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Apple proposes adding "model" element to HTML that displays 3D content

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Re: Apple proposes adding "model" element to HTML that displays 3D content

#22
post #14

I don't understand why a 3D geometry model would best be called simply "model" in the context of HTML. The term "model" is a pretty generic term that's very relevant to HTML, already used heavily in Web frameworks, etc.

It matches the MIME Type for that kind of thing.

Re: Apple proposes adding "model" element to HTML that displays 3D content

#23
post #15

Interesting. So Apple wants better browser AR support for their upcoming goggles?

Assuming I'm reading your snark correctly, is this really such a bad thing? People here seem to have a rose-tinted view of the internet's past, before Google, Apple et al. "abused" their browsers' position to push changes into the spec. I can certainly see that apparently there are a lot of HN commenters who would like to go back to the days of IE and no real web technologies or much progress, but I think practically…

Agreed. There is another poster in this thread commenting about "privacy". There is a certain class of perfect privacy fetishist that is completely blind to the fact that that particular horse has long, long bolted out the stable.

All these arguments serve, when they are successful in hobbling the browser as an app platform, is too push developers into native apps in the app store. And then the developer doesn't need to fingerprint you, they get your identity just for asking.

Meanwhile, browsing habits (sites visited + time of day of visit) is enough to fingerprint the vast majority of people. And sites do collude on the backend to share this data with advertisers, long before the user ever gets a chance to block it in the client app.

If privacy fetishists see the browser as a sinking ship, they don't seem to realize they are trying to bail out the Titanic with a teaspoon, or that there is no such thing as dry land. The only way to stay private is too stay off the network entirely.

Re: Apple proposes adding "model" element to HTML that displays 3D content

#25
post #5

Interesting they show support for USD(Z) in the example. USD will be the standard for most VFX houses and make tooling for various web based systems so much easier.

gltf2 is a good format, though is complex, it is open standard and has good support. probably should be the choice not wavefront or usdz.

Re: Apple proposes adding "model" element to HTML that displays 3D content

#26

Earlier quoted context omitted.

Browsers do integrate with VR headsets. And it is awesome.

This is intriguing (and new to me). Can you point me to something you enjoy that I can look at? Not even sure what to search...

The API is called WebXR (https://www.w3.org/TR/webxr/, https://developer.mozilla.org/en-US/docs/Web/API/WebXR_Devic...). You can find a lot of "getting started" samples here (https://immersive-web.github.io/webxr-samples/). Mozilla Hubs (https://hubs.mozilla.com) is publicly available. Message me and I will show you what I'm making at work (it's not exactly hidden, but it's also only meant for our existing customers and I don't need the extra traffic from posting publicly).

Re: Apple proposes adding "model" element to HTML that displays 3D content

#29
post #15

Interesting. So Apple wants better browser AR support for their upcoming goggles?

Assuming I'm reading your snark correctly, is this really such a bad thing? People here seem to have a rose-tinted view of the internet's past, before Google, Apple et al. "abused" their browsers' position to push changes into the spec. I can certainly see that apparently there are a lot of HN commenters who would like to go back to the days of IE and no real web technologies or much progress, but I think practically…

I don’t think the original comment had snark. I interpreted it is speculation around the rumored AR goggles.

Re: Apple proposes adding "model" element to HTML that displays 3D content

#30
post #8

WebGL exists, why do we need a budget restricted version of a model viewer in the browser? None of the motivations are at all convincing. Should browsers now be obliged to integrate with VR headsets?

Also, both VRML and Web3D do exist.
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