These sorts of things always get circumvented, but I wish the CoD players fun during the 1-2 week gap where the cheaters are still figuring it out. I've actually figured out the permanent solution to cheaters. Oddly enough, I worked it out in Pokemon Unite, which doesn't have a cheating problem as far as I know, but does have items that you can buy to boost your character stats. The solution is easy: play a game with…
Call of Duty Adds Kernel Level Driver for Anti-Cheat
91–100 of 332 posts
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#92Microsoft should implement an Xbox mode for Windows that has these protection features for all games. It will probably require some virtualization and performance degradation but it's better than each game rolling out their own half assed drivers.
Ironically, in XBox OS I'm pretty sure there's not a big distinction between usermode and kernel mode.
http://meseec.ce.rit.edu/551-projects/fall2016/3-4.pdf
https://www.youtube.com/watch?v=quLa6kzzra0 (for software discussion check around the 19:00 mark but the whole talk is incredible)
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#93Earlier quoted context omitted.
Could you expand on "code your game correctly"? Let's say I'm playing your (correctly coded) game and I've got an aimbot, that snaps onto someone's head, how do you detect/stop that from the server-side (the only place you can trust)?
You look for aim that is too perfect. E.g. humans nearly always overshoot their target before correcting, aimbots never do (unless they are trying to imitate humans)
It'll still be better than 99.99% of human beings at clicking on heads, and will still win you 99% of fights against non-cheaters.
Now what do you do, in your correctly coded game?
Keep in mind, as a cheat developer, I can keep moving these goal posts.
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#94Earlier quoted context omitted.
Or increase the role of aim and reflex when determining rank. Should also reduce smurfing somewhat - you'd only be able to dominate a match once with a given account.
Never thought about that approach before, that is super interesting. Tying it entirely to rank isn't the best, but placing you in lobbies on an axis that is independent (but correlated with) rank would achieve the same effect without clogging high-ranks with cheaters and giving cheaters a reward. Then the cheaters organically get placed in lobbies with other cheaters, ruining the fun for them. If the system doesn't w…
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#95Earlier quoted context omitted.
How about no? This will just lead these companies to implement anti-cheat to protect the "integrity" of their single player games (and their MTX) as well. Say goodbye to mods and other forms of benign game hacking (particularly hacks that fix games like Dark Souls).
Rampant cheating in online FPS games is a problem right now . I've had more games ruined by cheaters than I can count. So how about yes, let's focus on fixing the problem at hand, and if it's used for something else(like single player games) then I'll complain about it. Right now developers have my full support to use whatever methods they can to make sure the hackers stay out. The game can boot into its own OS for a…
I've played pro cs since 1.3, made it to global elite in cs:go, and predator in apex legends, multiple times in each game. I rarely run into hackers, I run into good players that can aim, players that make good shots, and the VERY odd blatant cheater.
Seems to me like you are losing to better players and are willing to install invasive software to protect your feelings.
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#96Earlier quoted context omitted.
Rampant cheating in online FPS games is a problem right now . I've had more games ruined by cheaters than I can count. So how about yes, let's focus on fixing the problem at hand, and if it's used for something else(like single player games) then I'll complain about it. Right now developers have my full support to use whatever methods they can to make sure the hackers stay out. The game can boot into its own OS for a…
I think, honestly, the biggest issue in terms of cheating right now is a lack of responsibility from the companies involved in actually reading and acting on reporting - some companies in particular (EA) are extremely lax in actually dealing with human reports and their games suffer greatly for it.
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#97Earlier quoted context omitted.
Would it be in a game company’s interest to implement anti-cheat for single player games? Mods and other forms of benign game hacking increase the popularity and longevity of games which presumably benefit profitability.
EA and Rockstar banned people from Battlefield 5 multiplayer and GTA online for having modded their single player games. Google for a few minutes and you'll come across plenty of horror stories and news items. But of course the real reason they would love to prevent anyone from tampering with the game is so they can sell more single player cheats such as experience booster packs.
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#98Earlier quoted context omitted.
You look for aim that is too perfect. E.g. humans nearly always overshoot their target before correcting, aimbots never do (unless they are trying to imitate humans)
Great, so now we'll adjust our aimbot to slightly overshoot the target, and swing back. Give it a little bit of randomness. A random delay of 50-100ms. Make it flat out miss a small percentage of the time. It'll still be better than 99.99% of human beings at clicking on heads, and will still win you 99% of fights against non-cheaters. Now what do you do, in your correctly coded game? Keep in mind, as a cheat develope…
I actually think the worst thing about the suggestion you're replying to is that it is an over-generalisation. "Most players will do X", "they nearly always do Y"... yeah, okay, but what about the 10% who don't? The 1% or the 0.1% who don't? What about the ones who do as you describe, except for 5% of the time when they don't, or when they get lucky? I've hit genuinely lucky shots in a game, accidental good plays, for the receiving player they probably thought I was cheating, and yet I wasn't. The potential for false-positives is horrible, and you end up outlawing legitimate behavior based on a poor understanding of play.
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#99Earlier quoted context omitted.
Rampant cheating in online FPS games is a problem right now . I've had more games ruined by cheaters than I can count. So how about yes, let's focus on fixing the problem at hand, and if it's used for something else(like single player games) then I'll complain about it. Right now developers have my full support to use whatever methods they can to make sure the hackers stay out. The game can boot into its own OS for a…
I've never understood how common this opinion is online. I want to assume good faith but you must be doing something wrong to end up in cheater lobbies that often. I've played pro cs since 1.3, made it to global elite in cs:go, and predator in apex legends, multiple times in each game. I rarely run into hackers, I run into good players that can aim, players that make good shots, and the VERY odd blatant cheater. Seem…
I like how you are instantly turning to victim blaming, true toxic CS player lol not even surprised
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#100Earlier quoted context omitted.
Rampant cheating in online FPS games is a problem right now . I've had more games ruined by cheaters than I can count. So how about yes, let's focus on fixing the problem at hand, and if it's used for something else(like single player games) then I'll complain about it. Right now developers have my full support to use whatever methods they can to make sure the hackers stay out. The game can boot into its own OS for a…
I've never understood how common this opinion is online. I want to assume good faith but you must be doing something wrong to end up in cheater lobbies that often. I've played pro cs since 1.3, made it to global elite in cs:go, and predator in apex legends, multiple times in each game. I rarely run into hackers, I run into good players that can aim, players that make good shots, and the VERY odd blatant cheater. Seem…
I mean, the personal angle is completely unnecessary here. Nowadays I only occasionally play Apex(small baby, don't have time for more) and I'd say there's cheaters in 1/10 games that I play. It's so blatant - you watch the killer's cam and the guy is clearly aiming through the wall at a target they can't see, pulling a perfect headshot the second it's possible. Like, maybe I'm not good at these games but for me, 10% of games with cheaters is "rampant".