Interesting they show support for USD(Z) in the example. USD will be the standard for most VFX houses and make tooling for various web based systems so much easier.
Where is the format specification? https://graphics.pixar.com/usd/docs/ The closest thing I can find there is the glossary and the C++ doxygen api docs.
Apple proposes adding "model" element to HTML that displays 3D content
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Re: Apple proposes adding "model" element to HTML that displays 3D content
#12Interesting they show support for USD(Z) in the example. USD will be the standard for most VFX houses and make tooling for various web based systems so much easier.
We have a 3D model format for the web in glTF. This is Apple having Not Invented Here Syndrome again. USD was developed at Pixar, of which Steve Jobs was the founding investor. Apple is the only one who wants USDZ on the Web. Everyone else is already using glTF.
Re: Apple proposes adding "model" element to HTML that displays 3D content
#13WebGL exists, why do we need a budget restricted version of a model viewer in the browser? None of the motivations are at all convincing. Should browsers now be obliged to integrate with VR headsets?
And it is awesome.
Re: Apple proposes adding "model" element to HTML that displays 3D content
#14The term "model" is a pretty generic term that's very relevant to HTML, already used heavily in Web frameworks, etc.
Re: Apple proposes adding "model" element to HTML that displays 3D content
#15Interesting. So Apple wants better browser AR support for their upcoming goggles?
I can certainly see that apparently there are a lot of HN commenters who would like to go back to the days of IE and no real web technologies or much progress, but I think practically everyone outside this bubble prefers their browser experience to be at least somewhat feature-rich, and while the proposal under question may be strictly unnecessary, it should be weighed against alternatives: bundling a model viewer with every page view.
Maybe this proposal is bad and a waste of resources, but I don't like the knee-jerk response of digging one's heels in and decrying any and all browser APIs as bloat.
Not entirely directed at you, but your response just seems to echo something I see very often.
Re: Apple proposes adding "model" element to HTML that displays 3D content
#16What is old is new. https://en.wikipedia.org/wiki/VRML
VRML was more like 3D, inline SVG, before SVG in the browser was a thing. It was markup in the page. And it was meant to be scriptable and interactive. This is none of those things.
Re: Apple proposes adding "model" element to HTML that displays 3D content
#17Re: Apple proposes adding "model" element to HTML that displays 3D content
#18WebGL exists, why do we need a budget restricted version of a model viewer in the browser? None of the motivations are at all convincing. Should browsers now be obliged to integrate with VR headsets?
Re: Apple proposes adding "model" element to HTML that displays 3D content
#19WebGL exists, why do we need a budget restricted version of a model viewer in the browser? None of the motivations are at all convincing. Should browsers now be obliged to integrate with VR headsets?
Browsers do integrate with VR headsets. And it is awesome.
Re: Apple proposes adding "model" element to HTML that displays 3D content
#20What is old is new. https://en.wikipedia.org/wiki/VRML
Are you the one who posts this link on anything 3D-in-the-browser posted here? If you knew anything about either, you'd know they are completely different things. VRML was more like 3D, inline SVG, before SVG in the browser was a thing. It was markup in the page. And it was meant to be scriptable and interactive. This is none of those things.