Live data from Hacker News

Launch HN: Kalam Labs (YC S21) – Science games and live game streaming for kids

news.ycombinator.com

11–20 of 29 posts

Re: Launch HN: Kalam Labs (YC S21) – Science games and live game streaming for kids

#11
Love it. Twitch would've been an alright place for something like this, but they're pushing harder and harder into being a very unfit place for kids (gambling streams, stripping streams, etc). I think it's great to see more streaming services with better intent in mind popping up!

Re: Launch HN: Kalam Labs (YC S21) – Science games and live game streaming for kids

#12
People play games not because of the medium, but the content. So just making a game would seem pointless, it has to be a very engaging game, and frankly speaking this one looks pretty bland. Is the idea that kids should play this on their free time, just for fun, or as part of their studies?

Also, what's OP? "Yes OP", "No OP", "Curious OP"

Re: Launch HN: Kalam Labs (YC S21) – Science games and live game streaming for kids

#14
Congrats on the traction! Took a look at the stream and seems like a ton of engagement.

I watched a few minutes (~5) but can’t say I observed any scientific content or signs of a teaching curriculum. What would someone have learned after watching your live stream?

I’m a bit concerned that while fun, the content is closer to Twitch than Khan Academy—-is this just a science-themed gaming stream? Or will viewers learn a science curriculum?

Re: Launch HN: Kalam Labs (YC S21) – Science games and live game streaming for kids

#16
Porn and icecream also have high engagement. Dont get carried away by metrics that have nothing to do with measuring Learning and Development outcomes.

When it comes to education, people must understand the implications of the Explore Exploit tradeoff that shapes how many curious chimps a chimp troupe can tolerate.

Re: Launch HN: Kalam Labs (YC S21) – Science games and live game streaming for kids

#17
post #9

Your hindsight here sounds really great. Congrats on the launch. I only worry about one thing. Many entrepreneurs dont realise that even games follow the killer app economics. All software do because software sucks by default. In other words, games are not content (economically-wise). Only 1 in many gets most of the play time. Im not entirely sure how this is gonna impact you but I feel the game-as-content shadow is…

Hey we are quite mindful about providing education as a service not content. Instead of providing an educational game, we host Live Streams where an instructor teaches the science topics via live interaction.

Re: Launch HN: Kalam Labs (YC S21) – Science games and live game streaming for kids

#18

> Our average watch time of a live stream is 40 minutes This seems like the big accomplishment to me. Lots of educational resources, but they aren’t that interesting or engaging.

Thanks man! The coolest part is that before building our own app, we used to do these live streams on Youtube. There we had 5 to 10 minutes of avg. engagement time.

Seemingly the app has brought in great new value.

Re: Launch HN: Kalam Labs (YC S21) – Science games and live game streaming for kids

#19
post #12

People play games not because of the medium, but the content. So just making a game would seem pointless, it has to be a very engaging game, and frankly speaking this one looks pretty bland. Is the idea that kids should play this on their free time, just for fun, or as part of their studies? Also, what's OP? "Yes OP", "No OP", "Curious OP"

OP is a slang used in live streams.

Further, we are not just building an educational game.

Everyday at 6 PM IST, an instructor conducts live streams where he plays the game and teaches the kids their favourite science topics.

Kids will learn at Kalam Labs exactly how they learn through encyclopedias.

Post reply on HN