music (punk, hardcore, noise, sound collage) and there are huge networks of like minded people throughout the US who work to set up and promote shows / concerts for local and touring artists.
Having said that, the total amount of cash I have made as a performing musician totals [0]: https://papertether.bandcamp.com