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My Room in 3D

my-room-in-3d.vercel.app

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Re: My Room in 3D

#82
post #61
post #4

Although libraries like threejs (or softwares like blender) give you so many tools and knobs to play around, I cannot for the life of me make a scene look so great. The lighting, the composition, the textures, the even level of detail… I would recommend everyone try it out for themselves to see what I’m talking about. No matter how much you try, there is always something too dark or light. Always something that looks…

I noticed that there was the build process displayed on the laptop, then even a video of him, which made me think that he might have streamed the process. Indeed he did, here is the playlist: https://www.youtube.com/watch?v=Hm7fdd8TD7Y&list=PL5nApUt6Z8...

In 20 parts x 2-3 hours each. I like that he starts with nothing.

Re: My Room in 3D

#83
post #76

Earlier quoted context omitted.

> There is sun, which is slightly yellowish The sun light is white during the day, otherwise, anything white would appear yellow.

No, the white color of the sunlight is an illusion. It actually is yellowish, but our vision adjusts for that. We basically have a kind of adaptive white balance. The spectral intensity is mostly that of blackbody radiation, which peaks in the yellow part of the spectrum for our sun.

I dont think this is true. direct sunlight can be many shades of white. It differs in the morning and the evening and it is mostly yellow. The yellowness of the sunshine is a direct result of raleigh scattering and other atmospheric effects.the blue part of the spectrum that comes from the sun is scattered by the sky, making the sky blue. Taking away the blue makes the nonscattered sunlight yellowish. On photos of the moon, you see the true color of sunlight. Which is a pure white.

Re: My Room in 3D

#84
post #26
post #4

Although libraries like threejs (or softwares like blender) give you so many tools and knobs to play around, I cannot for the life of me make a scene look so great. The lighting, the composition, the textures, the even level of detail… I would recommend everyone try it out for themselves to see what I’m talking about. No matter how much you try, there is always something too dark or light. Always something that looks…

He recorded the entire process on Twitch. You're seeing the end result: the forest. When you're seeing how each tree is built one step a time it all seems a lot less magical. It's just a lot of work. A lot more people (on average seem to) think it is.

repost from elsewhere in comments. A lot of that seems to be captured here: https://www.youtube.com/watch?v=Hm7fdd8TD7Y&list=PL5nApUt6Z8...

Re: My Room in 3D

#87
post #76

Earlier quoted context omitted.

> There is sun, which is slightly yellowish The sun light is white during the day, otherwise, anything white would appear yellow.

No, the white color of the sunlight is an illusion. It actually is yellowish, but our vision adjusts for that. We basically have a kind of adaptive white balance. The spectral intensity is mostly that of blackbody radiation, which peaks in the yellow part of the spectrum for our sun.

The sun is actually white. The yellow tint is due to Rayleigh Scattering in the atmosphere. When the sun is high in the sky there's less scattering and it appears whiter, when it's low there's more scattering and appears yellow/orange. Here's a better explanation: https://physics.stackexchange.com/questions/47694/why-is-the...

Re: My Room in 3D

#88
Does this export to VRML? I am joking of course, but it would be cool to have an easy way for people to start building 3d models using an open web technology without coding. Any ideas?

Re: My Room in 3D

#90

Earlier quoted context omitted.

The #1 best "Blender tip" (that also applies to computer graphics in general), is that by default it is horribly incorrect with its treatment of colour spaces and especially gamma/tonemapping. Rather than me clumsily explaining with text how to get this right and have your artwork "pop" with very little effort, watch this video titled "The Secret Ingredient to Photorealism": https://www.youtube.com/watch?v=m9AT7H4GGr…

For color picking, I have just released two new color spaces based on Oklab, trying to improve on HSV and HSL. You can try them and compare with other options here: https://bottosson.github.io/misc/colorpicker/

Looks great!

If I could request some features:

The layout might be better 4-wide (or dynamically reflowing) instead of 3-wide so that typical PC monitors can view all of the controls at once.

Also, I'd love the ability to use Oklab to pick ranges of equal distributions (dark to light), or typical symmetric colour pairings (opposites, or 'n' divisions of a circle, or whatever...)

In the past, I used an app that allowed me to do that with the Munsell colour system, and I found that it worked great. The only annoyance with that was that it was fixed to 10% increments, and had limited symmetry types.

However, despite that, I could pick a colour that was perceptually 2x as saturated (or bright), and then use it for a control that was 1/2 as big as an adjacent one. It made things like almost eerily balanced. I felt like it was the cheat code to artistic web layouts!

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