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Epic launches anti-cheat support for Linux, Mac, and Steam Deck

dev.epicgames.com

131–140 of 327 posts

Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck

#131

I feel that if we can could work on introducing more online cross-play, the gaming community would be a better place. There should be no reason why I can't play online with Xbox and PlayStation players.

There is no incentive to let you out of the Sony/Xbox walled gardens, unless you're Fortnite where everyone from children to adults love to spend stupid money on IAP's just to dance or clothe themselves and you don't want to miss out. If they did, and you realized your game runs better on a real pc, you'd just defect and not beg/borrow/scam/hustle for a ps5 or new xbox (maybe for decent gpu still though). You will ta…

The lack of cross-play always bugged me. Usually a friend group settles on a particular platform to buy so they can all play together, which is a pain because in a lot of cases that platform is far from ideal for everyone. For example consoles always seemed quite useless to me because I only casually play games, so when I'm not playing games I have this expensive and powerful x86 computer doing nothing because I can't use it for anything else but playing games and maybe watching movies. I wish Sony had kept the "install another OS" option that they introduced for a while in the PS3.

Fortunately my friends are PC gamers too so no locked down hardware in my house :)

Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck

#132

I wish there was some well respected third party reputation service that I could prove my identity to (government id, utility statements, etc) and then all games just integrate with this third party reputation service. Sort of an Olympic committee for gaming. Give me the option to only play with other verified players. Getting caught cheating in one game then impacts your reputation in _all_ games. There's a gazillio…

Sending away all of your PII to be verified in games isn’t much better (in terms of intrusiveness) than running anti-cheat software in the first place. Additionally, will it be any harder to get around a system like this than a traditional anti-cheat system? Theoretically - for the average player at least, it might make cheating worse - assuming the cheater runs their cheats in a realistic way, in your world, there i…

> Sending away all of your PII to be verified in games isn’t much better (in terms of intrusiveness) than running anti-cheat software in the first place.

In my mind it's much better than running N number of different anti-cheat software on my machine, assuming that this reputation management entity is very well respected. Again, it'd be very hard to get a system like this right, but I think it is certainly possible.

Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck

#133
post #61

This is great and all, but I feel like all of these client side cheat detection tools are basically a waste of time. Trying to enforce the trustworthiness of the client is basically an unwinnable arms race between anti-cheat and the cheat makers. A better approach is for the server to treat all clients as hostile and untrustworthy and use a combination of heuristics and statistics to ferret out malicious client behav…

Cheating in CS:GO's casual mode is still very common, not sure about competitive. But yes, server-side detection would make more sense.

Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck

#134

Earlier quoted context omitted.

I used to write cheats for various source engine games (running vac), and later more interesting games like pubg which run battleeye. Those are two very different anticheats, and I think comparing them is interesting An important thing to point out is that it requires a lot of reversing work and low level knowledge to make a cheat, and usually at the end of the day cheats all end up with the same core features anyway…

Much like anti-virus software. What is BE?

BattlEye maybe.

Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck

#135

Earlier quoted context omitted.

I used to write cheats for various source engine games (running vac), and later more interesting games like pubg which run battleeye. Those are two very different anticheats, and I think comparing them is interesting An important thing to point out is that it requires a lot of reversing work and low level knowledge to make a cheat, and usually at the end of the day cheats all end up with the same core features anyway…

Much like anti-virus software. What is BE?

BattleEye

Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck

#136

Earlier quoted context omitted.

I used to write cheats for various source engine games (running vac), and later more interesting games like pubg which run battleeye. Those are two very different anticheats, and I think comparing them is interesting An important thing to point out is that it requires a lot of reversing work and low level knowledge to make a cheat, and usually at the end of the day cheats all end up with the same core features anyway…

Much like anti-virus software. What is BE?

[deleted]

Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck

#137
post #128

Earlier quoted context omitted.

VACnet hurts cheaters, and also probably 25% of legits as well. In low trust this can be verified pretty quickly. Even in the gutter of trust, redder than red, you still have about 50-60% of players cheating. That's nearly half of everyone in the WORST trust factor of the game, who are there while not cheating. Though some are probably griefers/mic-spammers/toxics, it's certainly not all of them.

You mean that 50-60% of players appear to be currently cheating in ways that are detectable by you.

If there's one thing that all cheaters have in common, it's an inflated ego. If the enemy is cheating, and half your teammates are, and it's casual, you're gonna toggle on harder. There is no way to get banned in casual, unless it's by VAC, in which case you already have it injected so it doesn't matter.

You are right, though; my estimate is just personal experience

Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck

#138

Earlier quoted context omitted.

I used to write cheats for various source engine games (running vac), and later more interesting games like pubg which run battleeye. Those are two very different anticheats, and I think comparing them is interesting An important thing to point out is that it requires a lot of reversing work and low level knowledge to make a cheat, and usually at the end of the day cheats all end up with the same core features anyway…

Much like anti-virus software. What is BE?

[deleted]

Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck

#139

Earlier quoted context omitted.

I used to write cheats for various source engine games (running vac), and later more interesting games like pubg which run battleeye. Those are two very different anticheats, and I think comparing them is interesting An important thing to point out is that it requires a lot of reversing work and low level knowledge to make a cheat, and usually at the end of the day cheats all end up with the same core features anyway…

Much like anti-virus software. What is BE?

[deleted]

Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck

#140

Earlier quoted context omitted.

I used to write cheats for various source engine games (running vac), and later more interesting games like pubg which run battleeye. Those are two very different anticheats, and I think comparing them is interesting An important thing to point out is that it requires a lot of reversing work and low level knowledge to make a cheat, and usually at the end of the day cheats all end up with the same core features anyway…

Much like anti-virus software. What is BE?

[deleted]
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