PhobosLab is awesome and it's great to see Dominic Szablewski pushing web-gaming forward to this day. Hope to see it continue. :)
14kb WASM game written in D
81–90 of 115 posts
Re: 14kb WASM game written in D
#82The original JavaScript implementation: https://js13kgames.com/games/underrun/index.html (It was a js13kgames submission in 2018; I’m guessing that this being submitted here now is in some way linked to how Q1K3 is currently on the homepage, also a js13kgames submission, though for 2021. Pure speculation.)
Quite interesting... no noticeable difference in performance between the two. FPS capped at 72fps. And pretty much identical cpu/gpu load.
Re: 14kb WASM game written in D
#83Re: 14kb WASM game written in D
#84Earlier quoted context omitted.
Literally every major engine allows exporting to WebGL/WASM. So Unreal, Unity, Godot, etc... graphics can all be done in WebGL (without a few of the bleeding edge Vulkan/DirectX features).
A few of the bleeding edge features ? You obviously don't know what you're talking about - WebGL 2.0 is not supported on Safari and iOS [1] and WebGL 1.0 is based on an API that was released in 2007 ! Even WebGL 2.0 is based on ES 3.0 which is from 2008... [1] https://caniuse.com/webgl2
Re: 14kb WASM game written in D
#85Wow, what an impressive game for the web browser, and in such a small size! I'm particularly impressed by the variable lighting of the bullets down hallways, that's really quite masterful work. Kudos! Edit: I am impressed because I'm impressed. I spent a few weekends recently messing around with pygame, and I had a really hard time organizing my code and my thoughts. I do primarily numerical, technical work, and I se…
Re: 14kb WASM game written in D
#86Earlier quoted context omitted.
So nothing new since 2011.
"Turing machines can all do the same calculations. This is a novel and worthwhile thing to complain about on Hacker News that no one has ever heard before."
Re: 14kb WASM game written in D
#87D is garbage-collected, right? How does the game plus the whole runtime fit into 14kb?
Re: 14kb WASM game written in D
#88Re: 14kb WASM game written in D
#89Re: 14kb WASM game written in D
#90Earlier quoted context omitted.
Or incredibly low expectations for programmers in general, which is fair. If you pick 100 random run-of-the-mill programmers from any corporation, and ask them to repeat this exercise, 95 of them would not even get out of the starting blocks. I liked it.
The remaining 5 would talk like an elitist about their peers?
I suspect folks who had bad experiences with a "smart" person might have been dealing with someone who was a "big fish in a small pond", who hadn't been sufficiently humbled by going to (or trying to go to, haha) a more appropriately challenging level of education or professional practice.
So generally, I think the difference is that truly smart and knowledgeable people have serious respect for the vast body of knowledge they haven't acquired.