Earlier quoted context omitted.
Being able to play Call of Duty without people screaming the N word into my ears regularly would be amazing. Intolerance to hate speech could be something enforced by this hypothetical service as well. Sure I can turn off the death mic, but there's been some really amazing interactions though it as well. For those not aware, the death mic in CoD is a feature where the instant you frag somebody in game, it turns their…
> it turns their mic on, Well that's horrifying. I'm glad I don't use Windows, and I'm glad my computer physically does not have a microphone for malware to enable.
Epic launches anti-cheat support for Linux, Mac, and Steam Deck
301–310 of 327 posts
Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck
#302I wish there was some well respected third party reputation service that I could prove my identity to (government id, utility statements, etc) and then all games just integrate with this third party reputation service. Sort of an Olympic committee for gaming. Give me the option to only play with other verified players. Getting caught cheating in one game then impacts your reputation in _all_ games. There's a gazillio…
I had someone invade the League of Legends account I used for almost a decade after me not using it for a year or so and cheat to their hearts content. That caused the account to get permanently banned with absolutely zero help from Riot Games' support on how to get it revised. In your system I'd never be able to play an online game again, only because a single account of mine used an email / password combination tha…
Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck
#303Earlier quoted context omitted.
This will eventually lead to online multiplayer games to only be playable of a game console of sorts for ranked matches, where you are not the root user is implicit from the start.
My take is that it will lead to a lack of interest in these games. Why bother trying to be the "best" (or even good) at a thing, if a robot can outperform you by leaps and bounds?
Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck
#304Earlier quoted context omitted.
Have you ever glanced at the Facebook comments under a news article? It did nothing at all to stop online toxicity when they tied your online persona to your identity, photograph, the identity of all your friends and family, etc. Plenty of pictures of smiling grandfathers holding babies next to N-word-laden rants out there
It's not just the tying of ones online identity to their real life identity that would mitigate this issue though. It's the fact that if a punishment is doled out (voice comms restricted for hate speech, or a ban issued for cheating), then you could be certain that the person isn't just going to register a new account and keep doing it, because the barrier of registering a new account would be so much higher (having…
You're thinking "Great, problem solved, this kid will literally never be allowed to play another video game as long as he lives"
OK, in actuality, he's just going to use his mom's ID next time. And his dad's. And his grandparents' IDs. etc, etc
There'll be a whole gray market for IDs from all over the world to pair to your ridiculous Orwellian service, because thankfully it won't be backed up by penalty of death
Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck
#305Earlier quoted context omitted.
Community moderation with persistent outcomes (eg VAC ban) is great for games you have to pay for, but it's really abrasive to a F2P community if there's am endless stream of cheaters.
Both CS:GO and Dota are F2P, but yes, most cheaters just purchase new accounts/create new accounts. They've had to put mitigations for this like requiring x hours/x games to play competitive game modes.
Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck
#306Earlier quoted context omitted.
Epics anti cheat doesn't even work. flocks of kids get actual aim bots that epic can't deal with. CSGO anti cheat is yet to be matched in quality because it relies on players and statistics. It turns out that you can't control client software and hardware. Good competitive cheaters use hardware aim assist. Any software you make will be modified. The only way to stop cheaters is math, and people.
In competitive Fortnite it seems like Epic is quick to permaban cheaters. Personally, in the last year of playing, I'm not sure I've run into more than a couple obvious aimbotters. But I guess Epic has games besides Fortnite.
Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck
#307Earlier quoted context omitted.
It's not just the tying of ones online identity to their real life identity that would mitigate this issue though. It's the fact that if a punishment is doled out (voice comms restricted for hate speech, or a ban issued for cheating), then you could be certain that the person isn't just going to register a new account and keep doing it, because the barrier of registering a new account would be so much higher (having…
OK, imagine this: A 13 year old makes an account, goes through your onerous KYC process, plays some game. Gets banned for saying something offensive under his breath when the game suddenly turns his mic on without him expecting it. You're thinking "Great, problem solved, this kid will literally never be allowed to play another video game as long as he lives" OK, in actuality, he's just going to use his mom's ID next…
Producing identity verification documents that many times over and over is not something a 13 year old will likely be able to do, relatives would certainly raise questions from those relatives as to why they need them.
I see the ridiculous Orwellian service is being the anti-cheat software we have to run already.
Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck
#308Earlier quoted context omitted.
OK, imagine this: A 13 year old makes an account, goes through your onerous KYC process, plays some game. Gets banned for saying something offensive under his breath when the game suddenly turns his mic on without him expecting it. You're thinking "Great, problem solved, this kid will literally never be allowed to play another video game as long as he lives" OK, in actuality, he's just going to use his mom's ID next…
I don't think a single infraction of hate speech would warrant any consequences, it would need to be a multiple offenses before punishment is doled out. This punishment could just be a temporary loss of voice communication privileges. Eventually if they are a habitual offender, it could lead to longer loss of voice comms, and then eventually a repeat ban. Producing identity verification documents that many times over…
Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck
#309Earlier quoted context omitted.
Congratulations on your fun project. Be careful about "literally impossible" though. If it's truly identical to aiming by hand, it won't help you. If it isn't, there might be some statistical (in)consistency that's detectable with enough play.
>If it's truly identical to aiming by hand, it won't help you Except it's identical to incredible aiming (yet human) skills, which I do not have ;)
Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck
#310Earlier quoted context omitted.
Its not _hard_ its $$$ expensive . You'll need bigger processors and more servers. I mean, I guess its _hard_ to choose what compromises to make, but not technically hard. Anyhow, I'm no expert. The solution to competitive gaming is streaming, not anti-cheat. Everybody gets the same resolution, same frame-rate, same latency. Fair is fair.
Honestly think it's game consoles with keyboards and mice that are bound to proprietary crypto protocols, much like the anti-piracy that the current xbox has. Can't do video stream HID interception unless you make a robot, and you've just raised the barrier of entry so high to get rid of %99.9 of it. And in pro matches you can just watch them in person.