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WebGL Path Tracing

madebyevan.com

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Re: WebGL Path Tracing

#3
post #2

Warning: caused a complete system hangup here with Chrome 13 on Windows 7, Intel graphics.

Warning: This is incredibly epic, and worked fine for me. May cause heart attack due to awesomeness.

Re: WebGL Path Tracing

#6
That's fantastic. I've been meaning to get into WebGL (perhaps make some sort of tech demo game with it). I've held off because of performance issues (also, I admit, I'm not too excited about dealing with shaders).

I think I should stop procrastinating now and actually do something with it. This is very exciting!

Re: WebGL Path Tracing

#7
post #2

Warning: caused a complete system hangup here with Chrome 13 on Windows 7, Intel graphics.

Seems like a general WebGL issue -- I've seen most WebGL examples hang up or freeze on integrated graphics / Intel graphics but they always run absolutely smoothly on "full-blown" gamer-like GPUs (nVidia etc.) Unless your nVidia is on a MacBook but running Linux instead of OSX und thus odd drivers.

Re: WebGL Path Tracing

#8

That's fantastic. I've been meaning to get into WebGL (perhaps make some sort of tech demo game with it). I've held off because of performance issues (also, I admit, I'm not too excited about dealing with shaders). I think I should stop procrastinating now and actually do something with it. This is very exciting!

Shaders are fun! Looks a bit like "scary c++" at first but not too steep a learning-curve actually. No header files, pointers and the likes. Just a couple of maths functions and maths types (vec3, float etc). Pixel shaders return a "color" vector, vertex shaders a vertex "position" and "that's about it".

Re: WebGL Path Tracing

#9
post #2

Warning: caused a complete system hangup here with Chrome 13 on Windows 7, Intel graphics.

Chrome 13, Windows 7 - display driver (Intel Integrated) crashed but Windows managed to recover it. Intel graphics related issue maybe?

Exact same setup and experience for me.
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