Live data from Hacker News

14kb WASM game written in D

skoppe.github.io

81–90 of 115 posts

Re: 14kb WASM game written in D

#81
I remember paying money for Impact.js (HTML5 game engine by PhobosLab) and it was leagues ahead of any rivals for quite a while IIRC.

PhobosLab is awesome and it's great to see Dominic Szablewski pushing web-gaming forward to this day. Hope to see it continue. :)

Re: 14kb WASM game written in D

#82
post #32

The original JavaScript implementation: https://js13kgames.com/games/underrun/index.html (It was a js13kgames submission in 2018; I’m guessing that this being submitted here now is in some way linked to how Q1K3 is currently on the homepage, also a js13kgames submission, though for 2021. Pure speculation.)

Quite interesting... no noticeable difference in performance between the two. FPS capped at 72fps. And pretty much identical cpu/gpu load.

Just FYI, its the browser that caps the FPS, you need to change some flags to go higher.

Re: 14kb WASM game written in D

#84
post #64

Earlier quoted context omitted.

Literally every major engine allows exporting to WebGL/WASM. So Unreal, Unity, Godot, etc... graphics can all be done in WebGL (without a few of the bleeding edge Vulkan/DirectX features).

A few of the bleeding edge features ? You obviously don't know what you're talking about - WebGL 2.0 is not supported on Safari and iOS [1] and WebGL 1.0 is based on an API that was released in 2007 ! Even WebGL 2.0 is based on ES 3.0 which is from 2008... [1] https://caniuse.com/webgl2

Who cares about Apple? They intentionally don't implement open standards to keep their users boxed in. While they have decent market share in a few select countries, they don't matter to most of the world...

Re: 14kb WASM game written in D

#85

Wow, what an impressive game for the web browser, and in such a small size! I'm particularly impressed by the variable lighting of the bullets down hallways, that's really quite masterful work. Kudos! Edit: I am impressed because I'm impressed. I spent a few weekends recently messing around with pygame, and I had a really hard time organizing my code and my thoughts. I do primarily numerical, technical work, and I se…

I think it's pretty cool too. The people shitting on your post should go try implementing the same thing.

Re: 14kb WASM game written in D

#86
post #69
post #67

Earlier quoted context omitted.

So nothing new since 2011.

"Turing machines can all do the same calculations. This is a novel and worthwhile thing to complain about on Hacker News that no one has ever heard before."

The halting problem - it's impossible to know whether a gripe will ever die off

Re: 14kb WASM game written in D

#90
post #79
post #35

Earlier quoted context omitted.

Or incredibly low expectations for programmers in general, which is fair. If you pick 100 random run-of-the-mill programmers from any corporation, and ask them to repeat this exercise, 95 of them would not even get out of the starting blocks. I liked it.

The remaining 5 would talk like an elitist about their peers?

In my experience, those that are actually the smartest are also down-to-earth and approachable -- the sort that you can have very interesting, thoughtful conversations with and enjoy being around.

I suspect folks who had bad experiences with a "smart" person might have been dealing with someone who was a "big fish in a small pond", who hadn't been sufficiently humbled by going to (or trying to go to, haha) a more appropriately challenging level of education or professional practice.

So generally, I think the difference is that truly smart and knowledgeable people have serious respect for the vast body of knowledge they haven't acquired.

Post reply on HN