The thing about Scrum is the observations and principles make sense, but then to sell it as a course they've turned it into very specific prescriptions. I went on a scrum course and the takeaway was basically that feedback is a big deal, and you should try to get some repeatedly and quickly. It's also common sense that you should have tasks written down somewhere, and that some of them are more important than others.…
The problem with any system is that people try to enforce it, military style. In my previous job, we did scrum, but not too strict. We had two week cycles, not-too-strict deadlines (most of the time) etc. If I finished my task early, I was free to pick up tasks from the planned list, without having to get permission from my manager. We also didn't agonize over story points, retrospective etc. We did it light hearted…
A cause of this problem is when people are worried about what happens when they say "erm, I don't know how to do this cleanly" and so they want the "how" to be defined far far in advance. Solving this requires a mix of
A. Identifying those activities that will genuinely make people's lives easier if they have a process and designing those processes to be meaningful and low-burden. Those activities will vary based on team members individual peeves and affinities.
B. Creating clear lines of communication for how and whom to ask for help. This often means more clear naming of responsibilities.
C. Ensuring there is enough slack time for people to be able to help each other out.
D. Creating trust in the team that asking for help won't lead people to question if you are fit to do your job.
> quantify everything
Many times, this is the https://en.wikipedia.org/wiki/McNamara_fallacy