I would think that playing with real money online would have more complicated legal issues, since you're not just a game, you're effectively an online casino. For instance, you wouldn't be able to market your game in the states, since it's illegal to have transactions with online gambling services.
The legal issues are solved by Betable ( http://developers.betable.com/developers/signin ). Betable already has gambling licenses which have been issued to them by the UK Gambling Commission ( http://bit.ly/mSX3kN ). They act as the backend to your game and handle all gambling related activity and compliance. Because the game just acts as a pass-through front end, and never handles any of the gambling activity, it is…
The Problem With Virtual Goods
11–20 of 22 posts
Re: The Problem With Virtual Goods
#12Re: The Problem With Virtual Goods
#13I would think that playing with real money online would have more complicated legal issues, since you're not just a game, you're effectively an online casino. For instance, you wouldn't be able to market your game in the states, since it's illegal to have transactions with online gambling services.
The legal issues are solved by Betable ( http://developers.betable.com/developers/signin ). Betable already has gambling licenses which have been issued to them by the UK Gambling Commission ( http://bit.ly/mSX3kN ). They act as the backend to your game and handle all gambling related activity and compliance. Because the game just acts as a pass-through front end, and never handles any of the gambling activity, it is…
Re: The Problem With Virtual Goods
#14Earlier quoted context omitted.
The legal issues are solved by Betable ( http://developers.betable.com/developers/signin ). Betable already has gambling licenses which have been issued to them by the UK Gambling Commission ( http://bit.ly/mSX3kN ). They act as the backend to your game and handle all gambling related activity and compliance. Because the game just acts as a pass-through front end, and never handles any of the gambling activity, it is…
Someone works for betable, I see.
Re: The Problem With Virtual Goods
#15> Betable is working on developing a platform for legally integrating real-money play into Social Gambling Games
Nice blogspam.
Re: The Problem With Virtual Goods
#16> This new category called Social Gambling Games (“SGG”) will disrupt both the gaming industry > Betable is working on developing a platform for legally integrating real-money play into Social Gambling Games Nice blogspam.
This is huge for game developers because they can afford to build their games faster and market more aggressively if they use real-money play vs. virtual goods. In our article, we mention that it takes a million users at an ARPU of $1 to make $1M in revenue. Many gambling games have an ARPU of $70-$100, so even if you fall in between $1 and $100 and hit, for instance, $10 ARPU, you are talking about an order of magnitude increase in your revenue per player. The flexibility that this will award game developers is awesome, and we think worthy of a post here.
Also, we believe that the best new games that will build on this will combine the best aspect of social games (as we know them) and gambling mechanics. These games will be a merger of the two: Social Gambling Games.
Re: The Problem With Virtual Goods
#17I think the author of this article forgot that online gambling is illegal. Or at least, it's illegal for (US) banks to process money coming from gambling websites.
I don't think they forgot that. There is a big world outside of the US that CAN gamble and bet LEGALLY online. Using Betable ( http://developers.betable.com/developers/signin ), game devs can reach the massive Ex-US audience (remember, 60% of Zynga's traffic is outside of the US), and monetize them >100X better (traditional online casinos generate about $300/month per player on average) than they currently do using v…
Re: The Problem With Virtual Goods
#18> This new category called Social Gambling Games (“SGG”) will disrupt both the gaming industry > Betable is working on developing a platform for legally integrating real-money play into Social Gambling Games Nice blogspam.
Re: The Problem With Virtual Goods
#19Earlier quoted context omitted.
I don't think they forgot that. There is a big world outside of the US that CAN gamble and bet LEGALLY online. Using Betable ( http://developers.betable.com/developers/signin ), game devs can reach the massive Ex-US audience (remember, 60% of Zynga's traffic is outside of the US), and monetize them >100X better (traditional online casinos generate about $300/month per player on average) than they currently do using v…
And by "they", you mean you, right? You are the CEO of Betable.
Re: The Problem With Virtual Goods
#20Earlier quoted context omitted.
I don't think they forgot that. There is a big world outside of the US that CAN gamble and bet LEGALLY online. Using Betable ( http://developers.betable.com/developers/signin ), game devs can reach the massive Ex-US audience (remember, 60% of Zynga's traffic is outside of the US), and monetize them >100X better (traditional online casinos generate about $300/month per player on average) than they currently do using v…
And by "they", you mean you, right? You are the CEO of Betable.