Beautiful... the fading grain as it renders is extremely pleasing.
WebGL Path Tracing
11–20 of 34 posts
Re: WebGL Path Tracing
#12Re: WebGL Path Tracing
#13Warning: caused a complete system hangup here with Chrome 13 on Windows 7, Intel graphics.
Re: WebGL Path Tracing
#14That's fantastic. I've been meaning to get into WebGL (perhaps make some sort of tech demo game with it). I've held off because of performance issues (also, I admit, I'm not too excited about dealing with shaders). I think I should stop procrastinating now and actually do something with it. This is very exciting!
Shaders are fun! Looks a bit like "scary c++" at first but not too steep a learning-curve actually. No header files, pointers and the likes. Just a couple of maths functions and maths types (vec3, float etc). Pixel shaders return a "color" vector, vertex shaders a vertex "position" and "that's about it".
Re: WebGL Path Tracing
#15Re: WebGL Path Tracing
#16Re: WebGL Path Tracing
#17javascript:ui.setObjects(makeRecursiveSpheres())
in the location bar with the page open and you'll really torture your graphics card.
Re: WebGL Path Tracing
#18Re: WebGL Path Tracing
#19Re: WebGL Path Tracing
#20Earlier quoted context omitted.
Shaders are fun! Looks a bit like "scary c++" at first but not too steep a learning-curve actually. No header files, pointers and the likes. Just a couple of maths functions and maths types (vec3, float etc). Pixel shaders return a "color" vector, vertex shaders a vertex "position" and "that's about it".
Oh, really? That sounds eminently doable. Do you happen to have any fantastic resource for shaders?