My Room in 3D
my-room-in-3d.vercel.app
My Room in 3D
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Re: My Room in 3D
#2It's the website shown on the monitor in the room.
Re: My Room in 3D
#3His portfolio home page is incredible too: https://bruno-simon.com/ It's the website shown on the monitor in the room.
Re: My Room in 3D
#4I would recommend everyone try it out for themselves to see what I’m talking about. No matter how much you try, there is always something too dark or light. Always something that looks like made from minecraft blocks and something too detailed for those 2 objects to be from the same universe. Animations are either too stiff or move like jelly blobs.
How is this so perfect?! I just can’t comprehend how do 3d artist’s brains work.
Re: My Room in 3D
#5Re: My Room in 3D
#6Although libraries like threejs (or softwares like blender) give you so many tools and knobs to play around, I cannot for the life of me make a scene look so great. The lighting, the composition, the textures, the even level of detail… I would recommend everyone try it out for themselves to see what I’m talking about. No matter how much you try, there is always something too dark or light. Always something that looks…
That's it. There's no shortcut to being good at this stuff, you just have to learn how the real world works and make sure that when you're simulating it in the computer you're using physically correct numbers for everything. Relentlessly comparing what you're doing to photographs is the only way to truly master the skill. It's a lot easier to take a step back and do stylized realism once you can nail the real thing.
That being said this is fantastically executed. I'm especially loving the ability to mix the baked GI live, it's a great effect for static scenes like this.
P.S. Ok I probably lied when I said there are no shortcuts. Here are a few:
- use a physically based (preferably unbiased) renderer
- use only energy conserving materials
- use light-probes to light your scene
Re: My Room in 3D
#7If I worked with three.Js you’d get some spheres and a cube!
Re: My Room in 3D
#8Although libraries like threejs (or softwares like blender) give you so many tools and knobs to play around, I cannot for the life of me make a scene look so great. The lighting, the composition, the textures, the even level of detail… I would recommend everyone try it out for themselves to see what I’m talking about. No matter how much you try, there is always something too dark or light. Always something that looks…
Don't be daunted, it just takes time. You'll get faster at it with practice, but the first step is simply brute force, or at least it was for me. Take a picture of something simple, recreate it in 3D with exacting detail. When something doesn't match you drill down, find the optical phenomenon that you weren't modeling correctly, and fix it. That's it. There's no shortcut to being good at this stuff, you just have to…
Re: My Room in 3D
#9Earlier quoted context omitted.
Don't be daunted, it just takes time. You'll get faster at it with practice, but the first step is simply brute force, or at least it was for me. Take a picture of something simple, recreate it in 3D with exacting detail. When something doesn't match you drill down, find the optical phenomenon that you weren't modeling correctly, and fix it. That's it. There's no shortcut to being good at this stuff, you just have to…
What are energy conserving materials?
This document is a good primer on a lot of the concepts that go into PBR. I have a few more open source/free resources on PBR and unbiased rendering as well and I will update this post if I can dig em up.
Re: My Room in 3D
#10Apart from Blender, what tools/libraries should I learn to use to do this?