Live data from Hacker News

Simula One: an office-focused, standalone VR headset built on top of Linux

simulavr.com

31–40 of 225 posts

Re: Simula One: an office-focused, standalone VR headset built on top of Linux

#34

For a work VR headset to work I think you need a couple of things. One is that it needs to be comfortable enough to wear for long periods of time. I usually get quite warm when wearing one. You also often end up with impressions on your face. This is fine for gaming or shorter sessions but would be a distraction if trying to focus for longer periods of time. It would also need to have a higher resolution than most (a…

Resolution is the killer. The distance I'm currently typing this on my 32" monitor is much larger then the virtual draw distance I can "see" in VR at current resolutions.

Regarding comfort: I have been curious whether you could take the weight off the head by suspending the headset off the back of a chair so it "floats" at face level via a tether or something.

Re: Simula One: an office-focused, standalone VR headset built on top of Linux

#35
post #24

So is this the future? Hundreds of office workers wearing for 8 hours a VR Headset in an open plan office?

No, they'll all be working remotely in their own matrix-style cocoons. The nutritional paste will be delivered by Doordash.

Re: Simula One: an office-focused, standalone VR headset built on top of Linux

#36

Has anybody hacked regular consumer VR headsets for working with regular apps?

I have played around with it, and the resolution just isn't there. The desktop space in VR is ironically less than on a laptop, because every window has to be massive to be usable at all. In a future with 2x4K res or something in that ballpark, this might be interesting.

Re: Simula One: an office-focused, standalone VR headset built on top of Linux

#37
post #27

I'm very keen for this market to open up, but we need to talk about the quality of the desktop before moving on. On the website, the demo has the person drinking coffee, the youtube window is the wrong ratio, the text is too tall. For me, I really want picture perfect rendering before jumping. I don't want to look at badly rendered stuff, its part of the reason linux was so hard back in the day, getting your text to…

What do you do with 8 terminal open at the same time? I can never focus on more than one or two at a time.

Same. I also stopped using two monitors because it was distracting.

Re: Simula One: an office-focused, standalone VR headset built on top of Linux

#38
post #28

It's important to remember that this is on the way to being an MVP. It's not a finished, polished product. This is HN. Don't we like people hacking on startups any more? I think it looks like a really positive first step. Yeah, the resolution is too low but that's solvable with a better headset. It's a bit laggy, but that's probably due to recording video of VR being hard. The windows are weird sizes, but that might…

Makes sense to me. This is going to be sick once it's ready!

Re: Simula One: an office-focused, standalone VR headset built on top of Linux

#39
From the wiki on their Github [1] and looking at Github contributors, this is a 3 person project (and no Github commits since June 2021). They're clearly not making their own VR headset, they're using something off the shelf (from other comments seems like an HTC Vive). Making the website ambiguous about this is just confusing.

I saw a couple YC apps in there, so I'm sure they had to be ambitious, but thinking realistically there's a big difference between being:

1) A VR headset for work company

2) A VR operating system for work company

3) A window manager for VR for work company

[1] https://github.com/SimulaVR/Simula/wiki/Simula-Master-Plan

Re: Simula One: an office-focused, standalone VR headset built on top of Linux

#40

Has anybody hacked regular consumer VR headsets for working with regular apps?

I have played around with it, and the resolution just isn't there. The desktop space in VR is ironically less than on a laptop, because every window has to be massive to be usable at all. In a future with 2x4K res or something in that ballpark, this might be interesting.

If you're anything like me, by your mid-forties you aren't going to need 4k per eye.

The Quest 2 is already pretty much as sharp as my eyes can resolve - and that's with prescription glasses.

Post reply on HN