Earlier quoted context omitted.
> I don't think it's stranger than having a video tag even though we could embed video without it previously. Having a dedicated 3D tag would make websites more semantic. Video had literally thousands of commonly used sites embed third party players before we got a standard. > A while ago I wanted to share some 3D models with people, but there weren't any good options. So in contrast to video no one gives a shit? > I…
> Video had literally thousands of commonly used sites embed third party players before we got a standard. Yes, and now I can right click a video and open it in it's own tab, pop it open in an overlay, or download it easily. > So in contrast to video no one gives a shit? It's historically been more difficult to create 3D models than images or video. Now phones have lidar, photogrammetry is becoming more accessible, t…
Could be more popular? The APIs are already there, literally nothing stops you from writing a pure js lib that supports 3d models in a way that you want and can be reused on any site that needs it.
Video didn't have that, video needed 3rd party plugins to even run. Video still managed to attract a sizeable user based before that.
> You're right, browsers does have a lot in common with game engines.
The same way a toaster and a fridge both handle food. Of course I am all in favor of dropping Chrome for Unreal I think the later doesn't call home half as much.