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The Problem With Virtual Goods

betab.ly

11–20 of 22 posts

Re: The Problem With Virtual Goods

#11

I would think that playing with real money online would have more complicated legal issues, since you're not just a game, you're effectively an online casino. For instance, you wouldn't be able to market your game in the states, since it's illegal to have transactions with online gambling services.

The legal issues are solved by Betable ( http://developers.betable.com/developers/signin ). Betable already has gambling licenses which have been issued to them by the UK Gambling Commission ( http://bit.ly/mSX3kN ). They act as the backend to your game and handle all gambling related activity and compliance. Because the game just acts as a pass-through front end, and never handles any of the gambling activity, it is…

[deleted]

Re: The Problem With Virtual Goods

#13

I would think that playing with real money online would have more complicated legal issues, since you're not just a game, you're effectively an online casino. For instance, you wouldn't be able to market your game in the states, since it's illegal to have transactions with online gambling services.

The legal issues are solved by Betable ( http://developers.betable.com/developers/signin ). Betable already has gambling licenses which have been issued to them by the UK Gambling Commission ( http://bit.ly/mSX3kN ). They act as the backend to your game and handle all gambling related activity and compliance. Because the game just acts as a pass-through front end, and never handles any of the gambling activity, it is…

Someone works for betable, I see.

Re: The Problem With Virtual Goods

#14

Earlier quoted context omitted.

The legal issues are solved by Betable ( http://developers.betable.com/developers/signin ). Betable already has gambling licenses which have been issued to them by the UK Gambling Commission ( http://bit.ly/mSX3kN ). They act as the backend to your game and handle all gambling related activity and compliance. Because the game just acts as a pass-through front end, and never handles any of the gambling activity, it is…

Someone works for betable, I see.

Yep, that's why I know so much about the space :)

Re: The Problem With Virtual Goods

#15
> This new category called Social Gambling Games (“SGG”) will disrupt both the gaming industry

> Betable is working on developing a platform for legally integrating real-money play into Social Gambling Games

Nice blogspam.

Re: The Problem With Virtual Goods

#16
post #15

> This new category called Social Gambling Games (“SGG”) will disrupt both the gaming industry > Betable is working on developing a platform for legally integrating real-money play into Social Gambling Games Nice blogspam.

I don't think it's "blogspam" to educate the developer community about this opportunity. Betable is basically a hack for both the gaming and gambling industries. It hacks the gambling industry by letting new players easily enter the space to spark innovation, and it hacks the gaming industry by giving small developers a monetization channel that makes MUCH more money per player.

This is huge for game developers because they can afford to build their games faster and market more aggressively if they use real-money play vs. virtual goods. In our article, we mention that it takes a million users at an ARPU of $1 to make $1M in revenue. Many gambling games have an ARPU of $70-$100, so even if you fall in between $1 and $100 and hit, for instance, $10 ARPU, you are talking about an order of magnitude increase in your revenue per player. The flexibility that this will award game developers is awesome, and we think worthy of a post here.

Also, we believe that the best new games that will build on this will combine the best aspect of social games (as we know them) and gambling mechanics. These games will be a merger of the two: Social Gambling Games.

Re: The Problem With Virtual Goods

#17
post #9

I think the author of this article forgot that online gambling is illegal. Or at least, it's illegal for (US) banks to process money coming from gambling websites.

I don't think they forgot that. There is a big world outside of the US that CAN gamble and bet LEGALLY online. Using Betable ( http://developers.betable.com/developers/signin ), game devs can reach the massive Ex-US audience (remember, 60% of Zynga's traffic is outside of the US), and monetize them >100X better (traditional online casinos generate about $300/month per player on average) than they currently do using v…

And by "they", you mean you, right? You are the CEO of Betable.

Re: The Problem With Virtual Goods

#18
post #15

> This new category called Social Gambling Games (“SGG”) will disrupt both the gaming industry > Betable is working on developing a platform for legally integrating real-money play into Social Gambling Games Nice blogspam.

By the very definition of "blogspam", this is clearly NOT blogspam. Blogspam means taking material from another source and using it for a blog entry, adding little or nothing of value to the material, and then promoting your blog entry.

Re: The Problem With Virtual Goods

#19
post #17

Earlier quoted context omitted.

I don't think they forgot that. There is a big world outside of the US that CAN gamble and bet LEGALLY online. Using Betable ( http://developers.betable.com/developers/signin ), game devs can reach the massive Ex-US audience (remember, 60% of Zynga's traffic is outside of the US), and monetize them >100X better (traditional online casinos generate about $300/month per player on average) than they currently do using v…

And by "they", you mean you, right? You are the CEO of Betable.

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Re: The Problem With Virtual Goods

#20
post #17

Earlier quoted context omitted.

I don't think they forgot that. There is a big world outside of the US that CAN gamble and bet LEGALLY online. Using Betable ( http://developers.betable.com/developers/signin ), game devs can reach the massive Ex-US audience (remember, 60% of Zynga's traffic is outside of the US), and monetize them >100X better (traditional online casinos generate about $300/month per player on average) than they currently do using v…

And by "they", you mean you, right? You are the CEO of Betable.

[deleted]
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