Live data from Hacker News

Simula One: an office-focused, standalone VR headset built on top of Linux

simulavr.com

11–20 of 225 posts

Re: Simula One: an office-focused, standalone VR headset built on top of Linux

#14
For a work VR headset to work I think you need a couple of things.

One is that it needs to be comfortable enough to wear for long periods of time. I usually get quite warm when wearing one. You also often end up with impressions on your face. This is fine for gaming or shorter sessions but would be a distraction if trying to focus for longer periods of time.

It would also need to have a higher resolution than most (all?) current VR headsets. Text needs to be huge so even though you can have lots of virtual screens you can't fit much on each.

Finally, I imagine that there could be a more innovative interface than just screens in a virtual space. Something that embraces the close-to-physical-reality illusion of VR.

Re: Simula One: an office-focused, standalone VR headset built on top of Linux

#17

It's a page about a VR headset, but neither this page nor the 'shop' page that lets you waitlist it has any pictures of the thing even by itself, let alone someone wearing it. What an absolutely bizarre choice.

Not sure if I should feel more safe about this than the usual Kickstarter scam or not. Those have at least some product images.

Re: Simula One: an office-focused, standalone VR headset built on top of Linux

#19

It's a page about a VR headset, but neither this page nor the 'shop' page that lets you waitlist it has any pictures of the thing even by itself, let alone someone wearing it. What an absolutely bizarre choice.

Not sure if I should feel more safe about this than the usual Kickstarter scam or not. Those have at least some product images.

EDIT: nvm

Re: Simula One: an office-focused, standalone VR headset built on top of Linux

#20
I'm very keen for this market to open up, but we need to talk about the quality of the desktop before moving on.

On the website, the demo has the person drinking coffee, the youtube window is the wrong ratio, the text is too tall. For me, I really want picture perfect rendering before jumping. I don't want to look at badly rendered stuff, its part of the reason linux was so hard back in the day, getting your text to render and screen resolution to work right.

Now, for me, it looks like I can fit about as many terminals on "screen" as I can on two 1280x1024 screens. In all the demos, there are at most 5 windows open. On my current screen I have one browser, and 8 terminals, and there is still loads more space.

The thing that makes me a little sad is that we still all appear to be stuck at rendering everything on the inside of a sphere. If we are in VR, then we don't have to limit our selves to laying out windows on a single primitive. Where are the virtual shelves? where is the quick change, what about hotspots to bring groups of windows back into near field.

We have unlimited z depth, surely this is time to start using it? unlike a normal screen, we have parallax and gaze sensors, we really need to start using them.

(it looks like they don't have room tracking, so feels like they have limited 6dof source: coffee video, I'd expect much more sideways translation if they had proper headset tracking)

Post reply on HN