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Call of Duty Adds Kernel Level Driver for Anti-Cheat

callofduty.com

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Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#141
post #8

Microsoft should implement an Xbox mode for Windows that has these protection features for all games. It will probably require some virtualization and performance degradation but it's better than each game rolling out their own half assed drivers.

No thanks. If I can't cheat without a program knowing, I'm not really in control of my computer.

That’s kinda the point? Anti-cheat systems, DRM, and consoles are a way for software publishers to extend their trust boundary to your computer. You’re effectively lending out your hardware as edge computing to run the publisher’s software (i.e. the game or video player) in a way they can be reasonably sure it’s running unmodified.

I actually find this to be pretty darn reasonable.

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#142
post #24

Earlier quoted context omitted.

Then there's CS:GO, whose developers refuse to use intrusive practices to counter cheating. And the game is ruined by rampant cheating. (Neither for nor against. Just saying.)

The game is not ruined lol, just sounds like you couldn't make it to gold rank ;)

I've been a silver shitter since the Gaussian normalization of the ranks. I used to be MR2 back in the day. It doesn't (or maybe it does?) help that even the worst players are better than the average player 5 years ago. I think the trust factor walled garden is something special. Be polite for a long time and be rewarded with other polite players who don't cheat. My silver matches are great. People communicate, people play strats, no one knows smokes or can react sub 150 ms or snap headshots. I work a day job and have a home to maintain (not a house, I'm not rich), SO, and pet to take care of on top of other hobbies. Silver these days is not for losers.

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#143

It's a cat-and-mouse game, where the mice basically have infinite time to spend on anti-anti-cheat... and dare I say it, countless young people probably got their head start in learning about computers, programming, reverse-engineering, etc. by playing this "meta-game". I know some people who were otherwise completely uninterested in the typical STEM courses at school, but highly skilled at the sort of low-level know…

Hi. Have we met or something?

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#144

The most annoying one to me is that a bunch of these kernel mode anti-cheat systems also go after the VFIO gamers who don't want to run Windows on bare metal. They consider running Windows in a VM "cheating".

You can try this out https://superuser.com/a/1389159

I have a similar configuration on my Single GPU passthrough and I am able to play games like Fall Guys that have anti-cheat engine. I also tried some other games and have no issues so far. Lmk if you need more help with setting everything up.

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#146

Earlier quoted context omitted.

How about no? This will just lead these companies to implement anti-cheat to protect the "integrity" of their single player games (and their MTX) as well. Say goodbye to mods and other forms of benign game hacking (particularly hacks that fix games like Dark Souls).

Rampant cheating in online FPS games is a problem right now . I've had more games ruined by cheaters than I can count. So how about yes, let's focus on fixing the problem at hand, and if it's used for something else(like single player games) then I'll complain about it. Right now developers have my full support to use whatever methods they can to make sure the hackers stay out. The game can boot into its own OS for a…

This sounds like a job for virtualization. Run the game in a restricted environment and let the anticheat snoop that sandbox however it likes without digging through everything.

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#147

The most annoying one to me is that a bunch of these kernel mode anti-cheat systems also go after the VFIO gamers who don't want to run Windows on bare metal. They consider running Windows in a VM "cheating".

These anti cheats have no other choice than become more and more restrictive to the user. Cloud gaming for everyone coupled to a game controller relying on a secure cryptoprocessor may put a end to cheating in the large.

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#150
While I don't particularly like this sort of anti-cheat, I think we should all be more worried about cloud gaming than anything else. It's been obvious for a while that the big gaming companies have it in mind, and the only reason it isn't as big as it could be, is due to tech limitations FOR NOW.

When (not if) cloud gaming truly takes off, and it will, we'll lose any and all control over our games. So long to modding, so long to messing with .ini files to get settings right, no decompiling games, no games preservation... The Netflix model approach, where we don't own anything, we're 100% reliant on them to provide us with the service, where servers can (and do) get shutdown at any moment after X amount of years of support.

A world where we don't own the games, just subscription services with extra fees for XP boosters.

The ultimate live service game that so many of the big companies love.

PS: Also means no more cheating by the standard methods.

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