Download: http://pouet.net/prod.php?which=57446&howmanycomments=25... (43mb) Edit: Second place is a 64k demo: http://www.youtube.com/watch?v=69Xjc7eklxE
What does it mean for it to be a 64k demo. That all the code required to produce the video fits in 64k? Can they call external libraries? How do they talk to graphics hardware?
Results from Assembly Summer 2011
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Re: Results from Assembly Summer 2011
#12Download: http://pouet.net/prod.php?which=57446&howmanycomments=25... (43mb) Edit: Second place is a 64k demo: http://www.youtube.com/watch?v=69Xjc7eklxE
Re: Results from Assembly Summer 2011
#13Re: Results from Assembly Summer 2011
#14Re: Results from Assembly Summer 2011
#15I am always a bit disappointed though that such creativity is always restricted to demo comps while we are stuck with relatively mundane, static visuals in games.
Re: Results from Assembly Summer 2011
#16Re: Results from Assembly Summer 2011
#17These demos are always so impressive. I am always a bit disappointed though that such creativity is always restricted to demo comps while we are stuck with relatively mundane, static visuals in games.
In fact, many game programmers are also involved in the demoscene; For instance, the guys who created Max Payne were a part of the infamous Future Crew.
Re: Results from Assembly Summer 2011
#18These demos are always so impressive. I am always a bit disappointed though that such creativity is always restricted to demo comps while we are stuck with relatively mundane, static visuals in games.
(And one can take shortcuts in games that cannot take in real simulations.)
Re: Results from Assembly Summer 2011
#19Greatest demo ever, IMO, was Future Crew's Second Reality. That utterly blew my mind in 1993. http://www.youtube.com/watch?v=8G_aUxbbqWU
http://www.youtube.com/watch?v=LIIBRr31DIU
Listen to those hard drives!
Netscape Navigator didn't come out until over a year later (December 1994) and IE 1.0 another year after that. Wow.
Re: Results from Assembly Summer 2011
#20There are still nuances that we can keep chasing but looking at the big picture we are pretty close to generating a comprehensive audio visual experience.