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Sid Meier and the meaning of ‘Civilization’

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21–30 of 172 posts

Re: Sid Meier and the meaning of ‘Civilization’

#21
post #4

>A growing pile of video-game histories [...] suggest that the medium has always had collective effort at its heart, from its academic beginnings to its ascent into everyday life. In Meier’s memoir, we discover that he was a good game-maker when he fought this essential fact, but that he became great when he learned to embrace it. >The strength of the modding community is, instead, the very reason the series survived…

I'm really no expert on game designers but from the top of my head I can think of at least one that I would describe as genius, namely Chris Sawyer who made Transport Tycoon and Rollercoaster Tycoon almost single-handedly. If that's not genius, I don't know what is.

He coded those games single-handedly AND in x86 assembly. Yep, that's a good example of a genius, right there.

Re: Sid Meier and the meaning of ‘Civilization’

#22

Earlier quoted context omitted.

I'm really no expert on game designers but from the top of my head I can think of at least one that I would describe as genius, namely Chris Sawyer who made Transport Tycoon and Rollercoaster Tycoon almost single-handedly. If that's not genius, I don't know what is.

He coded those games single-handedly AND in x86 assembly. Yep, that's a good example of a genius, right there.

Braben too, for similar reasons.

Re: Sid Meier and the meaning of ‘Civilization’

#23
post #12
post #4

>A growing pile of video-game histories [...] suggest that the medium has always had collective effort at its heart, from its academic beginnings to its ascent into everyday life. In Meier’s memoir, we discover that he was a good game-maker when he fought this essential fact, but that he became great when he learned to embrace it. >The strength of the modding community is, instead, the very reason the series survived…

> It does seem like games, of all things, would have the potential to be at their greatest under the vision of a single author, but history has shown the opposite I have to disagree with you here. Both Civ II and Alpha Centauri were headed by a strong single author. As were both the original Civ and Civ IV which I and many others would see as the best manifestation of the game. We can also see this outside of the Civ…

> Doom/Quake

Doom was a tense collaboration between Carmack and Romero. Carmack was geniusing out the engine, while Romero was pulling hard on the game atmosphere, music, level design and details like the timer that spawned Doom's speedrunning culture.

Quake, which was Romero-less, was a technical masterpiece, but not a very memorable game. There was the brown level, the other brown level, and the brown level again but different. Its modding potential plus competent network code really made it a big hit.

Re: Sid Meier and the meaning of ‘Civilization’

#24
post #4

>A growing pile of video-game histories [...] suggest that the medium has always had collective effort at its heart, from its academic beginnings to its ascent into everyday life. In Meier’s memoir, we discover that he was a good game-maker when he fought this essential fact, but that he became great when he learned to embrace it. >The strength of the modding community is, instead, the very reason the series survived…

Claims that Alpha Centauri or Civilization II were best games are over exaggerated - I have never understood why people had to make such controversial claims and why they have to continue to do so. IMO, they were unappealing games slapped on top of a very simple concept of first Civilization, that had unique component among all the strategy games - digital encyclopedia - long long time before wikipedia. That was one of the reasons why I started to learn English.

As for Civilization II - it sucked hard and if anyone feels insulted about this claim, then they really have to sit down and shake their brain box to remember if that Windows monstrosity of Civilization II was really that great. Sure, videos of advisers was new technological advance, which very quickly became nuisance and then were turned off. Music was initially great, but after a while I had to play Civilization II without it, unlike Heroes of Might and Magic II, which had the greatest music and was proper full screen game for Windows(and DOS!!!). Not to mention, that there was great strategy game of Master of Orion 2: Battle of Antaris. And then there was a Civilization clone - Master of Magic - with had a very successful following as Age of Wonders. Anyway, I can still enjoy first Civilization(even with that nasty bug, that glitches Earth map in late game), because of Genius simplicity of a game, but can't say the same for Civilization II even if I had fun when I played it, because usage of Windows GUI in Civilization II will feel outdated and very unappealing, which only later Civilization titles fixed.

As for Alpha Centauri - it was not as widely available as Civilization II and technical specifications were ahead of most of PCs, when most of them were not powered by latest Pentiums. That sucked, as I really wanted to play that game(hence the discussion about greatness is more limited, unlike about first Civilization), but by the time I was able to get a hold on it, it was already outdated(and unplayable due to Windows compatibility and color paletting issues!!!), compared to other games that were released at that time.

Re: Sid Meier and the meaning of ‘Civilization’

#25
post #23
post #12

Earlier quoted context omitted.

> It does seem like games, of all things, would have the potential to be at their greatest under the vision of a single author, but history has shown the opposite I have to disagree with you here. Both Civ II and Alpha Centauri were headed by a strong single author. As were both the original Civ and Civ IV which I and many others would see as the best manifestation of the game. We can also see this outside of the Civ…

> Doom/Quake Doom was a tense collaboration between Carmack and Romero. Carmack was geniusing out the engine, while Romero was pulling hard on the game atmosphere, music, level design and details like the timer that spawned Doom's speedrunning culture. Quake , which was Romero-less, was a technical masterpiece, but not a very memorable game. There was the brown level, the other brown level, and the brown level again…

> the timer that spawned Doom's speedrunning culture

Could you elaborate on that? I'm aware of speedrunning (it's fun to watch!) but I don't know anything about "the timer".

Re: Sid Meier and the meaning of ‘Civilization’

#27
post #23
post #12

Earlier quoted context omitted.

> It does seem like games, of all things, would have the potential to be at their greatest under the vision of a single author, but history has shown the opposite I have to disagree with you here. Both Civ II and Alpha Centauri were headed by a strong single author. As were both the original Civ and Civ IV which I and many others would see as the best manifestation of the game. We can also see this outside of the Civ…

> Doom/Quake Doom was a tense collaboration between Carmack and Romero. Carmack was geniusing out the engine, while Romero was pulling hard on the game atmosphere, music, level design and details like the timer that spawned Doom's speedrunning culture. Quake , which was Romero-less, was a technical masterpiece, but not a very memorable game. There was the brown level, the other brown level, and the brown level again…

Quake: Let's not forget the NIN-composed soundtrack!

Re: Sid Meier and the meaning of ‘Civilization’

#28
post #25
post #23

Earlier quoted context omitted.

> Doom/Quake Doom was a tense collaboration between Carmack and Romero. Carmack was geniusing out the engine, while Romero was pulling hard on the game atmosphere, music, level design and details like the timer that spawned Doom's speedrunning culture. Quake , which was Romero-less, was a technical masterpiece, but not a very memorable game. There was the brown level, the other brown level, and the brown level again…

> the timer that spawned Doom's speedrunning culture Could you elaborate on that? I'm aware of speedrunning (it's fun to watch!) but I don't know anything about "the timer".

Doom was one of the first games that showed how long you'd spent to complete a level at the end of each level. This made it easy (and obvious) to compare times and compete with others.

Re: Sid Meier and the meaning of ‘Civilization’

#29
post #4

>A growing pile of video-game histories [...] suggest that the medium has always had collective effort at its heart, from its academic beginnings to its ascent into everyday life. In Meier’s memoir, we discover that he was a good game-maker when he fought this essential fact, but that he became great when he learned to embrace it. >The strength of the modding community is, instead, the very reason the series survived…

I don't think I'd agree, the best games in terms of concept and fun (as opposed to polish like Witcher 3) are those with essentially one or two people making the fundamental game. Things like Slay the Spire, factorio and Rimworld had 1 or 2 people making the game what it is, with some later folk adding some polish.

Re: Sid Meier and the meaning of ‘Civilization’

#30
post #23
post #12

Earlier quoted context omitted.

> It does seem like games, of all things, would have the potential to be at their greatest under the vision of a single author, but history has shown the opposite I have to disagree with you here. Both Civ II and Alpha Centauri were headed by a strong single author. As were both the original Civ and Civ IV which I and many others would see as the best manifestation of the game. We can also see this outside of the Civ…

> Doom/Quake Doom was a tense collaboration between Carmack and Romero. Carmack was geniusing out the engine, while Romero was pulling hard on the game atmosphere, music, level design and details like the timer that spawned Doom's speedrunning culture. Quake , which was Romero-less, was a technical masterpiece, but not a very memorable game. There was the brown level, the other brown level, and the brown level again…

Romero worked on Quake all the way up to release. He was the one that built and uploaded the first beta release and has talked about it extensively.
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