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JAMMA Video Standard

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1–10 of 27 posts

Re: JAMMA Video Standard

#6
Asking the question that the title (incorrectly) implies: were there standard formats or codecs in which arcade games encoded their promotional intro videos that would loop to bring in new players? Or was this more or less at the manufacturer's discretion? As one of the most storage-hungry assets compared to game logic, textures, and audio, there must have been tremendous attention placed towards reducing the size of those videos.

Re: JAMMA Video Standard

#7
post #6

Asking the question that the title (incorrectly) implies: were there standard formats or codecs in which arcade games encoded their promotional intro videos that would loop to bring in new players? Or was this more or less at the manufacturer's discretion? As one of the most storage-hungry assets compared to game logic, textures, and audio, there must have been tremendous attention placed towards reducing the size of…

[deleted]

Re: JAMMA Video Standard

#8

It's just titled "Exploring JVS", but if clarification is needed "video" should be dropped out of the HN title.

If the title was just "JAMMA Standard", then that would suggest the original JAMMA standard from the 80s. JVS is its successor, and unfortunately has a confusing name.

Re: JAMMA Video Standard

#9
post #6

Asking the question that the title (incorrectly) implies: were there standard formats or codecs in which arcade games encoded their promotional intro videos that would loop to bring in new players? Or was this more or less at the manufacturer's discretion? As one of the most storage-hungry assets compared to game logic, textures, and audio, there must have been tremendous attention placed towards reducing the size of…

I think a lot of demos wouldn't be videos, instead it actually plays the game for real by feeding it a set of pre-recorded inputs.

Re: JAMMA Video Standard

#10
post #6

Asking the question that the title (incorrectly) implies: were there standard formats or codecs in which arcade games encoded their promotional intro videos that would loop to bring in new players? Or was this more or less at the manufacturer's discretion? As one of the most storage-hungry assets compared to game logic, textures, and audio, there must have been tremendous attention placed towards reducing the size of…

Isn't the attract mode just a demo using in-game graphics most of the time ?
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