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Results from Assembly Summer 2011

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11–20 of 34 posts

Re: Results from Assembly Summer 2011

#11
post #5
post #2

Download: http://pouet.net/prod.php?which=57446&howmanycomments=25... (43mb) Edit: Second place is a 64k demo: http://www.youtube.com/watch?v=69Xjc7eklxE

What does it mean for it to be a 64k demo. That all the code required to produce the video fits in 64k? Can they call external libraries? How do they talk to graphics hardware?

On Wikipedia: http://en.wikipedia.org/wiki/64k_Intro

Re: Results from Assembly Summer 2011

#12
post #2

Download: http://pouet.net/prod.php?which=57446&howmanycomments=25... (43mb) Edit: Second place is a 64k demo: http://www.youtube.com/watch?v=69Xjc7eklxE

I fell in love with the demoscene after watching a couple of demoes by farbrausch. Loved the asd demo. The first demo I watched was this: http://www.scene.org/file.php?file=/demos/groups/farb-rausch... was also amongst the first few that I enjoyed.

Re: Results from Assembly Summer 2011

#17

These demos are always so impressive. I am always a bit disappointed though that such creativity is always restricted to demo comps while we are stuck with relatively mundane, static visuals in games.

The creativity is in no way restricted to the demoscene - just more conspicuous. Creating games involves a different set of constraints, and there are plenty of examples of ingenuity & creativity to be found there.

In fact, many game programmers are also involved in the demoscene; For instance, the guys who created Max Payne were a part of the infamous Future Crew.

Re: Results from Assembly Summer 2011

#18

These demos are always so impressive. I am always a bit disappointed though that such creativity is always restricted to demo comps while we are stuck with relatively mundane, static visuals in games.

One can take shortcuts in demos that one can't take in games.

(And one can take shortcuts in games that cannot take in real simulations.)

Re: Results from Assembly Summer 2011

#19

Greatest demo ever, IMO, was Future Crew's Second Reality. That utterly blew my mind in 1993. http://www.youtube.com/watch?v=8G_aUxbbqWU

Wow check out 1993 - we have come soooo far:

http://www.youtube.com/watch?v=LIIBRr31DIU

Listen to those hard drives!

Netscape Navigator didn't come out until over a year later (December 1994) and IE 1.0 another year after that. Wow.

Re: Results from Assembly Summer 2011

#20
Having seen the demo scene from its inception in the late eighties I find it fascinating that after all these years we are close to saturating our analog senses with this digitally created content. 32bit pixels saturated color perception, compressed music maxed out hearing and we are now pretty close with form and structure.

There are still nuances that we can keep chasing but looking at the big picture we are pretty close to generating a comprehensive audio visual experience.

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