Earlier quoted context omitted.
I'm really no expert on game designers but from the top of my head I can think of at least one that I would describe as genius, namely Chris Sawyer who made Transport Tycoon and Rollercoaster Tycoon almost single-handedly. If that's not genius, I don't know what is.
He coded those games single-handedly AND in x86 assembly. Yep, that's a good example of a genius, right there.
Sid Meier and the meaning of ‘Civilization’
71–80 of 172 posts
Re: Sid Meier and the meaning of ‘Civilization’
#72Re: Sid Meier and the meaning of ‘Civilization’
#73Earlier quoted context omitted.
Makes me think about Gene Roddenberry, too. The more I learn about history of Star Trek, the more it seems that Roddenberry was a bit over-the-top with his ideas. If he got his way with everything, the show would be quite cheesy (the way Andromeda is). Star Trek's golden era (TNG/DS9/VOY/ENT) is the result of other producers pushing back on Roddenberry's influence, and after his death, increasingly subverting some of…
Lower Decks is good, it is done by people that really liked the old ST series. Sometimes, I am not sure if it is mocking some of the ST tropes, like the two-hand punch, space anomalies and so on. Still light years better then Discovery (which is totally not cannon in my mind).
Re: Sid Meier and the meaning of ‘Civilization’
#74You couldn't see as much of the world at once, and units and terrain became more difficult to discern.
I wound up playing in the strategic overlay, with mods that relieved some of the claustrophobia, but it never felt as slick as the earlier 2D / isomorphic view.
Other classic strategy games from that era followed the trend, favoring to showcase gorgeously detailed models enabled by their new 3D engines, over equipping you with a clever and efficient UI to conquer the world.
Anyone care to recommend a favorite turn-based strategy game with a pleasant interface which you think I might enjoy?
Re: Sid Meier and the meaning of ‘Civilization’
#75Absolutely loved this series, but never acclimated to the 3D maps they switched to after Civ 3. You couldn't see as much of the world at once, and units and terrain became more difficult to discern. I wound up playing in the strategic overlay, with mods that relieved some of the claustrophobia, but it never felt as slick as the earlier 2D / isomorphic view. Other classic strategy games from that era followed the tren…
The Civilization board game was similarly boring. Most of the time there were no wars, and everybody was just trading and dealing with disasters and barbarians.
Re: Sid Meier and the meaning of ‘Civilization’
#76Absolutely loved this series, but never acclimated to the 3D maps they switched to after Civ 3. You couldn't see as much of the world at once, and units and terrain became more difficult to discern. I wound up playing in the strategic overlay, with mods that relieved some of the claustrophobia, but it never felt as slick as the earlier 2D / isomorphic view. Other classic strategy games from that era followed the tren…
Re: Sid Meier and the meaning of ‘Civilization’
#77Earlier quoted context omitted.
He coded those games single-handedly AND in x86 assembly. Yep, that's a good example of a genius, right there.
Not to dismiss his achievement, but, why do people always think programming in assembly is ultra hard? This was just how we wrote games back in the day. I still know people using Assembly for a wide range of development, it's not particularly harder than any other programming. A bit tedious, yes, but with FASM and Fresh it's a lot better.
Re: Sid Meier and the meaning of ‘Civilization’
#78This neither seems in line with the traditional use of 'he/him' in English texts, or even the neutrality of 'he/him and or she/her'. It reads more like a stunted attempt to virtue signal. I'm quite confident that Civilization games skew to male players, rather than female.
What a great way to alienate readers. More so when gender was not a central feature of the article at all.
Re: Sid Meier and the meaning of ‘Civilization’
#79Absolutely loved this series, but never acclimated to the 3D maps they switched to after Civ 3. You couldn't see as much of the world at once, and units and terrain became more difficult to discern. I wound up playing in the strategic overlay, with mods that relieved some of the claustrophobia, but it never felt as slick as the earlier 2D / isomorphic view. Other classic strategy games from that era followed the tren…
Re: Sid Meier and the meaning of ‘Civilization’
#80Why does the author keep referring to the player as 'her'? This neither seems in line with the traditional use of 'he/him' in English texts, or even the neutrality of 'he/him and or she/her'. It reads more like a stunted attempt to virtue signal. I'm quite confident that Civilization games skew to male players, rather than female. What a great way to alienate readers. More so when gender was not a central feature of…